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dissaifer

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Everything posted by dissaifer

  1. I was just playing around with a mission checking out a few things and I started to play with the weather. According to the biki http://community.bistudio.com/wiki/setFog Ceeeb posted a comment about how you can't use setOvercast and setFog, which just seems odd to me. Trying to do a 0 setRain (random 1)... seems to only return 0, ever, when called by the "rain" command. Yes, I know that overcast has be to over 0.7 to have rain, but "rain" should not always be 0. About Rain and Fog... rarely have I seen rain without some level of fog. It seems odd to have a perfectly clear day and rain. :confused: Then there was fog. Frankly, fog is a programmer's best friend if used correctly. I set the fog to 1 or for those who don't know yet that is 100% and I could see the ground for like 10+ meters. I was expecting to not see past my gun when I did that... :( To make that more fun, there was a perfectly clear sky above me??? But the worst part of it was, that objects (trees, large buildings) were popping into view, which I was a little shocked at. When the fog is high, you could easily only preload objects that going to be in close view of the player. Basically, build a "fog bubble" around the player and only preload the objects say in a 50 meter radius for viewing, that way there wouldn't be a popping effect of objects. :) Just trying to help!
  2. dissaifer

    Fog and the weather effects

    You make some points, but I tried Overcast 1 Fog 1 and it forced Fog to .9 which says there is some logic in there to try and control both or at least one over the other. I really wasn't trying to force the rain, I was trying to have a randomize weather scenario, when I came across this. It just so happen to turn out that setRain doesn't work like it say on the biki. Zero should be no rain, One should be full rain (downpour I guess) and all the numbers in between scaling up the rain volume. Right now, it appears rain is either off or on.
  3. dissaifer

    SP - Ghosts Of Namalsk

    Is there a time limit on the mission?
  4. indeedpete you rock... Now, off to figure out how to get a fixed wing shot!!!!
  5. I am trying to have a few camera shots, the last being one that follows the plane... for some reason it won't. What am I doing wrong? camera camSetTarget a1; camera camSetPos [4587.70,10126.40,2.00]; camera camSetFOV 0.224; camera camCommit 0.01; @camCommitted camera; ~3 //camera on plane while {true} do { _cam camsettarget al; _cam cameraeffect ["internal", "back"]; _cam camsetrelpos [0, -5, 2]; _cam camcommit 0.01; sleep 0.01; };
  6. I thought .sqs was deprecated, but you could still use it. It's very confusing being a noob... I am trying to make a Intro, but have only since it as .sqs.
  7. A few things... and I looked. I am trying to make the intro movie for a mission. I am trying to play music and the very first scene has a plane. So, the plane engine is drowning out the sound of the plane and the plane AI is instantly taking off. I'd like to kill the sound of the engine play the music and not have the plane take off right away. My first question is how do I do that? The second is where do I put it. I am a little sad about trying to find stuff for scripting, the wiki has too much mixed information (OPF, Arma 1, Arma 2) and Mr. M, while it is a good guide is for Arma 1, so that leads to some confusion to new people :( ---------- Post added at 10:25 PM ---------- Previous post was at 10:11 PM ---------- ok... learned a very important tip... reload the mission every time there is a change to an external file.
  8. I do hear they are the best of the fumes...
  9. Thanks nuxil. I'll try init the fuel to zero and then have a trigger give it fuel when I want it. I'll tell you how it goes. ---------- Post added at 11:14 AM ---------- Previous post was at 11:06 AM ---------- Ok... it worked but it had an odd side effect. The AI opened the cockpit because there was no fuel.
  10. ...between camSetPos and camPreparePos? Can I use either or in a script? It doesn't seem like it. :(
  11. Did anyone find an answer to this? I would like to have a model of a pilot with the helmet off?
  12. dissaifer

    HALO insertion Parachute jerkiness

    even with no mods...
  13. In the training and whenever there is a parachute opening. As soon as the parachute opens the screen basically jumps all over the place. It is like the the camera is jumping up and down in first and third person. If there is a bug fix for this can someone tell me? I looked back 20 pages and didn't see anything in this section.
  14. dissaifer

    HALO insertion Parachute jerkiness

    @tcp every time... deploy parachute and screen jumping. Nothing is smooth about it. It is almost as weird as parachuting from airplanes and it looks like you are being jerked around but going no where. I'd wish they'd fix these.
  15. dissaifer

    Battlefield 2 in Arma 2

    can't find the server...
  16. dissaifer

    Island Panthera for ArmA 2

    Super great island!!!! Thanks!!! Curious... did anyone get the texture flickering when scoped and looking at mountain? Even regardless of that ... it is stunning. MDL (must download!)
  17. mpatton I think you're right. I might have misread it and switched the clip for safety. np :)
  18. basically you have infinite ammo is the bug.
  19. It appears there is a bug... when I fired down my clips once I get to 2... I always have 2. I am not sure if this in intended :
  20. So, there are a few things which would add to the game and after checking I didn't see them in the list so far. 1. Parachuting mod fix - it seems you can only halo jump by script... and that is the only time you can control the parachute otherwise you are jumping out of a plane and just falling. (would like to do halo jumping in a MP situation) Plus the blur effect is a bit much. 2. High caliber hits - ACE2 may handle this, but anything over a .38 cal should knock a man down (I know this isn't always true) but that is why the .38 cal was invented by the Brits - to knock down the Zulus because regular bullets wouldn't do. 3. This has already been said - but a new control menu. The menu now works, but it feels clunky and it is often difficult to find things. The new OFP has a really good control system... too bad the game is horrible in comparison but to each his own.
  21. I have seen the show and downloaded the mission. It's pretty hard to play as a one man army. I like that bit right at the beginning where you see the target... nice. Keep it up:)
  22. dissaifer

    Namalsk island, v1.10

    Yet another great mod from the modding community!!! I am having the grass issue as well, but I leave it on just to enjoy the scenery. Also, I noticed when viewing objects at a distance through binos or scope there seem to be some texture flickering. Thanks again!!! super map.
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