I was the HUD/OSD UI artist from very early on - so a lot of the stuff in game is the stuff I designed, however in many cases the functionality that ended up in the game is not quite how I would have liked it to work. The keyboard controlled radial is not my cup of tea really, for example.
As a HUGE OFP fan, I wanted a very hardcore and realistic PC centric game (I was worried about how the PC version would suffer otherwise). I would have preferred an interface tailored for PC and then a console one afterwards, but I guess that would cost more dev time :(
I was looking into real AH1-Z helmet mounted topowl interface's and MFD's - basically I wanted to completely simulate stuff like that. But that wasn't really what they wanted and that's fair enough - it's their money and game I guess :) And I was just a grunt!
I'm not ranting or anything, I enjoyed my years at CM and left on good terms - it's just not the game I would have wanted to make but like I said it's their money. Being diplomatic, I guess for the type of game they wanted to make, they have done a good enough job.
I hope I'm not sounding like a disgruntled & jaded game dev! Not my intent, but I'm talking as an OFP and mil-sim fan and not a developer or corporate foot soldier. And I did jump in and defend CM about the 'trick video' allegation after all, so it's not all bad ;)