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Everything posted by ayjay
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Spoor. Thanks that helps me a lot. I can start looking for issues on my system now. Chessmaster, another great update. Thanks for all your hard work.
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Spoor. Thank you. It will be nice to know if it's something wrong with only my setup.
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Well this is the state of play. When I initially run a saved mission in "Single Missions", I have CPM and CPM Failsafe in the Modules section. After I have saved and exited the mission and then "Resumed " it, both are no longer there. I haven't read of anyone else having this problem so I then thought it might be some other Addon having an adverse effect on CPM so I disabled everything else except Zeus and CPM. I made a completely new mission in the Editor, exported it to "Single Missions" played it, saved and exited, resumed it and still no CPM and CPM Failsafe. If anyone can think of anything else I can try please let me know.
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OK. I'll try that. Thank you.
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Well thank you for taking the time to answer but no, sadly that doesn't work for me.
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Every now and then this happens. I make a scenario in the Editor which includes CPM, export it to single missions, play the mission for a while then save and exit. When I go back to that particular mission in Scenarios and press Resume I find everything has saved except I no longer have the Curator Presets Mod listed in the modules.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
ayjay replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After weeks of using MCC in single player with no problems I am suddenly getting a pop up box at the start of any scenario which tells me I have been assigned as an Engineer. If I click 'OK' sometimes the scenario will carry on loading but other times the game freezes completely and I have to shut the computer down. Is there a solution for this? I hope so I would hate to have to disable this great addon. -
Great addon. Thanks yet again.
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Anyone who hasn't got this little addon don't know what they're missing. It punches way above its' weight. Thank you chessmaster.
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Hello chessmaster42. Just tried the helicopter landing with your new update and it works perfectly. Thank you:yay:
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This is a great addition to the game. Thanks chessmaster42. I am struggling with the 'land helicopter' module. If I spawn a helicopter and then send it off on a series of waypoints, when it stops and hovers at the last waypoint and I apply the 'land' module it flies back to where it spawned and lands there. This seems to happen even if the player unit is on board, The only way I can make it land at the last waypoint is to teleport the player unit to the ground at the last waypoint and the helicopter will then land there.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
ayjay replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MCC + Zeus. Fantastic!!!!!!!!!!! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
ayjay replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your prompt reply. Ill do as you say. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
ayjay replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a great addon, right up there with the very best. I've got a noobish question I'm afraid. I can easily put an AI infantry squad into a helicopter and then as long as I keep the helicopter pilot selected I can get it to fly somewhere and land but what I find then is that I cannot deselect the pilot and select the infantry unit to get them to disembark. I've tried everything including all the different waypoint orders for both the helicopter before it takes off and the infantry unit when the chopper lands. I'm probably doing something wrong so any tips would be great. Thanks for a fabulous mod. -
The Unsung Vietnam War Mod 2.5 Released
ayjay replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just downloaded and played this addon for the first time. Congratulations on an absolutely stunning mod. I can't believe 2.6 can be any better than this but I can't wait to find out. Regards. -
Please forgive a noob question I have done a search to the best of my ability. When I download an addon and a userconfig folder comes with it where does this folder go. Thanks in
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Never mind. Got it.
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PBOs. Please forgive a noob question...
ayjay posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
...but I have searched for the answer and although it's probably there I am too thick to see it. I want to change something in the PBOs Description.ext so I unPBO using the ArmaUnPBO programme sending it to a folder where using notepad I make the changes then I rightclick on the folder where I am asked to rePBO and given the choice of a list of programmes. I choose ARMA2 it loads up and I get the mission in Single missions but when I terminate Arma and look in the newly created PBO file all I get is a Mission sqm. Where am I going wrong? Apologies in advance Ayjay -
PBOs. Please forgive a noob question...
ayjay replied to ayjay's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
cri74. Many thanks for your prompt reply and for making that reply,clear,lucid and courteous.It gratifies me to know that although you are probably Norwegian my native English was clear enough for you to realise and indeed understand my problem. Now I'm off to try what you suggested. Regards. -
Just for the record I also cannot load SLX because of the ' Include file @SLX\SLX.hpp' error message and I have done everything suggested by various people in this thread.
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ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
ayjay replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Thanks EricM. That solved it. Regards AJD -
I first posted this question yesterday over in the General forum 'New to ArmA2 thread but it was suggested that I repost it here. I bought the game several months ago, installed it with no problems and enjoyed playing it but a few weeks ago had to uninstall. Earlier this week I decided to install it again with a view to getting a little practice in before I buy Operation Arrowhead next month. Problem I'm getting is that when I go into the Editor menu I see listed... Units(F1) Groups(F2) Triggers(F3) Waypoints(F4) Synchronize(F5) Markers(F6) ....and thats it.No F7.No Modules. They were definately there last time I installed. Initially I thought maybe they were added in a patch so I patched up tO the latest but still no go and anyway on checking the Manual I got with the game I see that they should be there on the vanilla installation. I have tried uninstalling/reinstalling three times but each time its the same. No F7.
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Seems like you need to add all the patches. F7 Modules was added in 102. Everything is ok now with my installation. Thanks to everyone who came up with suggestions to help me out. Regards AJD
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TRexian thanks for that info. Over in the other thread EricM suggested installing all the published patches so coupling that with your information I'll give that a try. Thanks.