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khugan

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Posts posted by khugan


  1. 4 hours ago, teabagginpeople said:

    I notced this while testing something else on latest dev.

     

    had 3 vehicles set up. I'm tapping away on lock key and its not locking up. Ifrit moved for a sec then it locked lost/lock. hmmm  it won't lock the static vehicles. not lock if engine cold?

     

    also trying to guide it in without lock its ignoring and flying off into the distance.

    I can confirm this on stable branch as well. I started the game without mods and placed three vehicles in the air strip area of Stratis and me on the hill above them. I can't lock any of them without much right-clicking (as in reveal target) and or cycling optics mode of the Titan launcher. I'ts as if the problem is related to 'knowsabout'.


  2. I run Arma on an ssd, but there is not room on it for every mod that I use, so I'm kind of stuck here on how to get the RHS group of mods on to my system. I'm not asking the RHS devs to provide another mirror, as Steam Workshop is probably sufficient for most users. I'm merely asking if there is anyone else here that is in the same situation and ask what you do to get this mod and maintain the updates? Thanks for the fantastic mod!!


  3. On 1/9/2017 at 2:31 PM, oukej said:

     

    Just a note - the GPS display elements are currently WIP.
    We don't have much space to add more info - why would you like to have speed indic. there? It's already available in vehicle info and on foot it doesn't seem important enough to indicate it.

    Yes, you'll have a GPS even if you don't have the item in the inventory.

    Simple and not likely to be noticed. Similarly to GPS if you don't have the item you'll be able to see and hear radio chat once inside a vehicle.

     

    Is this why my GPS is mostly hidden off screen when I change my interface size to normal? Is it also why the gps HUD element is missing in the HUD Layout configuration? I hope this can get some love soon. I believe vehicle GPS is also missing from HUD Layout configuration.


  4. This is pure speculation on my part, but I get the feeling that the "Visual Upgrade" is less about beauty and more about a fps solution for Tanoa specifically. I suspect that if we the players could flip a switch and return to the original visuals that Tanoa, would perhaps be unplayable in terms of frames. What ever the case is, I do hope that there is a solution to the over brights in the day and the crushing at night, as well as the impotent light sources.


  5. It seems that the number of items you carry significantly affects FPS, which I haven't observed earlier.

    With 86x 9mm pistol magazines, the FPS as measured by BIS_fnc_fps drops by ~4 (on the VR map) compared to no gear. If you add ie. 10000 SmokeShells via setUnitLoadout, the FPS drops by ~30. Don't know if this is expected (something calculating weight for all items every frame), but it's much more pronounced with some modded items (like ACE3 medical) in much smaller quantities (~400 total = ~50 FPS drop).

    As far as I can tell, this seems to be on 1.60 as well, was this always the case?

    I just finished a 'Pilgrimage' mission where what you described happened to me. I had no idea what was causing the slow downs, but now I think I do.Thanks for posting that. I was carrying around tons of loot around on me and my vic.

    Edit: on 1.60  BIS fix this please!

    • Like 1

  6. One comment I have about AI driving, is when you are the commander of a vehicle and get out, the driver will try to get into formation with you. This means that very frequently the drive will kill you as he turns and runs you over. I find it more than a little frustrating.  

    This is SO frustrating! If you command them to halt and then you disembark the halt command should stay true. They shouldn't decide on their own to form up with you just because you got out of the vehicle. As it is now, you must quickly command halt again once you get out or be driven over. I use a voice command software, so I can command it fairly quickly, but I should not have to issue it a second time! Thank you for bringing that up.

    • Like 1

  7.  

    I am pretty sure AI does not see through bushes or tree. At all.

    However, they hear too well. Way over the top well. They detect you by hearing your movement up to 60 meters, which is simply not what it should be. That is why you get the impression they see through bushes.

    I never thought they could see through trees, but the question was asked so I linked the video. I believe people confuse the AIs use of radio communications about the enemy's position with x ray vision. I do however think that the communication and accuracy of it is a bit too perfect and quick between the AI units in the group.

     

    So, without having to watch a 40 min video, is that a yes or a no? :)

    No, but the video is worth a watch to see them being aggressive.


  8. :) also ,I'm not trying to convert you to my faith,but

    with the old school copy paste you need to track your mods for updates.and if you use many mods then is a pain in the @ss...... with six just run the app and tells you how many mods need update and you choose witch mod you want to update with a click. No forums, no nothing....

    for the reliability,,, i never loose anything with sixupdater (i use it from arma2) 

     

    :)

    No forums? Then where do you get the little extra tidbits of information that you would normally discover from those forum browsing update adventures? :o  I much prefer old-school hands on.

    • Like 4

  9. One bit of feedback... On top of Mt. Tanoa near the antenna, there is a blue building. Inside this build is are two doors very near each other. It is possible to get your self stuck behind both of them (opened) with no way to get out. Oh and something about this update has screwed with TrackIR. If you look right or left and zoom, (right mouse) your view snaps front-ish. I assume the update did this since it wasn't acting that way previously. Tanoa is absolutely beautiful! You did one hell of a job here BI!!! I'm quite satisfied with my purchase.


  10. Well, apparently if you have CBA loaded, even if you don't use it in the editor, it forces every mission you touch to become dependent on it, and because Eden binarizes the mission.sqm now, everything I touched today is ruined. I'll have to rebuild several missions from scratch now. I don't think it's fair to require players to have CBA for missions that are meant to run 100% vanilla. Absolutely ridiculous.

    I don't think this mission making business is for me anymore. Tired of investing all of this time and effort to get screwed over by errors and bs out of my control constantly. Consistently being pissed off about crap like this or updates that break everything has destroyed what enjoyment I had from making missions; now it is a chore I feel obligated to complete.

    I really hope you change your mind. Single player mission makers are already rare.


  11. Thanks for the explanation roshnak.

     

    Maybe I'm dense but why does it make night work pretty OK when you changed the aperture during day time and then advanced the clock using the Splendid Camera but if you changed the aperture to same value during the night it gets pitch black?

     

    /KC

    I bet you found a bug.


  12. I want to make a distinction about the night-time darkness for anyone discussing that. Nights should be dark. Flashlights, street lights, and flares should be the tools to deal with that darkness when not using NODs. However, days of a month that have a visible moon should be slightly brighter directly in relation to how full the moon is. (Arma2 style) Currently this is not the case, and the tools I mentioned are no where near enough to deal with the darkness, especially flares. I believe they are completely broken. I'm aware that the devs have acknowledged that night-time is broken and I have faith that they will address this in due time.  Anyway, my point is the moon phase should matter again for nights to be "fixed" in my opinion.

    • Like 1

  13. Hi LJ, I've been playing with your mod installed for the first time in a long time and though I thought that the new BIS sound system would be hard to beat, I was wrong. I don't know why I doubted, as you always bring fantastic sound design. I found only one issue that I would like to see changed, but if you never do it I will live on happily. It's the sound of retractable gear on aircraft. (actually I have only tried the helos) With all the other wonderful sound going on in the helicopter you can barely hear the sound of the gear retracting and sometimes not all. If you could tweak the volume of that a tad it would be most appreciated. It is nice to get the reassuring sound that 'yes' the gear is up, you didn't miss the button. Yes I know there is a hud element for this, so call me obsessive! Oh and perhaps slide-doors opening and closing while your at it.

     

    Thank again LordJarhead from a very old fan! 

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