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tromac

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Everything posted by tromac

  1. This looks fantastic! By far the best Artillery module in the making. Can't wait for you to get it out to us. Thanks in advance.
  2. OCB are currently assisting with beta testing the Anzac mod and are having great fun with your awesome weapons mod at the same time. It's just been pointed out to me today that there is a bug where you cannot hear another players weapon (they all sound like silenced weapons). Unsure if this is possibly related to your mod, one of the Anzac mods, ACE or the individual mission. Will do more testing today but thought I would mention it in case someone else has discovered a similar problem. Thanks all.
  3. Hi BearBison, Where may one find your version of Isla Duala Dom including the R3F scripts?
  4. seansharlos you say you have other ammunition types working? Could you please provide the necessary info for a novice such as me to use it? Maybe providing the actual table files? Many thanks. Madbull, as an ex-Australian Army gunner, CP Operator and FO I thank you so much for this. It really is the best artillery script available. I'm running courses for our group on all aspects of artillery use based on your work.
  5. Madbull: Thanks for the prompt reply. It's 2am here and I have to go to work today but really wanted to work on this. So does that mean smoke and SADARM and Illum will not work either?
  6. I did as you instructed and only got a small amount of data returned. This happened really quickly, around one minute. It doesn't seem right to me. 140.592 (0) XEH: PostInit Started /****** DEBUT DE LA TABLE ******/ [ // Meta-donnees [ 850, // Vitesse initiale 0.00038, // Coefficient de frottement // Liste des paliers d'altitudes d'impact [-1000,-600,-400,-260,-130,0,130,260,400,600,1000], // Liste des angles d'elevation [ 0,0.33,0.66,1,1.33,1.66,2,2.33,2.66,3,3.33,3.66,4,4.33,4.66,5,5.33,5.66,6,6.33,6.66,7,7.33,7.66,8,8.33,8.66,9,9.33,9.66,10, 10.33,10.66,11,11.33,11.66,12,12.33,12.66,13,13.33,13.66,14,14.33,14.66,15,15.33,15.66,16,16.33,16.66,17,17.33,17.66,18,18.33,18.66,19,19.33,19.66,20, 20.33,20.66,21,21.33,21.66,22,22.33,22.66,23,23.33,23.66,24,24.33,24.66,25,25.33,25.66,26,26.33,26.66,27,27.33,27.66,28,28.33,28.66,29,29.33,29.66,30, 30.33,30.66,31,31.33,31.66,32,32.33,32.66,33,33.33,33.66,34,34.33,34.66,35,35.33,35.66,36,36.33,36.66,37,37.33,37.66,38,38.33,38.66,39,39.33,39.66,40, 40.33,40.66,41,41.33,41.66,42,42.33,42.66,43,43.33,43.66,44,44.33,44.66,45,45.33,45.66,46,46.33,46.66,47,47.33,47.66,48,48.33,48.66,49,49.33,49.66,50, 50.33,50.66,51,51.33,51.66,52,52.33,52.66,53,53.33,53.66,54,54.33,54.66,55,55.33,55.66,56,56.33,56.66,57,57.33,57.66,58,58.33,58.66,59,59.33,59.66,60, 60.33,60.66,61,61.33,61.66,62,62.33,62.66,63,63.33,63.66,64,64.33,64.66,65,65.33,65.66,66,66.33,66.66,67,67.33,67.66,68,68.33,68.66,69,69.33,69.66,70, 70.33,70.66,71,71.33,71.66,72,72.33,72.66,73,73.33,73.66,74,74.33,74.66,75,75.33,75.66,76,76.33,76.66,77,77.33,77.66,78,78.33,78.66,79,79.33,79.66,80, 80.33,80.66,81,81.33,81.66,82,82.33,82.66,83,83.33,83.66,84,84.33,84.66,85,85.33,85.66,86 ] ], // Donnees [ // Portees pour chaque elevation pour l'altitude d'impact -1000m ---------- Post added at 01:25 AM ---------- Previous post was at 01:24 AM ---------- This is what I ran in the init.sqf file #include "R3F_ARTY_AND_LOG\init.sqf" startLoadingScreen ["Computing..."]; // Permits to compute very faster [ // Méta-données (meta-data) [ getNumber (configFile >> "CfgMagazines" >> "ARTY_30Rnd_105mmWP_M119" >> "initSpeed"), -(getNumber (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> "ARTY_30Rnd_105mmWP_M119" >> "ammo")) >> "airFriction")), R3F_ARTY_table_altitude_impact_defaut, R3F_ARTY_table_angles_defaut ], // Données (data) [] // Vide, sortie (empty, output) ] call compile preprocessFile "R3F_ARTY_AND_LOG\R3F_ARTY \calcul_balistique\generer_table.sqf"; endLoadingScreen; // <- DON'T forget this line ! // For the demo mission : explanation execVM "briefing.sqf"; // For the demo mission : give a GPS to the player if !(isServer && isDedicated) then { [] spawn { sleep 1; while {true} do { player addWeapon "ItemGPS"; player addWeapon "Binocular"; waitUntil {!alive player}; waitUntil {alive player}; }; }; };
  7. Has anyone been able to get different ammunition types to work and if so could you please post the info needed to do so.
  8. I downloaded a Dom variant for Isla Duala which appears to have some dramas anyway. But I've made changes and included the new Logistics and Artillery scripting, which if used with the Map Plus addon for Forward Observers could mean some fantastic artillery support. However a few problems and I am hopeless at mission editing. 1. The Domination component seems to have stopped working in that it is not generating objectives. 2. The Engineer can't repair. 3. The class selection list needs to be cleaned up and organised. 4. I want the classes to be specific, so only pilots can fly, crewmen can use armoured vehicles. 5. Make sure the revive used is the best option available. 6. The old BI artillery module and aiming to be removed. 7. Player controlled artillery able to use various ammunition types. 8. Wreck heli and wrecked vehicles on being destroyed. Please can someone check this out for me? Oh I also need to know the island height for Duala for the artillery to work properly, how do I find this? The mission can be downloaded at http://tromacphotography.com.au/ocb/ocb.rar which contains the pbo file. You can contact me through here or at tromac@internode.on.net. Any assistance greatly appreciated and if you could possibly explain how and what you did so I can learn.
  9. Okay I found a problem that one of you may find really easy to fix. How do I make it so that the command post respawns if destroyed? If it gets blown up or is in a truck that gets destroyed I don't know how to get it back. Anyone?
  10. A few requests for the brains out there. Can anyone point me in the direction of a mod or script to increase the range of the M119 to be realistic, that is 14km? Also has anyone been able to get the guns using this great mod working with other ammunition? I'd like to add smoke, WP, and Illumination. I need step by step or a completed product as I am no editor.
  11. Madbull you are a legend! I did read that but opening the ballistic tables looked just like a bunch of numbers and the rest was in French. How do I put together correct ballistic tables?
  12. I get an error when trying to access the artillery computer with a message about r3f_arty_dlg_saisie_mission. I don't get any computer opening. Has anyone had a problem with this? ***** Disregard I missed a line in editing the code. All good.
  13. This is the best thing since sliced cheese! Since ACE 2! Thanks for putting this one together. Using this along with the Map Plus mod will make the ultimate artillery module. A few questions.... Can you change ammunition types? Sorry I'm an editing idiot and only just starting to learn. And does anyone know the island height for Isla Duala as I need to change the config.sqf for this island.
  14. tromac

    Isla Duala

    This island is fantastic! I'm trying to get it to work with the new R3F Arty and Logistic scripts but need to know the island height in meters. Can anyone tell me?
  15. I just checked http://arma2.swec.se/server/list and found the same thing. What is going on?
  16. Does anyone here know how I get ACE2 working on a dedicated server? Our group has two servers and I have been trying for hours to get it running (slightly stressed now and ready to spaz out). Anyone please please help. Do I need to change the server.cfg file? Which files do I need uploaded to the server? I can't find anything anywhere in relation to running ACE2 on a server.
  17. How do you get this running on a dedicated server??? Anyone?
  18. I have the mod working on my system and now need to get it working on our servers. I've spent the last couple of hours trolling for information on getting it to work. I need help to get this working on our dedicated servers. If anyone is able to assist and can connect to our team speak server at 203.14.173.91:8807 I would really appreciate it. I'm going nuts. Thanks, Tromac
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