jasonnoguchi
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Everything posted by jasonnoguchi
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JTD Fire And Smoke
jasonnoguchi replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Delta, JTD is a simple client side overlay mod. It does not require special initialisation. It will overlay itself onto any explosions or fire that happens ingame. -
Seriously, all the infantry based missions so far are realistically made with realistic number of enemies (i.e, not 1 vs 50) and are quite easy to clear so I don't really mind doing them again. Just that apache mission ... was a mission impossible for me if not for mando missiles :(... glad I don't have to do that mission again to play your new mission...hehehe
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Wolf King Keyboard (game pads do not usually have numbers and F buttons necessary in ArmA2 for commanding squad), 5 buttons mouse (I use IME3.0), Trackir 4 Pro, a good headset so you can command your squad by voice and triplehead if you can for unparalleled situation awareness (I am still working on this one). Of all of these gadgets, I would say that the TrackIR makes the biggest difference. You are missing out A LOT (literally) if you are not playing with TrackIR.
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A.C.E. Advanced Combat Environment - Public Beta *2*!
jasonnoguchi replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Classic answer. :) Sadly, some thick skulls will never get it. -
Group Link 4 Special FX Edition
jasonnoguchi replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@BAnderas, were you also running WarFX? -
Group Link 4 Special FX Edition
jasonnoguchi replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@SNKMAN, IRL, we DO pick up enemy weapons when out of ammo! Please don't change that, its an awesome feature. When the first bullet whiz pass your head, politics and rules go out of the window! We do ANYTHING to stay alive. Those of you who don't like what your friendly AI is doing, just turn off friendly AI from the global settings. If you don't know where to find the global settings, then you probably shouldn't be playing mods. Draw friendly fire? geee, that's why i don't play with noobs. ;) -
Mando Missile ArmA for ArmA 2
jasonnoguchi replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
NO !!!! HAHAHAHAHA!!!!!! By the way, I LOVE the launcher HUDs! For the first time, using the Metis and Javelin feels intelligent! hahahaha! Steering the Metis missile in mid-flight was SUPER COOL! -
Jesus! We need to free Khe Sahn in the next mission!!!! How did you think of something like that Sick?!?!?! HAAHHAHAHAHA!!!!! Moving On 6!!!!!
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EAGERLY WAITING! hey, does that mean we need to do this campaign all over again?!?!?!?
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Mando Missile ArmA for ArmA 2
jasonnoguchi replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
THANK YOU MANDOABLE!!!!!!!! I managed to complete the Air Raid mission in the Dog of War campaign at last!!!!! I can never complete that mission before because I suck at flying! Whenever I get near the objective area, I get shot down before I can engage and there is no way to lock on anything further than 1.5km but with mando hellfires, I got rid of all the enemies at a staggering distance of 3km (with help of proper distance mod)!!!!!! Completed that mission impossible at last!!! THANK YOU!!!! -
Using the new autoinit Mando missiles system + proper object distance mod, I was at last able spot and destroy the first tunguska at a range of 3km! hehehee... fellow didn't even see what hit em! now doing the same thing for that second base, standing off 3000m but still got hit by some mystery missiles...sigh... UPDATE: took out all the T-72s at 2.7km! hhehehehe fucker didn't know what hit em... MISSION COMPLETED AT LAST THANKS TO THE LAST MANDO MISSILES!!!!!
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Try GL4. Its all there.
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@SJJACK, you sure RPGs are still tank busters in ACE? :) Probably only with all 3 shots of tandem charge. But I would rather get one guaranteed kill with one Metis anyday.
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Group Link 4 Special FX Edition
jasonnoguchi replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@SNKMAN, giving enemy AI the possibility of advancing on other friendly AI units allows the tactical possibility of DIVERSION. :) With that feature on, we could set up a diversion in on direction while leading an attack from the other direction. However, as you said, that would fire the E.H like hell and lag our systems.... so, forget it. :) -
Mando Missile ArmA for ArmA 2
jasonnoguchi replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
At long last!!! Downloading!!!! AT LAST WE CAN USE THIS FANTASTIC SIMULATION SYSTEM BY DEFAULT IN ALL MISSIONS!!!!!!! BIG KISS!!!! Works like a charm!!! One feedback: The apache IHASS partially blocks the hud markings on the left side so we can't really read the height readings. -
Copy My Stance -UPDATED
jasonnoguchi replied to Caxton Gibbet's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No prob buddy, we don't really need it to play armory anyways since its all solo. :) -
Widescreen / Multi-monitor set up
jasonnoguchi replied to Congo_Toey's topic in ARMA 2 & OA - GENERAL
looks like another round of upgrading is in the books now. :) -
Group Link 4 Special FX Edition
jasonnoguchi replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@MrCash, you can throw a WP into enemy patrol and they will still walk on like nothing happened. :) -
Widescreen / Multi-monitor set up
jasonnoguchi replied to Congo_Toey's topic in ARMA 2 & OA - GENERAL
@Bushlurker, how do we set this whole thing up with no performance hit? (performance is still the top of my list of concerns. :) ) -
amen! :)
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Group Link 4 Special FX Edition
jasonnoguchi replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@SNKMAN, one suggestion (ok guys, some of you will hate me for it but its for realism sake)... Currently, enemies only advance when they hear our gun shots. However, enemies should also advance when they hear enemy gunshots. This is because sometimes, I use suppressed weapons against enemies that are using AKs but nearby enemies doesn't react when they hear their own guys firing. (reinforcement feature turned off) As soldiers, they should react and investigate all gunshots they can hear (as determined by the range in the userconfig), not only the ones they somehow recognise as not being on their side. Suggestion: Make enemies advance towards the source of ALL gunshots within their hearing range (as determined by the userconfig) and not only advance on gunshots from our side. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
jasonnoguchi replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Geraldus, I changed my interaction key too and it works beautifully (binded to Shift-R as that is an easy key stroke to make on my wolf king keyboard). Make sure there are no conflicts in your key bindings. -
Seriously, I would like to gear myself up realistically too if the number of enemies that we meet in every mission are "realistic" as well. :) In RL, nobody expects a single soldier to take down 50 enemies or more. In fact, when I was in infantry school, my instructor told me that we only assault a position only with at least twice the force of the enemy. Meaning, it takes 2 to safely kill one, not one to kill 50....hehehe. In most missions made for ArmA2, getting into action with only 1 contact rate means picking up an AK very very early in the game.
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@Sick1, noticed that there is a submarine mod around... hey, any intention to make submarine insertion/extractions? hehehee...that will be classic!
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Group Link 4 Special FX Edition
jasonnoguchi replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@SNKMAN, ok, will try.