Hunt3r
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Posts posted by Hunt3r
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I'd say that we should make the flight model relatively stable and whatnot for the transport helos, but make the attack helos twitchier. Basically, the rule would be that the bigger the helo, the more it lumbers around. Small helos should be light, agile, and if it's the size of a Little Bird, twitchy.
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Realistic attack helicopter gunning would be superb.
Instead of having just pressing tab then fire, you'd fly until you switch to gunner, then fire, then go back to flying.
Or you could just let the AI gunner gun for you.
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Does military fighter aircraft and helicopters have GPWS? And use it? Due to lack of weather systems, proper altitudes, landscape sizes, is there any reason not to fly tactically? I'm not an Arma2 pilot myself, but I have a feeling that if I were the first thing I would do was to turn off such a feature.Btw, I'm into civilian GA flying so I have some knowlegde about it. But not so much into military flying, so I'm not into the specifics here.
The Ka-50 is equipped with GPWS.
But you can set what altitude it alerts you.
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The ACOG should be the standard optic. The one that's lighted and has a chevron with BDC and stadia marks.
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Daniel;1471988']The Hellfire ranks alongside the Javelin in my opinion as a weapon system really deserving of development time. These weapons are so versatile it's almost tragic how they're represented at the moment. A system similar to how they were in ACE1 would be good' date=' and a more advanced (read more realistic) representation of radar would be excellent. Hellfires are used all the time in places like Helmend, and when you consider that the Taliban don't have any armour...[/quote']Well, we can hope that ACE 2 will give more realistic Javelin and attack gunner HUDs and in general make those systems more realistic.
And let's hope that the same is done in Operation Arrowhead. A nice gunning HUD, more realism, etc.
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Some basic alarms like "Terrain terrain" or "Warning warning", "Caution", "Pull up"
and to figure out what's really wrong either the HUD should show what's wrong or the instrument panel.
Realistic twitchiness on helos that are lightly loaded, but have the response of a heavy metal jet when helos are loaded with people, weapons, whatever.
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Anyhow my point is that a bit more involved flying and gunning in helos would be nice.
No, I do NOT want to go through a startup procedure, although having to bring up a HUD to mark a target that will be locked on by cannon and Hellfire before you can kill would be nice.
Also as a mod realistic gunning huds would be GREAT.
So would recoil from firing the cannon in attack helos.
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Chopper wise i dont think there is much problem, Jet wise they still need many tweaks to make it good, thrust control is borken, rolling speed too fast(RKSL made a easy tweak which creat a more decent FM), just to name a fewMeh, even if it's about as realistic as BF2's aircraft (Drops like stones near stall, going faster in a CLIMB, horrible gliding) it'd be satisfactory.
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I have to say that the controls in this game are indeed funky when it comes to jets and the like, but I'm sure BIS knows the problem, but they just don't know how to fix it.
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You cant have missed Operation Arrowhead by any chance? Little more reading the forum will enlighten you of many things.Like stated above - the expansion will have VBS FLIR implemented into the Apache, M1's and possibly the UAV's (if any).
Screens: LINK
OA-QA with Jennik(BIS): LINK2
OA Website: LINK3
FLIR is not possible in ARMA2 atm. It is - but it requires tons of work and thus it will come in OA instead.
Pseudo-FLIR is indeed possible by inverting colors and turning it black and white. Of course, this is not as realistic as the real deal.
Anyhow, I'm asking for the targets to be hidden, and instead of pressing tab and flying until it launches, you would be using a gunner camera, looking around via mouse, and if you see a target, you would right click or press a certain button that would zero the cannon at that range (If it's within the cannon's range), and the Hellfires would be able to launch at it.
If cameras are stabilised in this game, then you'd be able to fly around and not worry about the gunner in a MP game going all over the place.
Basically, make gunning still just as easy, but a bit more involved.
Also, when I was referring to the Apache I mean for Operation Arrowhead.
I really think that ArmA 2 is a fantastic idea. But the aircraft are simplified slightly too much and then it feels kind of boring.
Definitely don't want a Black Shark type of helo simulation, but slightly more realism is all that's needed to make the attack helos far more immersive.
And for the Apache, maybe a HUD that moves around with your view, to simulate TADS.
In short, let's make gunning more fun.
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This may have been suggested before, but I don't want to necro any old threads and I figure it's far easier to do it this way anyhow.
Few things, just to make it more realistic.
Well besides the obvious flight model fixes and more natural controls, could we have FLIR, and a highly simplified but still realistic representation of how it works? Say, scrolling the mouse wheel changes between the view modes, instead of a progressive zoom while gunning. FLIR, or at least something representative of it via image processing would be great too.
For example, the Apache could (from very far away) be searching for tanks, when it spots a T-72. From 7 KM, it would simply put the crosshair on the tank, right click, and it would instantly range and put a box on the tank, indicating lock. Then you fire and that's the end of that.
No one to show you that a tank is here or there, but it will sure as hell light up on FLIR.
Maybe for the Longbow you could have radar too.
Semi-realistic Manual Transmissions
in ARMA 2 & OA - SUGGESTIONS
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I really haven't seen this, but how about having manual transmissions with a bit more realism embedded into it? For example, it should be impossible to downshift to a low gear while at a higher gear without killing the engine. In reality, this would destroy the engine, and thus make the vehicle useless without repairs.