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Cowboy Pilot

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Everything posted by Cowboy Pilot

  1. Cowboy Pilot

    Good Multiplayer servers

    Servers that ban people are just not configured right. They should just kicked for unsigned and wrong version. Honestly the hacked addon detection seems to get people who really are not hacking the signatures to.
  2. If the base is under attack does it still kick players for shooting at base in domination? I know this was a problem in the past.
  3. Cowboy Pilot

    Warfare BE: ACE Edition

    Thanks Joe, I take it you got my PM.
  4. Exactly with what I said. Surprised this thread was not locked already since it contains no value really and is completely unproductive. Again muniek85, get you're own server so you have the right to run it how you want. This post can be the equivalent of complaining about the type of lights someone uses in their house. I am sure you wouldn't have an issue if I came over to you're house and go "Why do you have grey carpet?" Omg that is such a stupid color choice for that room. :p
  5. I have an idea, actually pay the money and run you're own server how you like to run you're server. Posting on a public forum complaining accomplishes nothing. If BIS had a dime for every-time a thread like this was created, well you can figure it out. As a FYI, certain options in recruit, regular, veteran, and expert can be edited fyi. I can make Recruit even more difficult than expert if I wanted by editing the profile config serverside.
  6. Cowboy Pilot

    Warfare BE: ACE Edition

    Also to add. Let me know if I can be of any assistance for testing, or if you could use any number of members of our organizational for testing. We would be more than happy to help if you feel you could use it.
  7. Cowboy Pilot

    Warfare BE: ACE Edition

    Well it would be great if all soldiers btw start with ItemRadio, but if they have to buy it that is fine. Item radio by default becomes the PRC343 for those running ACRE. We do not use ACRE models for the reason that we do not want to require players without ACRE from joining our server. We take advantage of the fact that the PRC119's in ACE are cross compatible. However for those who want to use ACRE radios maybe you could have a param to enable the use of ACRE Radios. Besides that the ACE_PRC119's can easily be added even without much work. For ACE_PRC119 and variants (ie ACU, MAR,) I was setting it so you would have to do gear level 1 upgrade which everyone felt was perfect. If you do the ACRE integration of radios by param (which we will probably not use for our public) then I would recommend having the PRC119 and PRC148VHF available on Gear 1, and the PRC117F, PRC148UHF and PRC152 all available at gear 2 upgrade. I could also put it out there for you guys to decide but maybe the PRC117F could be on Gear 3. Also it would be cool if you could implement this. However if you do please have it separate from the ACRE radios param (if you even do it) beciuase it can still work if a group uses the cross compatibility with ACE Radios if (like my group) do not want to use ACRE Radios. @Woore The PRC119's use the secondary slot (and can be put on the back to). If you add the ACRE implementation option then the 117 would also go on the secondary slot. The PRC148's and PRC152 would go in the item slots where item radio (aka PRC343) would go. http://tracker.idi-systems.com/projects/acre/wiki/Class_Names_and_API Maybe you could develop a way for players to construct (with repair truck) and illum tower or another ACE/BIS object (dont use ACRE OE_303 as this again would require the use of ACRE) and set the two frequencies? This would be really cool. Again even if you choose to look at this I completely understand it is something that will come in steps. For us the big priority is just getting the ACE_PRC119's put in, and maybe have it so all units always start with the ItemRadio. Thank you very much for the effort you guys are putting into this. With our current server running your warfare (with my current edits) we hope to show that even though Warfare has generally been a game that consist of a ton of "lonewolves", it can be played and setup in a way that encourages that teamwork and cooperation. The use of ACRE on our TS3 and the need to upgrade to get radios has made people realize that communication can mean everything in a engagement. Very good work gentlemen.
  8. Cowboy Pilot

    Warfare BE: ACE Edition

    Thank you much Joe for the update. Not sure if you caught my previous but it would help a heck of a lot if the PRC119 rucks could be added to all the teams. Im always having to edit the mission and put them in. Our organizations server is now running your warfare 24/7 and likely will until we get a second public server here shortly.
  9. Cowboy Pilot

    Warfare BE: ACE Edition

    If not already, can the PRC-119's in ACE be added since they are cross compatible with ACRE. We use ACRE, just not the ACRE models so as to avoid locking players who dont have ACRE from the server.
  10. Cowboy Pilot

    Binkowski's WIP thread

    I blouse my trousers, I am a Army MP. However its not required by regulation and BCT soldiers normally cannot do it and must tuck until they grad.
  11. Cowboy Pilot

    Showing of "The Battle at Brecourt Manor" w/ Malarkey & Compton

    Just reviewed the choir that will be doing a live performance of "Requiem for a Soldier" (aka the Band of Brothers theme). It was absolutely amazing and will help make the event even more special for those attending. Again we have an event in St. Louis MO June 3rd and 4th. Look above for details on that event. It is currently the last scheduled event we have.
  12. More information on the event is at www.brecourtmanor.net Anyone in the area or willing to travel is welcomed to attend. This is likely to be the last major event in the area, and one of our last events with Buck and Don all together. Malarkey, Vance Day, and I will be in St. Louis MO for an event June 3rd and 4th, for a showing of the documentary and leadership seminar. Details on that event and to register with the group hosting us are http://www.zaight.com/malarkey/order.cfm Some users here know of my involvement with this project, and many here are really interested in the "Band of Brothers". I felt given that fact I would post this info here for those who would hate to miss this opportunity as they are very slim and close to done. The overall support of the military forces (not just the US) has always been great, and our project is all about that. Anyone from the BI staff who can attend either event can get a free book on my behalf. I cannot do anything for admission since we are being hosted by other organizations. Thank you.
  13. Cowboy Pilot

    Showing of "The Battle at Brecourt Manor" w/ Malarkey & Compton

    Thanks, the final edit will have narration with Neil Everett from ESPN, he narrated the documentary itself. Hopefully I will be speaking with him soon to wrap that up.
  14. Cowboy Pilot

    ArmA 2 - Server Ban List - ?

    You need to contact this group on their website, not via these forums in a post at least. Also the server could have be setup to ban you for a hacked addon or addon with different data. Though most only have it ban a player for hacked addon/signatures, and kick for different data. This is when signature checks are turned on.
  15. Cowboy Pilot

    Domination server hosting issue

    /* ========================================================= Simple Vehicle Respawn Script v1.7 by Tophe of Östgöta Ops [OOPS] Put this in the vehicles init line: veh = [this] execVM "vehicle.sqf" Options: There are some optional settings. The format for these are: veh = [this, Delay, Deserted timer, Respawns, Effect, Static] execVM "vehicle.sqf" Default respawn delay is 30 seconds, to set a custom respawn delay time, put that in the init as well. Like this: veh = [this, 15] execVM "vehicle.sqf" Default respawn time when vehicle is deserted, but not destroyed is 120 seconds. To set a custom timer for this first put the respawn delay, then the deserted vehicle timer. (0 = disabled) Like this: veh = [this, 15, 10] execVM "vehicle.sqf" By default the number of respawns is infinite. To set a limit First set the other values then the number of respawns you want (0 = infinite). Like this: veh = [this, 15, 10, 5] execVM "vehicle.sqf" Set this value to TRUE to add a special explosion effect to the wreck when respawning. Default value is FALSE, which will simply have the wreck disappear. Like this: veh = [this, 15, 10, 5, TRUE] execVM "vehicle.sqf" By default the vehicle will respawn to the point where it first was when the mission started (static). This can be changed to dynamic. Then the vehicle will respawn to the position where it was destroyed. First set all the other values then set TRUE for dynamic or FALSE for static. Like this: veh = [this, 15, 10, 5, TRUE, TRUE] execVM "vehicle.sqf" If you you want to set the INIT field of the respawned vehicle, first set all other values, then set init commands. Those must be inside quotations. Like this: veh = [this, 15, 10, 5, TRUE, FALSE, "this setDammage 0.5"] execVM "vehicle.sqf" Default values of all settings are: veh = [this, 30, 120, 0, FALSE, FALSE] execVM "vehicle.sqf" Contact & Bugreport: harlechin@hotmail.com ========================================================= */ if (!isServer) exitWith {}; // Define variables _unit = _this select 0; _delay = if (count _this > 1) then {_this select 1} else {30}; _deserted = if (count _this > 2) then {_this select 2} else {120}; _respawns = if (count _this > 3) then {_this select 3} else {0}; _explode = if (count _this > 4) then {_this select 4} else {false}; _dynamic = if (count _this > 5) then {_this select 5} else {false}; _unitinit = if (count _this > 6) then {_this select 6} else {}; _haveinit = if (count _this > 6) then {true} else {false}; _hasname = false; _unitname = vehicleVarName _unit; if (isNil _unitname) then {_hasname = false;} else {_hasname = true;}; _noend = true; _run = true; _rounds = 0; if (_delay < 0) then {_delay = 0}; if (_deserted < 0) then {_deserted = 0}; if (_respawns <= 0) then {_respawns= 0; _noend = true;}; if (_respawns > 0) then {_noend = false}; _dir = getDir _unit; _position = getPosASL _unit; _type = typeOf _unit; _dead = false; _nodelay = false; // Start monitoring the vehicle while {_run} do { sleep (2 + random 10); if ((getDammage _unit > 0.8) and ({alive _x} count crew _unit == 0)) then {_dead = true}; // Check if the vehicle is deserted. if (_deserted > 0) then { if ((getPosASL _unit distance _position > 10) and ({alive _x} count crew _unit == 0) and (getDammage _unit < 0.8)) then { _timeout = time + _deserted; sleep 0.1; waitUntil {_timeout < time or !alive _unit or {alive _x} count crew _unit > 0}; if ({alive _x} count crew _unit > 0) then {_dead = false}; if ({alive _x} count crew _unit == 0) then {_dead = true; _nodelay =true}; if !(alive _unit) then {_dead = true; _nodelay = false}; }; }; // Respawn vehicle if (_dead) then { if (_nodelay) then {sleep 0.1; _nodelay = false;} else {sleep _delay;}; if (_dynamic) then {_position = getPosASL _unit; _dir = getDir _unit;}; if (_explode) then {_effect = "M_TOW_AT" createVehicle getPosASL _unit; _effect setPosASL getPosASL _unit;}; sleep 0.1; deleteVehicle _unit; sleep 2; _unit = _type createVehicle _position; _unit setPosASL _position; _unit setDir _dir; if (_haveinit) then {_unit setVehicleInit format ["%1;", _unitinit]; processInitCommands;}; if (_hasname) then {_unit setVehicleInit format ["%1 = this; this setVehicleVarName ""%1""",_unitname]; processInitCommands;}; _dead = false; // Check respawn amount if !(_noend) then {_rounds = _rounds + 1}; if ((_rounds == _respawns) and !(_noend)) then {_run = false;}; }; }; Just copy all that into a notepad and save as vehicle.sqf and put it into your file along side mission.sqm
  16. Cowboy Pilot

    Domination server hosting issue

    Most should have backpacks now at the start, depending on the variable set in the description.ext You can add in your own armor and just use a simple vehicle respawn script. That is what we do with our version of domination, though you dont start with armor, only a good variety of humvees etc, which tends to work out great so AO's are not a cake walk.
  17. Cowboy Pilot

    Domination server hosting issue

    I would recommended you use the base domination. Issue could possibly be due to mod dependency.
  18. Date(s): 06 May through 08 May Time(s): All Day Details: The 3rd Marine Division Tactical Gaming Unit will be featuring the use of the custom Fallujah Island/Map of ArmA2 for the entire weekend. We hope that this event will generate some more support of this great map, and start a trend of special events open to the public. Location: Public ArmA2 & Teampspeak Server Server Addresses: ArmA2 Public - arma2.3rdmd.net:2302 Teamspeak 3 - voice.3rdmd.net:7520 Event POC: Capt. Alderman or Cpl. Betts Special Notes/Instructions: If the mission is on Warfare or other PVP, note that we use ACRE (Version 1.2.9) and for immersion/realism we all stay in the same channel, thus allowing each team to talk to each other, surrender, etc. Those who need the Fallujah map are recommended to get it via their six-updater. Currently Fallujah is in version 1.1. I would also like to use this as an opportunity to thank Cpl. Betts (Corporal USMC) who actually served and fought in Fallujah with the USMC in 2004. Thank you for your service in one of the hardest fought engagements since Vietnam. SEMPER FI http://3rdmd.net/index.php?topic=2340.0
  19. CO is Arma2/OA , so ArmA2/CO does not make make sense.
  20. Cowboy Pilot

    Server hackers

    More than likely it is not "hacking", but the use of modifications that give players an unfair advantage, ie spawning any vehicle, etc. etc. This is why you really need to enable signature checks.
  21. If this happened to our organizations server our attorney would likely be involved shortly after. ;) Cheers!
  22. In response to my previous post on what my unit is looking for. If someone can create the system we talk about above, our organization will make a financial contribution to the individual, group of people, or an organization/business that can create it. Please contact me directly for details.
  23. Cowboy Pilot

    Best way to learn navigation?

    That will work, the term for it is called RESECTION If anyone here is interested in setting up some stuff like that I will be more than happy to have one of our sections (which is for arma2) work on hosting a cool little public event.
  24. Cowboy Pilot

    Best way to learn navigation?

    In the past using ACE Mod and disabling the magic position on map marker I taught mounted and dismounted land navigation, going over day and night, use of a compass, how to read your map, terrain association, and how to shoot azimuths, back azimuths, intersection, etc. Guys had a lot of fun with it. Even had a guy who was also military but was not good at land nav learn some good things that he never understood as well before from his time at Army Basic Training and more.
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