stevedrumsdw
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Everything posted by stevedrumsdw
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ARMA 2 CO crash(reinforcements has stopped working)
stevedrumsdw replied to RichardT252's topic in ARMA 2 & OA - TROUBLESHOOTING
This problem continues even after a reinstall, a registry clean, and a complete check of proper patch installations. I can't get through a single player mission without "ARMA 2 has crashed" Or "ARMA 2 Reinforcements has crashed." Multiplayer is without a hitch, 5 hours of continuous play without a crash. Never had a single bit of trouble with this game being unstable, whatever patch 1.60 did it sure qualifies as that now. Are the moderators refusing to respond in this thread because they deem the problem antiquated in some way, or endemic/problematic with certain computers? Sure would like to hear some sort of responce or suggestion beyond "lets see your ARMA 2OA RPT file," this is my favorite game currently on the market, but I am becoming frustrated because I have not been able to play it for months now. -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
stevedrumsdw replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
OK so I downloaded version 1.11 for ARMA 2, my OA version says 1.52, this is where I am confused? What patches do I have to downlaod to get to version 1.60? All of them? On the gamersgate page for ARM2 OA it just says "patches 1.50-1.55 to 1.56..... and then just patch 1.59 as seperate download from the others? Thanks for your help by the way :) Also, I have no clue what version of 1.60 to dowload? Is this is never explained anywhere, which is partly why I have almost had it with this game, it is great but I spend more time trying to understand it then actually playing it. -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
stevedrumsdw replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Ok So my ARMA 2 says version 1.10, so I guess I don't need to install any patches for that? But my OA version says 1.52? Do you know what patches I should download to get to 1.6, or if it is just one patch? -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
stevedrumsdw replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Just had to reinstall because of the various issues I was getting involving "ARMA 2 Reinforcemets has crashed." ( which never happended until 1.60 and things appeared to be installed correctly ) I have ARMA 2 from gamers gate, and ARMA OA from Gamers gate, what patches do I need to install because I want to make sure I do this exactly right this time? I have no idea if I patch both games with all the patches avilable? Or if I patch the latest version 1.60 OA and that brings both games up to where I need them to be. There is Alot of technical esoteric jibberish in this thread for various things but no simple explanation about what to do for this basic fundamental step imperatively important for "playing the game", this baffles me I must admit. -
ARMA 2 CO crash(reinforcements has stopped working)
stevedrumsdw replied to RichardT252's topic in ARMA 2 & OA - TROUBLESHOOTING
I can't for the life of me figure out why this is crash keeps happening, I have yet to find any solution to this at the moment. My single player games are unplayable at the moment. I tried the -noautoupdate in the command line and that had no impact at all. I have not been able to play this game in months ever since patch 1.60 FUBARED it. :mad: Any update, or is this game to remain broken? -
COSLX - An updated version of the original SLX Mod
stevedrumsdw replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am using these files below from the SLXCO and have not experienced any standing dead in a long time. Although I am not sure if other things can go wrong with what I have. I can't get ACE, Blastcore, ASR AI, and SLX to work perfectly all the time though. Cars never burn or smoke with ACE and blastcore together, and sometimes my AI team simply won't listen for periods during my created missions with SLX present with the others here. Slx lying Slx anim crawl slx anim death Slx anim injured Slx anim prone Slx steeplying Slx anims Slx cloud Slx find cover Slx slx mod man armour Slx netcode Slx ragdoll slx no move object Slx remove first aid Slx remove heal action Slx shout Slx surrender Slx wounds Slx slx wounds ais Slx wounds heads -
FHQ WIP Thread (contains lots of images)
stevedrumsdw replied to Alwarren's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Are you going to release the ACRs as part of a bigger mod or are you going to release them seperate?:D -
Consistent crashing with mods since patch 1.60
stevedrumsdw replied to antoineflemming's topic in ARMA 2 & OA - TROUBLESHOOTING
Same thing here with the crashes and cfg errors, I don't know what is causing this. I don't have reinforcements either. :confused: -
FHQ WIP Thread (contains lots of images)
stevedrumsdw replied to Alwarren's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
These look real nice, I can't wait for a release. -
Arma 2 Addon request thread
stevedrumsdw replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Could somebody make the old XM8 version that had the grenade launcher and the x4 scope with cqb sights. It was my favorite gun, before being limted. -
Merrry Christmas Jarhead!!! Thanks man this is epic, the distant sounds are amazing. Thanks again!!!!!!:yay::bounce3:
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Hey Jarhead, I have some great recipes for pork chops: Brown sugar, ketchup, onion, and a bit of lemon juice make a quick sauce for pork chops. You can easily double this recipe to serve a crowd. 4 pork chops 1/4 cup brown sugar 1/4 cup ketchup Pm secret link for 1.4 beta 2 tablespoons minced onion 1 tablespoon lemon juice Heat a large skillet over high heat. Sear the pork chops until browned, 1 to 2 minutes per side. Transfer the pork chops to a slow cooker. Pm me secret link to 1.4 beta Mix the brown sugar, ketchup, onion, and lemon juice in a bowl; spoon over the pork chops. 2. Cook on Low until the pork chops are very tender, 4 to 6 hours.:)
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Jungle Wars: Island of Lingor
stevedrumsdw replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Icebreakr is a legend for maps! I have used his maps more than any others by far. Thanks ICE, you are the best.:) -
@Sickboy: This version of ACE does not allow the binocular zoom mod that I have always used to work. Is there an option for this somewhere to turn on, or would I have to mod something( which I have not a clue how to do :)) to get the zoom to work with the binoculars again? I have always used this mod: http://www.armaholic.com/page.php?id=6626
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COSLX - An updated version of the original SLX Mod
stevedrumsdw replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same here.;) -
Gdt binocluar zoom mod is not working with this version of ACE, does anyone know what change that could be related to? I have used this for years and now it does not work. Is there a file in the ACE addons I could remove that affects this?
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COSLX - An updated version of the original SLX Mod
stevedrumsdw replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As far as I know SLX is not compatible with ACE unless you use the stripped down version of it based off of using these. Still seems this way. \slx_animals.pbo …\slx_anims.pbo …\slx_cloud.pbo …\slx_explosiondust.pbo …\slx_findcover.pbo …\slx_fov.pbo …\slx_netcode.pbo …\SLX_NoMoveObject.pbo …\slx_ragdoll.pbo …\slx_shout.pbo …\slx_surrender.pbo …\slx_ai_dodge.pbo …\slx_ai_identify.pbo …\slx_ai_noautoengage.pbo …\slx_ai_steering.pbo …\slx_anim_crawl.pbo …\slx_anim_death.pbo The SLX wounds: …\slx_animals.pbo …\slx_anim_injured.pbo …\slx_mod_man_armor.pbo …\slx_removefirstaidaction.pbo …\slx_removehealaction.pbo …\slx_wounds.pbo …\slx_wounds_ais.pbo -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
stevedrumsdw replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All I can say is wow!!:D no wonder this is going to take a while, but worth the wait though. -
Realistic Sound Simulation - By NouberNou and Rexehuk
stevedrumsdw replied to rexehuk's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow this could be the best sound mod hands down? Waiting.:eek: -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
stevedrumsdw replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I take this as a sign that all of these cities will be in the map, what a substantial endeavor you guys are messing with here. Today is a good day, because it will mean that another day has passed in the wait for the release.:D My true love of history lies in World War 2. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
stevedrumsdw replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That is awesome, oh man, I have a terrible case of anticipation for this mod. :eek: Cherbourg might be a bit to far south for its inclusion, but no worries. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
stevedrumsdw replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I was wondering if the normandy map will include Caen and Cherbourg? -
Invasion 1944 v2.5 (CO)
stevedrumsdw replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for answering my questions guys, great job on the mod! -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
stevedrumsdw replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
These look great wow! :D -
Invasion 1944 v2.5 (CO)
stevedrumsdw replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can't seem to get the wounds system working, I have no mods loaded. I tried the wounds module and it seems as though Often I lay there shot with with no help coming? Maybe I a am doing something wrong?