dissaifer
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Everything posted by dissaifer
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Wow, thanks Foxhound. Pimmie, I'll see what I can do. The texture is the easier part, one day I'll get the model up to that shape.
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Seamusgod, that mask is a little beyond my abilities at the moment. I want to fix the mask I currently have to a better standard first. You should probably put that in the request thread. Sorry :(
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Thanks Pimmie. I can do a Dutch Mask for you. As for the Army of two masks... which ones?
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Update regarding Store.Bistudio & Arma 3 Steam key distribution
dissaifer replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Please remove ticket #42784... the hang up was on paypal side. Anyone having an issue with them should call the support desk, best way to get the payment to go through. -
Update regarding Store.Bistudio & Arma 3 Steam key distribution
dissaifer replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Can you please remove ticket #42604, I realized i have two in and don't want to waste people's times. -
I don't get it... tried paypal and the other method hours ago... didn't work. Came home, my roommate jumps on bam, purchased. I walk into my room, try to do it again, still nothing.
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Yeah, I'm getting paypal and the other site just rejecting the transaction, not sure what that is about. I'll wait another 20 min. and try again.
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[SP] Old MacDonalds Farm adventure.
dissaifer replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
Sorry, this totally reminds me of ... -
I'd like to see the plants take their color from the ground so there isn't the jarring dark colored plant popping into existence. see video :
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Trouble with user made ACE goggles
dissaifer replied to slatts's topic in ARMA 2 & OA : MODELLING - (O2)
Sounds like the config is okay, but maybe the goggles could be in the head of the model? You may have to move the Z position forward in oxygen... but that is just a guess. I'm kinda having the same problem with a mask but slightly different. -
Let me start by saying I've grown to love the Arma series. It has it's flaws but BIS is continually trying to fix them and that is just great! So, a thank you to the constant work and improvements. Now, on to the subject. Arma 2 felt desolate. What I mean to say is, even if you throw the Civs and the Cars into the game, it still felt like... well abandoned. And it always has, the upkeep of the buildings the lack of care to most objects (by that, I mean by the "inhabitants" in game). It made it feel as the area had already been abandoned for a long time. I actually believe this is what helped Day-Z go along as a believable scenario and it's success. Chernarus as a map felt like humans haven't lived there in a long time. I feel this is due to the art of the buildings. Now, don't misunderstand, the art of the buildings is very detailed in Arma 2, but it is detailed to the point that people have left the area for at least 2~5 years ... or that people are either so poor or so lazy they won't fix it. Maybe that is the point, but I'm trying to get at the story of Arma 3. If the building art is going to be, unkempt, is it Greece never recovered from the recession and people started leaving? If so, why are people there, and why are people fighting for Liminos? I want to preface this with, I went to Bosnia in 2007, and this is 7 years, roughly, after the war and it was pretty war-torn looking (so that was after). And now, it looks new again, because people lived there (so, much after). Anyway, just a thought.
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Passion, thanks for the links to the pics, but in there you'll see building that do look lived in like this :Lived in and this chruch I'm just hoping the entire island doesn't look like it is in disrepair. Beagle, those are dead on and I believe you, but doesn't the whole place look like that? If so, then words eaten. ---------- Post added at 20:25 ---------- Previous post was at 20:08 ---------- Is the OP from a shiny duplex in lower Manhattan? The quick answer to that is no. There are things that make areas feel alive, animals, bugs, noises and movement from both, lights on in houses in the evening, random talking at a distance - Buildings that are taken care of and painted is one. Quick test, load up Arma 2 with Zarag at night, put the Civ mod down - it is still eerily quite. No lights in houses, no random noises in the distance, only street lights - it verges on creepy.
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Scripted weapon collision addon - looking for input
dissaifer replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
just used this, very cool, was playing with it after a fire fight and the gun got stuck in the down position after trying to walk around a tree. Not sure if you need to know the other mods I was using... -
Still not sure what's wrong with model (first addon)
dissaifer posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I've loaded it into the game on my character... that's pretty cool. But I can't seem to get it on another character (AI). I assume that is the name in the config, in this case "DIS_Mask_One." I realize I haven't painted it, rvmat it, or made the .cpp binary yet (could these be the problems?). Anyway, any help would be appreciated. Here's the pbo. https://rapidshare.com/files/3464244616/DIS_Mask1.pbo -
Day Z Announced as standalone title.
dissaifer replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Wow - grats... every modders dream come true and BIS is the backbone! Happy day for all. -
Terrain 6, 40km with 3.8 million objects
dissaifer replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Dwarden - I'm really impressed that BIS is still getting up to 4 gigs worth of memory on the 32 + the system cache (but you take an I/O hit). Just curious when the 64-bit versions of Arma are coming... 3? 4? Just messing with you, I'm sure it's in the pipe somewhere. @Bushlurker - I would actually be more interested in the tightly compacted objects on the map as well. -
A few weeks ago I was having an issue with my first model. Well, turns out I fixed that. Now, I've sized the model correctly and even loaded it into the game on my player. Then I tried to used the "this setIdentity DIS_mask"; on an AI player and it didn't show up. This may be a config issue, but at this point I'm not sure. It's just a little confusing since I can see it on my character but not the player.
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Terrain 6, 40km with 3.8 million objects
dissaifer replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Truly cool. So, how'd you do it? Did you make a program external to create the map (admittedly ignorant)? -
Well, kinda nervous as this is my first public mission. I'd really like to thank Celery and Neokikka(_neo_) and the whole community for anything they were willing to teach me with scripting. With that I do expect some bugs and I don't really consider this done, but I would like some testers that don't mind the experience to be ruined to tell me how it goes. If you can ninja fraps it and send the first reactions that would be great in helping me improve the experience for others. Any comments are welcome. :) 11th plague corrected!
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Ok, I've created a model to use in Blender, set it to flat and tried to import it into O2 in OBJ format. The issue is that I'm getting the lines aren't connecting to the vertices, unless I view the model from the back... odd. I tried using Leo's export to p3d from blender, but every time I try to import it just fails. I checked the normals in Blender and they seem to be fine... so, I don't know what else to try next. Any help would be appreciated.
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New to modeling - Blender import issue
dissaifer replied to dissaifer's topic in ARMA 2 & OA : MODELLING - (O2)
Well, that kind of worked. As I can see the other side, but that doesn't correct the actual view of it in the game. I was looking at AT_glasses and the box had normals on both sides... is there a way to achieve this? Auto-calculate normals doesn't appear to work. -
New to modeling - Blender import issue
dissaifer replied to dissaifer's topic in ARMA 2 & OA : MODELLING - (O2)
Double sided doesn't work right... okay going to have to expand the model. Not sure what you mean by the shader... Right, I know it is in meters, but it didn't import correctly because I used the bysta.p3d to model around. Maybe I touched, or didn't touch something I should have. -
New to modeling - Blender import issue
dissaifer replied to dissaifer's topic in ARMA 2 & OA : MODELLING - (O2)
Okay, here's an update from what I found playing around. All of the normals were inverted. So, I could only see the inside of the object. Going back into blender and flipping the normals temporarily fixed that issue. Now, I'm having the same problem on the outside. Tried double siding the object, but it doesn't seem you can do that? Also, for entertainment value I pbo'ed it up just to see what it'd do. Well, for some reason the scale on it is huge and oddly backward! Not sure what that is about. -
New to modeling - Blender import issue
dissaifer replied to dissaifer's topic in ARMA 2 & OA : MODELLING - (O2)
Yeah I guess I could do that, but I figured because I'm new to this and that the p3d failed also that I'm probably doing something wrong. -
New to modeling - Blender import issue
dissaifer replied to dissaifer's topic in ARMA 2 & OA : MODELLING - (O2)
http://www.flickr.com/photos/81109084@N02/7432859862/in/photostream try that