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Everything posted by tromac
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Okay rather than continue the flaming and carrying on I am going to eat humble pie. On re-reading my initial post it is inappropriate and I apologise. The original intent was to say that Crash had told us he was no longer gaming at all and the likelihood of seeing the Anzac mod WIP finished was unknown. However I let personal opinion and bitterness get the better of me and posted something which offended many. I am sorry for any offense caused to the mod makers involved.
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You don't know me nor have any comprehension of what I do or do not understand. I am not attacking Crash personally however his dummy spit throwing in a mod that we had stood behind for over a year, as well as just turning his back on the people who had supported him showed a lack of character IMO. I'm only bitter about the manner in which he threw in the towel, it's a game mate and nothing more. I suggest you refrain from making personal attacks in violation of the code of conduct. I was stating a fact from first hand knowledge and not in any way being bitter or attacking anyone, if you don't like it then don't read it.
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Anyone waiting on the F/A-18 I wouldn't hold your breath as Crash has withdrawn from Arma. Whether he comes back or not is a point of speculation. The F/A-18 has a lot of issues as does almost every other thing in the mod due to the constant adding of other items rather than perfecting what was already there. I appreciate the work of those involved but the planning and execution of this mod has been poor to say the least, leaving me with a very bitter opinion regarding it. My recommendations are wait for the Australian's At War releases which have a lot of quality and effort put into one item at a time rather than trying to do it all in the one hit.
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With the release of the awesome Bushmaster I thought we would release this mission. We've been using it with Anzac and the AAW soldiers for a long time but it really wasn't ready to release with the Anzac Landrovers. Now it is complete and the Bushmasters fit right in. The mission requires Anzac still as the mission makes use of one little marker, an Australian Flag for the base. Apologies, I will try and get it sorted so you don't need Anzac. Download: http://ocbfileshare.net/insurgency0_72_aaw.zargabad.pbo For those in Australia this is running on one of our two AAW servers constantly so drop in for some great tactical play at OCB. Just filter your server browser on OCB.
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Australians At War - Combined Ops
tromac replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Guys this is better than any Christmas present, thank you! :D:D -
Australians At War - Combined Ops
tromac replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks mate, appreciate the update. All the best with the study. -
Australians At War - Combined Ops
tromac replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Okay I've tried to refrain from asking but can't... it's the biggest thing I have ever been waiting for in Arma. So guys any ETA? pleasssseeee. -
Admin unlock/lock vehicle
tromac replied to tromac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone? Please? -
Any dedi missions with scripted UAV support?
tromac replied to CarlGustaffa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No luck with these guys? I'm interested in doing the same things but can't seem to find the information. -
Help needed on AI Direct Speach Text
tromac replied to tromac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yep but I needed the sleep to contemplate that might have been the case :) -
Help needed on AI Direct Speach Text
tromac replied to tromac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks twirly and Carl, I had tried just using an empty text file renamed to an ogg and this morning it didn't work. But when I got up and loaded it again it was working fine. Just needed to reload the mission, it's amazing what a few hours sleep will do for you. -
Cargo Load and Drop Script
tromac replied to sxp2high's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Please help someone. We are having a problem with this awesome script. When I drop an ammocrate I am able to access the contents but no one else is. Any ideas? -
Hi all, I've searched the forum for a script that allows players to change the view distance in a mission with no luck. I found one on Armaholic but get errors trying to use it. Does anyone know of a good script to do this? Thanks in advance.
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Help needed on AI Direct Speach Text
tromac replied to tromac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you so much Carl. I have it partially working but get a sound error. I don't actually want any sound played but want the words to come from the AI so I don't think Titletext would suit? And also only visible to those in the area not everyone. Is it possible to user the radio without playing a sound file? My Description.ext now looks like this but I get the error no entry on the sound file. -
Set View Distance script
tromac replied to tromac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Disregard the script works all of a sudden. It is at http://www.armaholic.com/page.php?id=12131 for reference on anyone else looking for it. ---------- Post added at 12:42 AM ---------- Previous post was at 12:41 AM ---------- Thanks Custom, though you missed the part where I said script :p -
Australians At War - Combined Ops
tromac replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh guys stop teasing. Please please please release this awesome looking mod :-) Well done, truly the best and most detailed vehicle ever made. -
Ambient Civilians, Ambient Vehicles and Ambient Animals in Multiplayer
tromac replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Awesome post, thanks Wolfy.au! -
Australians At War - Combined Ops
tromac replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I know I've already pestered and asked so I apologise in advance. But the Bushmaster is what I am so looking forward to. The Anzac Mod had one but it wasn't very well done and was no where near the quality of the work you guys do. Soooooo, any eta for an old man who is anxiously waiting like a child at Christmas? -
Needs the word "Army" under the roo Crash :-) But colouring looks great!
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Australians At War - Combined Ops
tromac replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Using AAW infantry in OA ACE Domination the weapons showing up in the ammobox are Eastern, yet for non-AAW classes they are still showing as the US equipment. Any ideas? -
Cluster Bomb pack Beta Release 1.0
tromac replied to NutzMcKracken's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks smoke. I wasn't sure if it was the same issue as we sometimes get it as soon as you load into the mission. Looking forward to your next release. -
Cluster Bomb pack Beta Release 1.0
tromac replied to NutzMcKracken's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anyone? -
FRL Airforce Addons release thread
tromac replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Mandoble for your wisdom! The next question. You say this will be addressed in your next release. Any idea on a rough time frame? Cheers. -
FRL Airforce Addons release thread
tromac replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Myke let me first say beautiful work! Love it. We've been trialling it before rolling your mod out onto our servers but we have a problem. In the Falcon's I used in the mission, specifically GLT_Falcon_lg_cap and GLT_Falcon_lg_mk82 we are not able to change the Mando HUD into ground or air to air modes, it only stays on Navigation. Is there something we are doing wrong? Mando's is all fine in other aircraft and we have been using this for a long time. I thought maybe the config in Mando didn't include your class names but on investigation it does so I am at a loss. -
Cluster Bomb pack Beta Release 1.0
tromac replied to NutzMcKracken's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Our group is trialling these awesome birds and weapons but have a problem. The Rockeye is causing a texture not found error. Has anyone come across this before and do they know the cause? The texture error is xat_rockeye\mbg_rockeye.paa