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hitcorp

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  1. hitcorp

    what we have to do peace in world

    i notice alot of arguement based on people getting killed. well, when you die, r u dying or getting killed? if u get shot, did u die, or get killed? when u have cancer and die, did u die or get killed? everyone has to die. everyone is killing. how did they die? was it easy and comfortable? or did u get beheaded by some mountainers on heroin and filmed? did u get a bullet to the head or did u get blown up at a supermarket with your children, or by your children? since we all die or get killed why is everyone arguing about life or death? its always gonna happen regardless who or where you are the more important thing is do you respect both life and death
  2. someone can do it, they just have to want to
  3. miles those maps would be awesome for arma
  4. will someone help me understand this better the translation is all retarded and not much is explained. ive been patiently waiting for like a week now to play this mission in between work and more work but no one will respond to help. im pretty sure i understand the parameters and ive been trying trial and error all week. i need an outside source of explanation thanks/
  5. im having trouble understanding the translation does anyone have example missions or script templates, maybe even a way better tutorial on how to use these scripts? no groups get created when i approach the designated objects. here is my script: handCreateAll = compile preprocessFile "CreateAll.sqf"; handFormPatrol = compile preprocessFile "FormPatrol.sqf"; unidadesE = []; {unidadesE = unidadesE + [typeOf _x]; deletevehicle _x} foreach (units grpmalo); unidadesW = []; {unidadesW = unidadesW + [typeOf _x]; deletevehicle _x} foreach (units grpbueno); _handler = ["setsides",[west],[east]] spawn handCreateAll; _handler = ["setsides",[resistance],[east]] spawn handCreateAll; _handler = ["setsides",[resistance],[west]] spawn handCreateAll; _handler = ["setsides",[east],[west]] spawn handCreateAll; _handler = ["setsides",[west, civilian],[east]] spawn handCreateAll; _handler = ["setsides",[west, civilian],[resistance]] spawn handCreateAll; handler = [WarfareBDepot, [resistance, East],West, [150, 2000], [1, 3], "Man", [10, 20], 0.4, [“LoBo_ANA12â€,“LoBo_ANA9_AKM","LoBo_ANA9","LoBo_ANA13","LoBo_ANA6_AK47","LoBo_ANA6","LoBo_ANA11","LoBo_ANA8","LoBo_ANA5_AK47â€,"LoBo_ANA3","LoBo_ANA5", "LoBo_ANA4","LoBo_ANA7","LoBo_ANA7_RPK","LoBo_ANA2","LoBo_ANA1_AKM"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBDepot, [resistance, East],West, [150, 2000], [1, 3], [["achzrit", -1],["SAR_geordj_cobra110SF1", -1]], [2,6], 0.4,[“LoBo_ANA12â€,“LoBo_ANA9_AKM","LoBo_ANA9","LoBo_ANA13","LoBo_ANA6_AK47","LoBo_ANA6","LoBo_ANA11","LoBo_ANA8","LoBo_ANA5_AK47â€,"LoBo_ANA3","LoBo_ANA5", "LoBo_ANA4","LoBo_ANA7","LoBo_ANA7_RPK","LoBo_ANA2","LoBo_ANA1_AKM"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, East],West, [150, 2000], [1, 3], "Man", [5, 10], .4, [“BritCom216â€,“BritCom213","BritCom214","BritCom21"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, East],West, [150, 2000], [1, 3], [["TSN_LR110SF15",-1],["TSN_LR110V3", -1],["A10", -1]], [2, 4], 0.4, [“BritCom216â€,“BritCom213","BritCom214","BritCom21"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBDepot, [West, East],Resistance, [150, 2000], [1, 4], "Man", [10, 30], [0.1,1], [“PRACS_UN_Troopâ€,“PRACS_UN_Troop_ENG","PRACS_UN_Troop_MG","PRACS_UN_Troop_MKS","PRACS_UN_Troop_MED","PRACS_UN_Troop_ARM","PRACS_UN_Troop_O","PRACS_UN_Troop_RTO"], ["careless","safe","aware","combat","stealth"], ["limited","normal","full"],["C","O","R"] spawn handFormPatrol; handler = [WarfareBDepot, [West, East],Resistance, [150, 2000], [1, 5], [["LandroverMG", 9],["Landrover", 12],["Bus_city", -1],["Landrover_Police", -1],["PRACS_AB212_UN", -1], "[3, 7], 0.7, [“PRACS_UN_Troopâ€,“PRACS_UN_Troop_ENG","PRACS_UN_Troop_MG","PRACS_UN_Troop_MKS","PRACS_UN_Troop_MED","PRACS_UN_Troop_ARM","PRACS_UN_Troop_O","PRACS_UN_Troop_RTO"], ["careless","safe","aware","combat","stealth"], ["limited","normal","full"],["C","O","R"] spawn handFormPatrol; handler = [WarfareBCamp, [West, East],Resistance, [150, 2000], [1, 2], "Man", [25, 60], [0.1,1], [“DMercSoldierGAAâ€,“DMercSoldierGAT","DMercSoldierGSaboteurPipe","DMercSoldierGSaboteurPipe2","DMercSoldierGSaboteurMarksman","DMercSoldierGMiner","DMercSoldierGG","DMercSoldierGMG", "DMercSoldierGMedic","DMercOfficerG","DMercSoldierG","DMercSoldierG2","DMercSoldierG3","DMercSoldierGSniper","DMercSquadLeaderG"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [West, East],Resistance, [150, 2000], [1, 2], [["Vulcan_RACS", -1],["LandroverMG", -1],["Bus_city", -1],["PRACS_AB212_SpecOps", -1], [3, 6], 0.7, [“DMercSoldierGAAâ€,“DMercSoldierGAT","DMercSoldierGSaboteurPipe","DMercSoldierGSaboteurPipe2","DMercSoldierGSaboteurMarksman","DMercSoldierGMiner","DMercSoldierGG","DMercSoldierGMG", "DMercSoldierGMedic","DMercOfficerG","DMercSoldierG","DMercSoldierG2","DMercSoldierG3","DMercSoldierGSniper","DMercSquadLeaderG"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBHescoSite, [West, East],Resistance, [150, 2000], [1, 5], "Man", [3, 7], 0.8, [“swm_racs_ghillie_sniper_m107â€,“swm_racs_ghillie_sniper","swm_racs_ghillie_spotter"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBHescoSite, [West, East],Resistance, [150, 2000], [1, 3], "Man", [7, 15], 0.8, [“BMercSoldierGSaboteurPipeâ€,“BMercSoldierGSaboteurMarksman","BMercOfficerG","BMercSoldierG","BMercSoldierG2"], "stealth","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, West, civilian],East, [150, 2000], [1, 3], "Man", [20, 45], [“Egy_NC_Saboteurâ€,“Egy_NC__MG2","Egy_NC_Medic","Egy_NC_Infantry2","Egy_NC_InfantryGL","Egy_NC_InfantryAT","Egy_NC_Sniper","Egy_NC_Infantry3","Egy_NC_Infantry4â€,"Egy_NC_MG","Egy_NC_Infantry1", "Egy_R_Infantry_Medic","Egy_R_InfantrySE_Medic","Egy_R_Infantry_MG","Egy_R_InfantrySE_MG","Egy_R_InfantrySE3","Egy_R_InfantrySE2","Egy_R_InfantrySE_MG2"],0.7,"combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, West, civilian],East, [150, 2000], [1, 2], [["BE_DT12UM", -1],["smurfcT72ERAwd_pir2", 8],["smurfcT72ERAwd_pir1", -1],["ACE_BMD1", -1],["Ural", -1],["UralOpen", -1],["AAMOW010", -1],["ACE_BMP2_D", -1],["BMP2_MHQ_unfolded", 8],["ACE_ZSU", 8]], [3, 10], 0.7, [“Egy_NC_Saboteurâ€,“Egy_NC__MG2","Egy_NC_Medic","Egy_NC_Infantry2","Egy_NC_InfantryGL","Egy_NC_InfantryAT","Egy_NC_Sniper","Egy_NC_Infantry3","Egy_NC_Infantry4â€,"Egy_NC_MG","Egy_NC_Infantry1", "Egy_R_Infantry_Medic","Egy_R_InfantrySE_Medic","Egy_R_Infantry_MG","Egy_R_InfantrySE_MG","Egy_R_InfantrySE3","Egy_R_InfantrySE2","Egy_R_InfantrySE_MG2"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBHescoSite, [resistance, West, civilian],East, [150, 2000], [1, 2], "Man", [18, 40], 0.7, [“Egy_Modern_Commando2â€,“Egy_Modern_Commando_Medic","Egy_Modern_Commando3","Egy_Modern_Commando4","Egy_Modern_CommandoMG","Egy_Modern_CommandoSapper","Egy_Modern_Commando_Sniper","Egy_Modern_Commando5", "Egy_Modern_CommandoAT","Egy_Modern_CommandoGL","Egy_Modern_Commando_Sniper2","Egy_Modern_Commando_Sniper3","Egy_Modern_Commando1"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBHescoSite, [resistance, West, civilian],East, [150, 2000], [1, 2], [["CH_T72_DESERT", -1],["CH_T72_2_DESERT", -1],["CH_T72_MODERN", -1],["CH_T72_2_MODERN", -1],["ACE_BMD1p", -1],["ACE_BMP2_D", -1],["ACE_T90", -1],["ACE_T90_K", -1],["ACE_ZSU", -1],["UralOpen", -1],["Bus_city", -1]], [4, 16], 0.8, [“Egy_Modern_Commando2â€,“Egy_Modern_Commando_Medic","Egy_Modern_Commando3","Egy_Modern_Commando4","Egy_Modern_CommandoMG","Egy_Modern_CommandoSapper","Egy_Modern_Commando_Sniper","Egy_Modern_Commando5", "Egy_Modern_CommandoAT","Egy_Modern_CommandoGL","Egy_Modern_Commando_Sniper2","Egy_Modern_Commando_Sniper3","Egy_Modern_Commando1"], "combat","normal","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, east],civilian, [150, 2000], [1, 2], "Man", [4, 40], .5, [“ACE_Iraqi_Civilian1â€,“ACE_Iraqi_Civilian8","ACE_Iraqi_Civilian15","ACE_Iraqi_Civilian22","ACE_Iraqi_Civilian29","ACE_Iraqi_Civilian2","ACE_Iraqi_Civilian9","ACE_Iraqi_Civilian16", "ACE_Iraqi_Civilian23","ACE_Iraqi_Civilian30","ACE_Iraqi_Civilian14","ACE_Iraqi_Civilian28","ACE_Iraqi_Civilian42"], "stealth","limited","R"] spawn handFormPatrol; handler = [WarfareBCamp, [resistance, east],civilian, [150, 2000], [1, 2], [["Bus_city", -1],["hilux1_civil_1_open", -1], [4, 6], 0.5, [“ACE_Iraqi_Civilian1â€,“ACE_Iraqi_Civilian8","ACE_Iraqi_Civilian15","ACE_Iraqi_Civilian22","ACE_Iraqi_Civilian29","ACE_Iraqi_Civilian2","ACE_Iraqi_Civilian9","ACE_Iraqi_Civilian16", "ACE_Iraqi_Civilian23","ACE_Iraqi_Civilian30","ACE_Iraqi_Civilian14","ACE_Iraqi_Civilian28","ACE_Iraqi_Civilian42"], "aware","normal,"R"] spawn handFormPatrol; i have placed several WarfareBCamps, Depots, and Hesco sites, but no groups are ever created?
  6. to start i have to say i cant post here without saying how crucial your addons are. unfortunatly i dont plan on trying arma 2 because im almost sure i cant get what i want out of it. so i dont expect addon makers to keep making arma addons. sorry for the confusion but are you talking about the centurion apc or a centurion battle tank? i understand you already answered about the puma but the responses lately have confused me. i appreciate your response.
  7. awesomeaddons im downloading. are you going to release the puma and mraps?
  8. awesome units, any idea when the mraps and puma will be availbale?
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