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thyro

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Posts posted by thyro


  1. I mean it just do not work on single thread now, so when your server has more CPUs it should be recognized and used automatically. If not, you can experiment! You can even use something like -cpuCount=2 on singlecore server too, only the created additional thread will be running on the same CPU.

    Thanks I'll try that setting (-cpuCount=2) coz till now without it, Arma server only used 49% of CPU meaning that only grabbed one of the 2 CPUs available. Cheers


  2. That's like saying:

    "ok I have a garage and some tools.

    How do I make car?"

    There are huge tutorials here and there on the internet. Don't expect someone to drop in and tell you "yo the textures are in the textures folder, then you click on [create a new island] button on the left and then click on "import cool structures" tab.

    For f's sake just setting up those programs needs complicated instructions. New drives, importing stuff from Arma, packing and unpacking, finding the correct paths, importing satmaps or whatever they are called, assigning properties, uv maps, etc to materials....

    Man I don't even know where you should start.

    Wait I know:

    Start here

    http://community.bistudio.com/wiki/ArmA_2_Terrain_Tutorial

    gee what a "friendly" introduction I would say... and it sound a bit rude reading it.

    Why not just politely point people to right directions rather than engage on cheap negative talk.

    If asking questions on this forum triggers such reactions (and is such offence) then just close the entire forum, exception to those only few intellectual gurus have learned the ropes. Cheers


  3. Good call on reallity coz some other games have better squad AIs actions than ARMA2

    Bring on more MODs that reduce micro-managing the squads...

    Micro-managing so basic actions such as

    - Heal this/that should be done automatically by the medic/corpsman for example

    - AI/Player screaming "I'm out of ammo" should one AI member of the team provide extra ammo... without need to wait for a AMMO truck to do so.

    - Howtizers out of ammo... just one gunner to control - unreall... where are the other 2... where at least one of them should be fetching new shells for the weapon don't run out of ammo.

    - Refuel, why don't AI takes initiative of refuling if the status is "safe" and either the FUEL truck/Station is X meters from their position

    - if player/part of the team is pin-down under enemy fire, they don't move to flanc unless commander is there... or they all move and get grilled in the process - just like happen on RWorld!

    So alot of MODs must be written to give AI a bit more sense of realism and to prevent AI be as inteligent as the closest door.

    Less micro-managing in process as well.

    Personaly is fine to see new "gadgets" like cars/planes/choppers pop-ing out from times to times... BUT what about essentials? What about giving AI a bit of sparks... think on the children 1st... think on AI first please.


  4. Hi again

    A Squad/Team with a medic - could the medic have a bit more inteligence/independance and automatically heal the injured team members without need of commander tell him to do so?

    For example, if enemy isn't 100/200m away the medic takes the initiative of moving towards the injured member and heal if they are witin (50m radius).

    Would be nice to have less micro-management to concentrate more on tactical. Many thanks

    Thyro


  5. Hi,

    SQUAD member running out of ammo

    Please could a addon guru give a small spark of inteligence to one of the AI troopers... (machine gun unit probably)...

    to automatically move close to the squad member that has ran out of ammo and pass some to that unit to reload.

    Howitzer units running out of ammo

    Please can the 2nd howtizer AI (sit on "back seat") run to the nearest AMMO truck and back to fill up the howitzer AMMO queue automatically during the interval between fires.

    howitzers have 3 seats and one is the gunner the other two have no purpose - In reality the 2nd seat is to handle the ammo and the 3rd to fetch the new shell from the pile into the gun... On arma2 just needs one as gunner to aim and move would be more realistic to give some purpose to other two or at least give 2nd one the purpose of running to the nearest AMMO truck/deport to fetch the ammo

    If this could be done, then it could also be applied to all fixed weapons such as mortars etc... to give a purpose to have more than 2 AI unit per weapon. Thanks


  6. Hi,

    Please could some addon guru add a FIX to all APCs!

    When a player sits on the back seat, the dummy AI driver/commander/gunner pop out the APC hatches.

    It impossible to make them "turn in" unless a player is sat in one of those seats (commander/gunner/driver). And even if a player goes to one of those seats to instruct "turn in" and then goes back to the "back seat" the dummy AI pop their dummy heads out of the APC again.

    Really annoying bug that cost the lives of those dummy AI driver/commander/gunner coz they remain with their half body out of the APC even when they have an enemy right in front their nose. Many thanks

    Thyro


  7. I have similar problem with my server with WarfareV2_044, it becomes somewhat unresponsive after 1h play. Not seen it crashing yet but perhaps I restart the server to temporary solve the unresponse.

    I've been also looking at memory consumption and it raises constantly; when it reaches 1.5Gb is when it becomes unresponsive.

    AI seem to have their own mind, ignoring commander commands and revert going to previous auto-selected waypoints. If isn't that then they get confused between two towns at equal distances.

    AI also becomes inresponsive, surrounding the town instead of taking it, beside they don't seem to fill up their squads like the previous version. So looks like 2_044 has few issues needing attention.


  8. Hi,

    I'm having some trouble loading warfarev2_044 with customised settings rather than its defaults.

    I've tried both ways but none seem to work.

    Please could an Admin share some light on this matter? Thanks

    class Missions {

    class WARFARE2_044

    {

    template = WarfareV2_044Lite.Chernarus;

    difficulty = "Veteran";

    param1=1;

    param2=0;

    param3=1;

    param4=1;

    param5=4;

    param6=800;

    param7=1200;

    param8=10;

    param9=24;

    param10=24;

    param11 = 24;

    param12 = 1;

    param13 = 10;

    param14 = 9000;

    param15 = 1;

    param16 = 1;

    param17 = 2;

    param18 = 300;

    param19 = 1200;

    param20 = 1;

    param21 = 1;

    param22 = 1;

    param23 = 0;

    };

    };

    class Missions {

    class WARFARE2_044

    {

    template = WarfareV2_044Lite.Chernarus;

    difficulty = "Veteran";

    paramsArray = [1,0,1,1,4,800,1200,10,24,24,1,10,9000,1,1,2,300,1200,1,1,1,0];

    };

    };


  9. not sure if its all and dusted yet :)

    the server process is running, the log is "clean" apart from those messages (see bellow).

    But my games PC can't access/see the server :) yeah ports 2302/3/5 UDP are open on the FW... so I'm not sure if is doing something or not...

    netstat -a doesn't show listening the socket 2302...

    BTW trying to run the WarFare2_044lite on it.

    log.2302.txt

    Cannot find a sound file ca\weapons\data\sound\car_horn_v1.wss

    Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss

    Cannot find a sound file ca\sounds\weapons\rifles\dry.wss

    Cannot find a sound file ca\weapons\data\sound\z_sinus.wss

    Cannot find a sound file ca\weapons\data\sound\z_sinus.wss

    Cannot find a sound file ca\weapons\data\sound\z_sinus.wss

    Cannot find a sound file ca\sounds\weapons\rifles\reload-ak-2ivan.wss

    Cannot find a sound file ca\sounds\weapons\rifles\dry.wss

    Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss

    Cannot find a sound file ca\sounds\weapons\rifles\dry.wss

    Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss

    Cannot find a sound file ca\sounds\weapons\rifles\dry.wss

    Cannot find a sound file ca\weapons\data\sound\pistol_reload.wss

    Cannot find a sound file ca\weapons\data\sound\t33_dry_v1.wss

    Cannot find a sound file ca\weapons\data\sound\truck_horn_v1.wss

    Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss

    Cannot find a sound file ca\sounds\weapons\rockets\dry.wss

    Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss

    Cannot find a sound file ca\sounds\weapons\rockets\dry.wss

    Cannot find a sound file ca\weapons\data\sound\skoda_horn_v1.wss

    Cannot find a sound file ca\weapons\data\sound\bicycle_ring_v1.wss

    Cannot find a sound file ca\weapons\data\sound\minicar_horn_v1.wss

    23:58:01 Host identity created.

    Apart from above log which seems to indicate the server is fully operational.

    I can see my server listed on servers list "[A2E - UK ] Arma2 Hell" but its status "Creating" doesn't change even after couple hours (and not even it displays what the missions/type of game is on the list).

    So I might be missing something else unless is the way that we should see it when no users are connected to it - attempt to connect to the server would get the message "unable to connect"

    class Missions {

    class WARFARE2_044

    {

    template = WarfareV2_044Lite.Chernarus;

    difficulty = "Veteran";

    paramsArray = [1,0,1,1,9,800,1200,30,12,10,1,2,5000,1,1,2,300,1200,1,0,0,0];

    };

    };

    Cheers


  10. not sure if its all and dusted yet :)

    the server process is running, the log is "clean" apart from those messages (see bellow).

    But my games PC can't access/see the server :) yeah ports 2302/3/5 UDP are open on the FW... so I'm not sure if is doing something or not...

    netstat -a doesn't show listening the socket 2302...

    BTW trying to run the WarFare2_044lite on it.

    log.2302.txt

    Cannot find a sound file ca\weapons\data\sound\car_horn_v1.wss

    Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss

    Cannot find a sound file ca\sounds\weapons\rifles\dry.wss

    Cannot find a sound file ca\weapons\data\sound\z_sinus.wss

    Cannot find a sound file ca\weapons\data\sound\z_sinus.wss

    Cannot find a sound file ca\weapons\data\sound\z_sinus.wss

    Cannot find a sound file ca\sounds\weapons\rifles\reload-ak-2ivan.wss

    Cannot find a sound file ca\sounds\weapons\rifles\dry.wss

    Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss

    Cannot find a sound file ca\sounds\weapons\rifles\dry.wss

    Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss

    Cannot find a sound file ca\sounds\weapons\rifles\dry.wss

    Cannot find a sound file ca\weapons\data\sound\pistol_reload.wss

    Cannot find a sound file ca\weapons\data\sound\t33_dry_v1.wss

    Cannot find a sound file ca\weapons\data\sound\truck_horn_v1.wss

    Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss

    Cannot find a sound file ca\sounds\weapons\rockets\dry.wss

    Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss

    Cannot find a sound file ca\sounds\weapons\rockets\dry.wss

    Cannot find a sound file ca\weapons\data\sound\skoda_horn_v1.wss

    Cannot find a sound file ca\weapons\data\sound\bicycle_ring_v1.wss

    Cannot find a sound file ca\weapons\data\sound\minicar_horn_v1.wss

    23:58:01 Host identity created.


  11. no problem!

    btw. that:

    Cannot open file 'addons\chernarus_data_layers.pbo'

    are you missing this file, or is it damaged?

    it was a case of some capital letters on the file name and the server was looking just to lower case file names.

    I still have some error messages now regarding sounds... kinda...

    "Cannot find a sound file ca\sounds\weapons\rockets\dry.wss"

    "Cannot find a sound file ca\weapons\data\sound\skoda_horn_v1.wss"

    now I can't see that dir structure on my windows machine/dvd to copy it to the linux server...


  12. yeah, you got to copy your whole arma2 folder to the server! otherwise it won't work.

    after that convert all file- and directorynames to lower case letters with tolower.

    and i think some warnings in the log are normal...got them with arma1 and now with arma2. normally missing ; at the end of some lines at some addons.

    "...after that convert all file- and directorynames to lower case letters..."

    found that all the errors were related to capital cases on the pbo addon files

    I'm lowering the file names however, but still some strings are unknown... but the error log looks better now :yay:

    WATCHDOG (19407): [Fri Oct 30 23: 31:21 GMT 2009] Starting server (port 2302)...

    Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE

    Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE

    Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD

    Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION

    Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY

    Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON

    Cannot register unknown string STR_MSG_ADDON_NOT_FOUND

    Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN

    Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT

    Cannot open file 'addons\chernarus_data_layers.pbo'

    Critical: Destroying running thread!

    WATCHDOG (19407): [Fri Oct 30 23: 31:22 GMT 2009] Server died, waiting to restart...

    Many thanks for your insight Dr.Pulp :thumb:


  13. Cool!

    Many thanks Dr Pulp going to overwrite my config with your example to see if I can make it working.

    I'm having trouble with server not being stable on startup, with alot of error messages of vars missing etc, and I wondered if I'm missed some config.

    Does the pbo files from the game need to be copied to the server beside the MPMmission that will run? Cheers

    ---------- Post added at 11:23 PM ---------- Previous post was at 11:12 PM ----------

    :confused:

    Tried the config but got similar error results...

    WATCHDOG (18992): [Fri Oct 30 23:15:27 GMT 2009] Starting server (port 2302)...

    Warning Message: No entry '.profilePathDefault'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.profilePathCommon'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.extensionSave'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.extensionProfile'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.extensionWizardMission'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.extensionAddon'.

    Warning Message: '/' is not a value

    Cannot register string STR_SUNDAY - global stringtable not found

    Cannot register string STR_MONDAY - global stringtable not found

    Cannot register string STR_TUESDAY - global stringtable not found

    Cannot register string STR_WEDNESDAY - global stringtable not found

    Cannot register string STR_THURSDAY - global stringtable not found

    Cannot register string STR_FRIDAY - global stringtable not found

    Cannot register string STR_SATURDAY - global stringtable not found

    Cannot register string STR_JANUARY - global stringtable not found

    Cannot register string STR_FEBRUARY - global stringtable not found

    Cannot register string STR_MARCH - global stringtable not found

    ...

    ...

    ..

    ...

    Warning Message: Size: '/' not an array

    Warning Message: No entry '.hideCursor'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.CfgWrapperUI'.

    Warning Message: No entry '.Cursors'.

    Warning Message: No entry '.Arrow'.

    Warning Message: No entry '.texture'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.hotspotX'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.hotspotY'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.width'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.height'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.color'.

    Warning Message: Size: '/' not an array

    Warning Message: Size: '/' not an array

    Warning Message: Resource RscDisplayNotFreeze not found

    Warning: preNLOD format in object

    Critical: Destroying running thread!

    WATCHDOG (18992): [Fri Oct 30 23:16:14 GMT 2009] Server died, waiting to restart...


  14. did you try give them the threat level "danger"?

    7-2 on command i think

    Yes I had them set with danger (by default I set all my squad members to danger when are inside enemy territory)... and all of them (driver/commander and gunner) died to enemy fire coz none got inside APC even when the enemy was right in front their "nose".

    So is one "feature" that is missing from the game is... either make them to automatically close the hatches (turn in when enemy is close/visible) or allow the player to micro-managed that through the menu.

    Cheers


  15. When a player sit on the rear of an APC, the driver+commander+gunner automatically "pop out" on their hatches and theres is no way to send them in (turn in).

    This wouldn't be a problem if they automatically "turn in" when facing an enemy. But the game does not do this for the player, instead even with enemy firing at them when they are "turn out" they don't get in.

    A player is forced to replace one of the seats, either driver/gunner/commander to order them to get inside the APC or will be faced with loss of 3 crewmen.

    Please add on next patch the automatic "turn in" when enemy is close/detected... or at least give the menu option to the player to issue the order for those crew to get in without a need for the player to get into one of their seats. Thanks

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