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jasonnoguchi

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Everything posted by jasonnoguchi

  1. @moosed, JTD smoke merely overlays all other smoke, so it is compatible even with other smoke and fire mods. GL4 works with Zeus perfectly but its just that I don't see any added benefit from my tests. In terms of attack, Zeus AI and GL4 has slightly different concepts and running them together gives me mixed feelings sometimes when the enemies look slightly uncoordinated.
  2. @SNK, wow, that's VERY far away! hahahaha! Probably need to lower it myself in the config so it won't break mission objectives. :) Or maybe why not make a config where a % chance be set for the probability that an enemy group will call for reinforcements? :) In real life battle, there are some squads or patrols that are meant to be out there delaying the enemy and will not be reinforced. This can be better reflected as a % chance that enemy AI will call for reinforcements. :) That % could of course be set in the configs. Default should be about 50%. So it adds randomness in those big missions. Oh by the way, one problem to report: GL4 seems to spawn us into vehicles by default even locked vehicles, creating the situation where we get trapped in vehicles we cannot get out of. Run the first mission of the tutorial for example. Instead of spawning on the road, you will spawn into the ambulance, which is a locked vehicle and you can't get out of. Same thing happens in every mission where a vehicle is near the spawn site, example: Razor 2. you and your team spawn into a nearby humvee instead of infront of shaftoe. One more issue to report: Enemies seem to automatically converge on the PLAYER so even if you have an AI group flanking, they will continue to assault only the player...
  3. jasonnoguchi

    Spot the difference

    The mountains look like blocks sometimes and are really silly waste of cpu. Lets get rid of it! Awaiting your mod! :)
  4. jasonnoguchi

    Seal team six 3

    I use Advanced System Care pro edition and ran a DEEP registry scan and fix. (pro edition is the one you need to pay money for. Without pro, it doesn't fix the DEEP issues) Bewarned: deep scan and fix breaks some SDK based programs. So you need to know exactly what you are doing and what other programs in your computer are sensitive to registry fixes. NOT RECOMMENDED if you are not sufficiently tech savvy.
  5. Thanks for the quick update! downloading now! So what is the default range of enemy reinforcements now?
  6. jasonnoguchi

    Seal team six 3

    Still having that issue Steve? I don't seem to get it anymore after fixing my XP registry. So no, its definitely not an ACE problem.
  7. jasonnoguchi

    Zeus AI Combat Skills

    There is a special ZEUS_ACE version. Search the thread.
  8. jasonnoguchi

    Cheytac M200

    Eagerly awaiting the new version. :)
  9. DOWNLOADING! Thanks Vilas!! Are these replacements or addons?
  10. It only auto initialize IF you also run CBA. :) Stock AI will gladly die in formation under fire and not move. GL4 AI makes sure enemies RUN for cover under fire and then split up into groups to flank you. In fact, they will even lean out slightly from behind trees to shoot at you instead of stand BESIDE a tree and shoot you like in stock AI.
  11. jasonnoguchi

    Escaping in the first EW mission...

    strange... I didn't get that situation in the first cut scene,
  12. jasonnoguchi

    Aiming Guide

    Any mirrors please? I can't download from mediafire :(
  13. Did you use the version 1.1.10 where you need to also run CBA? going by your description, GL4 was not initialized. stock AI does that. ---------- Post added at 12:23 AM ---------- Previous post was at 12:12 AM ---------- Amazingly so far, GL4 has not broken any mission triggers in Harvest Red campaign! amazing! hahahhaa! I am still playing razor 2 mission and being able to recruit friendlies really made it a new game with new tactical possibilities... a little like a mini warfare game hahhahaa
  14. If you don't like a mod, just don't use it. You didn't pay ACE a cent for that product so don't expect anything. You paid for the stock ArmA2 game, so stick with it. By the way, they did the right thing removing the tab targetting. This is a realism simulation game, not some arcade game and in real life, you need visual on the target and laser on it in order to target, not hit some corny tab button. I hope some moderators here gave you an infraction for that language by now. Just an after thought... who is more retard? the maker of a "Retard" product or someone who CHOSE and WILLINGLY use a retard product?...mmm... i wonder...
  15. jasonnoguchi

    fix collision issues...

    At least that's a reason why shorter weapons are better for CQB in this game as in RL. :)
  16. Still lacking the details that beginners really needs.
  17. One VERY interesting aspect of replaying the Harvest Red campaign with GL4 is the recruitment function. I am now playing the Razor 2 mission where I am supposed to hunt for lopotev. This time round with GL4, instead of trying to comb everywhere myself, I recruited all the guards patrolling around FOB Reforger and then sent them out in motorcyles and HMMWVs in a huge hunting mission!!! hahhaahaha!!! This is FUN!!!! Omg, I can imagine all the help I can recruit in Manhattan! All those marines hanging around FOB manhattan doing nothing!!!! FUN!!!!
  18. jasonnoguchi

    Seal team six 3

    @Sick, hehehe, thanks Sick. :) Well, I think its quite confusing that there are 2 different wounding models because sometimes I provide BIS first aid to my men which cures them completely and then when I examine them using ACE , they are still indicated to be in pain and bleeding profusely and then suddenly, they still die. Very strange. @hawk, indeed, the range of weaponry available really set it up for endless tactical possibilities. :) For myself, I make sure I carry the Mk19 and make my MG gunner carry a tripod or the other way round so that when I need to attack a town from the perimeter, I can set it up high in the hill and make it provide "artillery support"! :)
  19. jasonnoguchi

    Seal team six 3

    No!!!!!!!!!!!!!!!!!!!! :butbut:
  20. I was firing mainly from the 7 to 5 oclock angle. Saw the missile flying straight with no tracking. No denotion sighted. All zipped by with active lock just like an FFAR :(
  21. jasonnoguchi

    [Patch 1.05 Bug] AI won't follow player

    I totally gave up on the vanilla AI. Now only play using Zeus or GL4. AI mod.
  22. Oh, yes, that is a MAJOR bug! hahaha! I saw during my play yesterday that an UAZ dhskm came along at me and then everyone disembarked! ahhahahahah! One more bug... just play the first tutorial mission to see what I mean...hehehe
  23. Could you kindly explain what does doing all that do for you please? It looks like a lot to do for no reported benefits except "Enjoy..."
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