=kct=blackmamba
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Posts posted by =kct=blackmamba
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@ Baconeo,
It is set to 1.5 and stays @ 1.5 as is the Arm3 Stealthy Chinook.
@ Robert,
Not going to happen if u want to fly the MH-47 x version download Konyo's .
@ Airwolf,
It lifts everything "with slingload memory points" and a weight up to 11.000 + kilograms.
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Help accepted.
[EDIT]
I just did a quick test with the 3CB BAF Vehicles ..
they lift them up just fine (both of them).
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use Deltagamers Chinook or RHS if they do sling the vehicles better.
I don't like to undermine somebody else's work and hate to say a bad things about other peoples work..
I tried to make the CH-47 in this addon close to what it CAN do, how much fuel it actually carry's (without the use of extra internal tanks)
not making it a stunt chopper that can lift a M1 Abrahams or anything like that.
if I could make it sling in tandem I would upped the sling capacity by 3208kg but I cant.. so this is what it loads.
don't like it don't use it.
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It should be able to lift the Coyote as well.
According to http://www.warwheels.net/images/HMT600specsSupacat.pdf
Weight with fuel and armor is 6600 kg.
The (GVW) is 10500 kg.
The CH-47F lifts up to 11792 kg.
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that is a weight issue, I had that issue myself in the Dutch MARSOF Units pack with the SH-14D.
The jackals weight is off, maybe the author forgot to set weight to zero in the "geometry physics" lod.
or the author who made the jackal for arma 2 has included fuel and cargo weight in object which in arma 3 it shouldn't have that included in total mass.
fuel haves mass of 1 = 1kg per liter.
So for example trying to lift the CH-47F with empty fuel tank should be easy (3825 kg) weight reduction.
what I did is figure the empty weight of a vehicle and use that as the total mass of an object in my case the CH-47F.
so what u should do is look @ what is the mass of the jackal in game,
there are commands like "getMass" and check what is the weight of its real life counterpart's "empty weight".
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do they have sling load memory points ?
is it under 11792 kilograms ?
i just increased the weight of the CH47F in the "dutch marsof units" pack to its original empty weight +- 3000 kilograms heavier then it is in this mod and it lifts
itself even with full fuel tank.
(This mod started as the CH-47F in the MARSOF units pack same config setup)
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FrontPage Updated.
ChangeLog V2.16
Added : SH-14D ACE3 Fastrope compatibility,
Added : CH-47F ACE3 Fastrope Compatibility,
Added : CH-47F ACE3 Cargospace Compatibility,
Added : C-130 ACE3 Cargospace Compatibility,
Added : CH-47F Roadway Lod (walkable hull) not in flight,
Added : CH-47F "Gray" (new paint scheme),
Added : CH-47F Window Whiper on middle window,
Added : C-130 Hercules,
Added : LandRover (GS),
Added : LandRover (WIMIK),
Fixed : SH-14D Weight decreased,
Fixed : CH-47F Weight increased,
Fixed : CH-47F Altimeter,
Fixed : CH-47F Ramp (hight difference when ramp was open),
Fixed : CH-47F Ramp "ServoSound" synchronized with ramp speed,
Fixed : CH-47F rotorblur color Correction,
Fixed : CH-47F and SH-14D External textures,
Fixed : CH-47F and SH-14D SMDI layers (slight color differences),
Fixed : CH-47F SlingLoad Weight distribution,
Fixed : CH-47F Co-pilot more privileges (Pilot Controls),
Removed : Infantry (Opfor Models),
Changed : Mountain Leaders to Infantry,
Changed : CH-47F Increased Fording depth,
Changed : CH-47F RotorBlades texture,
Changed : SH-14D Sound Startup sequence,
Changed : SH-14D Sound Engine "Pitch" decreased (no more wasp on steroids),
Changed : All Vehicles (UN paint schemes) Latest color scheme (Mali Mission ?),
Changed : Mountainleaders uniform national flag size reduced + relocated,
Changed : Infantry Names random (Dutch Names),
Changed : Mountainleaders uniform Camouflage (increased exposure),
Changed : Fennek Vehicle woodland Retextured,
Changed : M81/DCU Backpacks and helmet Camo sizes equalized.- 3
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Love the new skins, only problem I currently have is that none of the seats in the chinook are able to deploy or prepare the fast roping system for ace.
strange I just tested it before release and deployed the ropes just fine, don't use the FRIES module.
Sitting in the back (while in air) open the ramp, press ACE interaction fastrope down it works from both the cargo protection seats as in the cargo seats.
@ Robert31178,
Steam and PWS are up to date I really don't care which location u download from.
@Kecharles28,
Thanks for your fast response today ;)
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So we dusted off Duda's advanced sling loading and applied it to a map that we are using your helicopter in.........Holy F'cking Sh!T!!! Super stable....for Duda's script you have to lower the ropes and then hold hover while someone on the ground attaches them. Now, I'm a bit of snob and NEVER use autohover, which is a real pain in the ass in a lot of Arma 3 helicopters. Um....not so much in this one though!! Hands down the finest flying large helicopter in the game!! thanks for your hard work on the fastroping too, that'll come in handy for our campaigns.
~Rob
Fixed!
Helicopter will stay perfectly level while lifting heavy loads.
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I believe what I did with my CH-47F addon was: max Distance divided by fuel capacity = Consumption rate.
AI checked the outcome by "flying" the outbound of the Altis map which a full round is 120KM x 6 = 720km
+ from base to edge and back = +- 25ish km
when I came back home the helicopter made it back to base with only very little fuel left (reserve fuel).
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I think u got to go ask Draper.
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Oh no, I NEVER use autohover remember? I do like how you can feel it come under load though. I climbed and then let go and I was almost immediately going 30+kmh backwards!!! That was spooky.
That's a crazy pic lol.......
~S
I know..
it is a arma 3 thing, the hatch is not exactly in the middle of the fuselage and.. well physics.
so where a real life CH-47 would adjust the lift force to the rear to compensate in arma 3 u have to adjust the stick/keyboard input to get the same result.
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@ khaosmatical
don't use the fries module it is not needed for the ropes to deploy.
The FRIES module will only fit a 3D model to deploy ropes to the side of the fuselage
like in a Blackhawk for example.
I set it up like the Arma 3 stealthy CH49 ? helicopter.
It will deploy the ropes in the back of the fuselage but doesn't make use of the FRIES 3d model.
if u have ACE3 active and "BattleEye" turned off for the .dll files to load (until ACE3 .dll files are white listed by BattleEye)
u can just sit in the back and deploy the ropes by pressing the ACE3 interaction button.
to survive the way down I suggest not to hover higher than +- 20 meters..
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Updated first post,
Compatibility update.
Log :
Added : CH-47F Ace Fastrope Compatibility,
Added : CH-47F Ace Cargospace Compatibility,
Added : CH-47F Roadway Lod,Removed : Rotor swist noise,
Replaced :AGM compatibility (ACE3 compatible),
Fixed : CH-47F Altimeter, -
I just took a look into ACE3 github, and the way AGM was implemented looks the same as ACE but during binarization bin make didn't like those new lines to much
so I have to see bit further to get it working.
apart from that the fastrope locations (where the ropes are attached to the fuselage) are already set in my config so I don't have to tweak that anymore.
In the future it likely will be compatible with ACE3 fastroping.
[EDIT]
Ok I got it working (Tested and confirmed)
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two changes (not released or uploaded) are done today
as per request I took out the rotor "swist" noise ( the swish,.. swish,.. swish sound when u hit full throttle or nose dive a certain degree)
the actual CH-47 makes that noise but different from what can be perceived in game, its kind of out of sync with rotor shaft ('s).
And the "altimeter" keeps spinning after a full 360 as it should.
zero's on the surface below the fuselage ( it registers Land / Water / Roof top's and Trees ).
so now it haves working
pilot stick's / lever's
RTD advanced flight model
ramp/door animations
updated sounds
AGM fast rope compatibility ( Forgot about that one ;) ) fast rope memory point moved to the ramp instead of trough the floor hatch (not yet done in current release)
A3 Sling Load compatibility
A3 FFV compatibility
only thing it doesn't have is corvette key drop compatibility ;)
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Fixed ! the Surface below the chopper is always Zero now.
And it doesn't stop spinning after 1 loop.
@ Baconeo
wouldn't the RAF CH-47 be much darker green ?.
during editing I must have seen 200 RAF CH-47's in flight display and they where all dark green.
Maybe in a later release I will add the ground radar pods and extra stuff as proxy's to turn it in to the HC2 so u can add/remove in virtual garage.
Textures are already on my HDD I only have to pick the right colors to match it with the RAF CH-47.
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Hi ineptaphid,
All sounds currently in the Boeing CH-47F addon are coming from www.Youtube.com
It started when I added the CH47 in the Dutch Marsof Units addon.
and gradually got it to where it is now.
Actually this addon is born out of a faster way to binarize and test the sound ingame as I had to figure out the way the sound is handled.
It was faster to make a couple of textures wich i already had as .psd, rename the model and go on tweaking the sound.
with a 82mb size than to do that with a way bigger addon source.
downloaded well over 100 CH47 video clips get on my neighbor's nerves for quite a few hours a day.
Using a free program called "Audicity" added all plugins and converting the video's online
don't know the sites name just typed down "youtube video downloader" and it came up in the top 5 results.
and tought I could as well release the test version as the Original CH-47 as depicted on the http://www.boeing.com/defense/ch-47-chinook/ website
But to come back to your comment, by the "original sounds" u mean the ones I used in the initial release ?
Or the ones that came with A2 Arrowhead ?
the rotorsound wasn't bad but when I came back home and did all the things I should have done in reverse..
I unpacked the rotor sample and found out that the audio clip's sound volume decreased from start to end.
the one that is in now was a one in a million find, by accident it was a perfect loop without further editing.
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@ foxhound and kecharles,
thank u.
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Steam and DropBox links are updated.
Fixed in the this hotfix :
Proper Rotor sound samples Internal / External,
Some proxy paths in "FireGeometry" had the drive letter assigned.
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How do you turn the sound down on that! Good god my ears are ringing
The CH47 isn't known for its comfortable ride it is a very loud chopper.
the internal samples are recorded and normalized @ +- 50% while most choppers in game have the engine sound volume around 1.0 / 1.4 both internal engine samples are set to 0.22 and are mixed cockpit/cargohull sounds when the chopper go's inbound for a landing and reduces speed, the sound will somewhat change according to his input.
I wanted to make it close to real for the Co/pilots as well for its Cargo that's 24 players in the back but not make it as loud as a real CH47 is.
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wow, you should donated the model to the RHS mod :D
If the RHS team would want parts or the entire CH47 in its current state they only have to ask..
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Aah sry guys I messed up this addon bigtime..
the day I uploaded the mod with the wrong audio folder in it.
the rotor noise internal/external is Garbage.
I deleted all files before uploading and mixed up two folder I threw away the proper samples and kept the "Garbage" sounds.
I have updated the steam links with the proper audio samples, had to redo the rotor sounds from scratch I hope u like it.
EDIT :
@ Matth_
That's Correct this is the exact same heli as in my other addon "Dutch Marsof Units V2.15" only made some Standard textures for it to make it the "A2 CH47" V2.0
during renaming the entire model I must have added the drive path to the proxy's path's.
This is also corrected in the hotfix.
@ DarkXes
Thanks for the compliment.
All sounds currently in the Addon are taken from "Youtube" video clips no exceptions.
Paul “Bushlurker” Pelosi (1960-2017) Rest in Peace
in OFFTOPIC
Posted
Rest in peace Bushlurker,