jasonnoguchi
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Everything posted by jasonnoguchi
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Always appreciate new campaign makers. :) Salute! Downloading! UPDATE : one perhaps not so significant but somewhat irritating thing... please use .txt or .pdf format for readmes... word format really irritates.
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oh, undercover six? hehehe, I completed that in less than 20mins and killed everyone in the airport in less than 5 mins...tip: get right back into the hind and give them hell with 120 rockets. ;)
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Campaign 2 Seal Team Six release!! (SP)
jasonnoguchi replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
YAYAAYAYYAYAYA!!!!!!!! Welcome back 6!! Nice to replay those campaigns with the ACE features! Oh just one thing... please don't give us unlimited CAS and C130 support :( It really breaks my game cos I do not have the self discipline to not call in 100 C130s right from the start and complete missions without moving my ass...hahahah -
AircraftHUD - AH-64D: MFD/IHADSS HMD/TADS
jasonnoguchi replied to dr_eyeball's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Interesting how the AI gunner is able to do it? -
WarFX Particles
jasonnoguchi replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Look at it this way, anyone looking for non-Hollywood effects, shouldn't be looking at WarFX. :) Its FX we are talking about here for goodness sake! :) As a matter of fact, those of you who wants 100% realistic effects should even turn off Default BI effects cos even default BIS effects are more "Hollywood" than real life if you are an experienced soldier like me. There isn't always vehicles burning after being destroyed in real life, there isn't even visible muzzle flash during the day in real life, soldiers with RPGs are not tank busters in real life (in fact, they hardly hurt up armored humvees!), grenades leave nothing but a small puff of smoke when exploded (sometimes you don't even see it), gun sounds are uninteresting loud pops..... are you sure that's how you want the game to be? ;) -
Red Hammer Studios addons
jasonnoguchi replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Jesus, why do I find the one in your screenshot more realistic than the ones in the photo shots??? GREAT WORK!!!! :) -
Mando Missile ArmA for ArmA 2
jasonnoguchi replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Cyborg, oh... which means that there is no way to get cannon to track where you look with the IHASS in free look? that's a pity there. :) -
WarFX Particles
jasonnoguchi replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In real life, you don't even see muzzle flashes during daytime. And in real life, HE explosions are nothing more than an uninteresting puff of smoke. RL is not interesting enough for a game. :) Bring on Hollywood!! (seriously, I think Hollywood is the whole point of the WarFX...hehehe.. BIG effects, BIG dust clouds) -
Mando Missile ArmA for ArmA 2
jasonnoguchi replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Cyborg, got it! will try. Thanks for responding. UPDATE : it goes from Hellfire to Hellfire remote but not to the cannon... how do we switch to the cannons? -
JTD ClearHorizons
jasonnoguchi replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I dunno if its directly related but I do get a slow down and increased stutter in Chernarus after installing this... will investigate further. UPDATE: Removed the mod and the stutter and slow down went away. Put it back on, and it came back. Conducted the experiment on the same Cipher mission on the same settings. Well, perhaps not directly related... will look more closely at the inter-mod interactions. -
The magazine weight words play but are VERY slow... probably about 5 seconds after the shaking animations complete. Another thing about the stamina system is this... I loaded with about 80kg and could barely run 50m before collasping. Then I removed almost everything and went down to 14kg and then rested for over 5 mins until there is no blinking or heart beat or panting and then started running again and strangely, after about 50m, I collasped again! The stamina system appears not to be have registered my new weight. Anyone else experienced this problem? I always open my chute at about 50 to 80m. Never above 100m. That's the true spirit of HALO.. High Altitude LOW opening. Yeah, my guys die as a result and I find myself opening my chute more than 500m from the LZ always...sigh... my guys are pretty much all on target.
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Refer to the above for the fix.
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What's stopping you from using BOTH? :) They work well together as long as you apply a simple fix for the pixelled smoke problem.
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Campaign 2 Seal Team Six release!! (SP)
jasonnoguchi replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Yes, the GOLDEN RULE is to NEVER update any mods when you are halfway through a mission. You just won't know which update is going to kill the save. -
"At All Costs" AI mode addition >>
jasonnoguchi replied to mrcash2009's topic in ARMA 2 & OA - SUGGESTIONS
SNKMAN is working on this "HAUL ASS" command for the coming GL4 update. :) -
Played again.... a few feedback.. 1. HALO still put me like at least 500m from the LZ. 2. HALO always result in some casualties..which is actually quite realistic anyways. 3. might wanna limit the number of ammo and troops drops... I just called in over 300 soldiers (24 drops) down turning the mission into a full scale infantry assault, taking over all objective areas within 30 mins.. not sure if thats how you intend it to be. :) (the markers that can't be turned off in GL4 is a dead give away on where all the areas are) 4. still getting the reinforcement for razor team thing.
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Anyone Here Using Programmable Keyboard for ArmA2?
jasonnoguchi replied to jasonnoguchi's topic in ARMA 2 & OA - GENERAL
Got my Wolf King keyboard at last! Takes quite a bit of re-configuring the key strokes and getting used to the new positions but after playing with it for a while, I must say that every functions are now right under my left fingers with minimal movements needed! I can see how fast and intuitive this can get after I get used to it. HIGHLY RECOMMENDED for ArmA2 since there are sooooo many keystrokes in ArmA2. -
3D Vision to actually improve gameplay
jasonnoguchi replied to Manareth's topic in ARMA 2 & OA - SUGGESTIONS
Darn Nvidia really walking way ahead of ATI... -
JTD ClearHorizons
jasonnoguchi replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
At long last!!! Hallelujah!!!! Downloading!!!! -
Mando Missile ArmA for ArmA 2
jasonnoguchi replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
one question guys, didn't find it in the README... how do you change weapons using MMA in the apache? -
That RWK thing happens to me on almost every mission.
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Mando Missile ArmA for ArmA 2
jasonnoguchi replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
downloading!!! UPDATE : Still no auto init? :( Thought you said this would be the auto init version? :( Wanted to play with this system sooooo much in soooo many missions :( -
A.C.E. Advanced Combat Environment - Public Beta *2*!
jasonnoguchi replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@bobby, its not a bug. Its a feature for realism. Hit the "sit" button (whichever button you mapped sit to) to have your character shake the mag to have a feel of its weight and it will be indicated on the top left corner. There is no magic counter tracking the number of bullets you have in your magazine in real life. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
jasonnoguchi replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same problem I have too. Works sometimes and just flickers sometimes. -
JTD smoke and fire is a mod I run for every mission now because it opens up the possibility of tactical fire use. :)