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=kct=blackmamba

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Everything posted by =kct=blackmamba

  1. i found a way to download more satallite images using universal maps downloader bevore your ip gets banned for 24 hours. it is very simple, and i tried it several times now with the same outcome: wich is me downloading up to 45.000 image parts at once. this means u can download a complete satallite image of virtualy any size in just one day. only thing u have to do when u start universal maps downloader is go to this page : http://earthexplorer.usgs.gov/ go to your projects area and leave it opened while downloading. normaly after 10.000 image parts your ip gets banned for 24 hours, but now it just go's on and on. i tried this for several times, (i couldnt make up my mind wat my next project might be). but every time u do it like this i get the whole image at once instead of only 7000 to 10.000 images. hope this is usefull to some of u, good luck. [edit] today i downloaded a satallite map of 22.620 tiles on zoom level 17 100% done. so as we speak im downloading the same satallite image @ zoom level 18 = 89590 tiles, right now over 25.000 downloaded and still running :)
  2. Fayshkhabur V1.2 http://www.youtube.com/watch?v=L2EGvxQlHsk&feature=youtu.be Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters. The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey. Dahuk has also a border gate with Syria known as the Faysh khabur border gate. The main trading route from Iraq to Turkey runs through Dahuk, this could bring economic gain as cross-border trade increases. Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource, for these reasons people migrated from their villages to sub-district centers, living in public buildings or sharing houses with other families. In general, roads are in good condition except some far located villages that are hard to access, especially in winter. The terrain is based on actual height and satellite data and depicts the southern part of Dahuk and its main trade route with Turkey and Sirya. Its a pretty deserted area with some small village's, three bigger towns. At the moment there is a border crossing with Sirya. Most villages are placed pretty much where they would be in real life some are changed in to industrial area's or Underground factory's, the city's have a fictional layout. The terrain lends itself perfectly for long range sniper mission's, escape and evade which would be a hell of a challenge, convoy missions,tank battle's etc etc. The terrain is divided in two, the river Tigris is crossing the entire 400 square kilometer map. There are two bridges to cross it but u can find your way trough shallow water, even with armored vehicles or Make use of amphibious vehicles for troop transport its up to u. ================================================== ======== Changelog V1.2 : ================================================== ======== Added: New sky textures. Added: Road signs. Added: Farms. Added: Villa. Changed: Complete sattalite and mask overhaul. Changed: Water color back to default. Changed: Airfields textures. Changed: Some (+- 200) compound layouts. Changed: Afkhan. Changed: Al walid. Changed: Reya gunde bihar. Changed: Shirk. Changed: Simele. Changed: Islands class name (BMFayshkhabur). Changed: Depth River. Fixed: Hightmap, flatten a few ugly spots. Fixed: Hightmap, lowered mushorah airfield and rabiah. Fixed: Taxi off/in waypoints (MSO issue's). Fixed: Some buildings, floors where underground. Fixed: Wall, alignments. Fixed: Taiya Location (alice). Fixed: Light poles "industrial area" no longer in middle of the road. Fixed: Water showed on land when flying at high altitudes. Removed: Vegetation inside buildings. ====================== CLASSNAMES : ====================== BMFayshkhabur ====================== Requirements : ====================== fallujah_hou1_2 ibr_dtowns opxbuildings opxmisc ====================== Keys included. ====================== CREDITS AND THANKS : ====================== DMarwick, Shezan74, Icebreakr, Optyrix, Tupolov and team, Bohemia interactive, Everyone else that i have asked questions/shared information, Beta testers and the community. =============================================== Download : http://www.multiupload.nl/QPR6AO9TSB =============================================== Updated MP Missions Download: http://www.multiupload.nl/03DKKKFU4O ===============================================
  3. =kct=blackmamba

    NLMARSOF V2.185

    Changelog V2.185 Added : BluForce model M81/Multicam uniform/Groups (4 man Specialist teams), Added : BluForce model Survival Divers M81/Multicam, Added : CombatLifeSafer armpatches, Changed : Amphibious Groups (Drivers can abandon ship and evade). Changelog V2.17 Added : Apex Dependancy, Added : Vehicle in vehicle compatibility, Added : F-35 "Joint Strike Fighter" "Made by Olli Koskelainen", Added : Mali Mission "Multicam" Units, Uniforms, Helmets and Backpacks, Added : Expansion.pbo (Readme in optional folder), Added : extra names to names.hpp, Added : UN vest + Helmet, Added : Additional Ammo types to the HK-MP5, Added : Light Machinegunner to all groups, Added : Anti-Air Operator to all groups, Added : AA-AmmoBearer to al groups, Added : Small amount of weapons/ammo to CH-47F in case of emergency, Changed : Ammo crate model, Changed : Ammo crates inventory updated, Changed : Vehicle Inventory (Standardized all vehicles inventory with current weapons/ammo), Changed : cfgGroups extended, Changed : M-Squadron Coverall color/exposure, Changed : Infantry weapons to new Apex update "HK416/417's", Changed : Vehicles color/exposure (A3 Apex update), Changed : Equipment color/exposure, Changed : LandRover's Cargo positions (FVV), Changed : Mod's Logo + visibillity increased, Changed : Nomex Coveralls ui Icons, Changed : AmmoBags Loadout (Camouflaged bags and Single color bags have slightly different loadouts due to the M-Squadron's HK-MP5's), Changed : CH-47F Freedom of movement in cargo during flight (switch seats), Changed : Much more that i forgot to document, Fixed : Carrera Goggles class inherit (glass), Fixed : CH-47F Advanced Flight Model, Fixed : CH-47F Damper issue, Fixed : CH-47F Rear wheel steering (disabled for now), Fixed : AT soldiers can handle their NLAW in a responsible way now, it is given back to them, Fixed : Carrera Goggles class inherit, Fixed : Nomex coverall's arm patch flickering over distance, Removed : CH-47F Walkable Hull (blocked 50% of downwash) see no reason to maintain it with current vehicle in cargo setup, Removed : Dependancy's RH_M4 and RH_acc, Removed : Some Duplicates. ChangeLog V2.16 Added : SH-14D ACE3 Fastrope compatibility, Added : CH-47F ACE3 Fastrope Compatibility, Added : CH-47F ACE3 Cargospace Compatibility, Added : C-130 ACE3 Cargospace Compatibility, Added : CH-47F Roadway Lod (walkable hull) not in flight, Added : CH-47F "Gray" (new paint scheme), Added : CH-47F Window Whiper on middle window, Added : C-130 Hercules, Added : LandRover (GS), Added : LandRover (WIMIK), Fixed : SH-14D Weight decreased, Fixed : CH-47F Weight increased, Fixed : CH-47F Altimeter, Fixed : CH-47F Ramp (hight difference when ramp was open), Fixed : CH-47F Ramp "ServoSound" synchronized with ramp speed, Fixed : CH-47F rotorblur color Correction, Fixed : CH-47F and SH-14D External textures, Fixed : CH-47F and SH-14D SMDI layers (slight color differences), Fixed : CH-47F SlingLoad Weight distribution, Fixed : CH-47F Co-pilot more privileges (Pilot Controls), Removed : Infantry (Opfor Models), Changed : Mountain Leaders to Infantry, Changed : CH-47F Increased Fording depth, Changed : CH-47F RotorBlades texture, Changed : SH-14D Sound Startup sequence, Changed : SH-14D Sound Engine "Pitch" decreased (no more wasp on steroids), Changed : All Vehicles (UN paint schemes) Latest color scheme (Mali Mission ?), Changed : Mountainleaders uniform national flag size reduced + relocated, Changed : Infantry Names random (Dutch Names), Changed : Mountainleaders uniform Camouflage (increased exposure), Changed : Fennek Vehicle woodland Retextured, Changed : M81/DCU Backpacks and helmet Camo sizes equalized. ----------------------- Credits and thank u's : ----------------------- ------------------------------------------------------------------------------------------------------ Bohemia Interactive Studio's, http://www.bistudio.com ------------------------------------------------------------------------------------------------------ F-35 JSF •Olli Koskelainen http://www.armaholic.com/page.php?id=27151------------------------------------------------------------------------------------------------------ Cargo hooks from the MH47 made by konyo.. thanks. •Konyo ------------------------------------------------------------------------------------------------------Balaclava's used in this modification are property of the following individuals •Kiory •Surpher •Pomigit "balaclava Expanded Modification". ------------------------------------------------------------------------------------------------------ Nomex Coveralls •Cinco ------------------------------------------------------------------------------------------------------ Agusta Westlang Lynx SH-14D Helicopter, •Delta Gamer ------------------------------------------------------------------------------------------------------ Steam Primary link : https://steamcommunity.com/sharedfiles/filedetails/?id=537377053&searchtext=
  4. =kct=blackmamba

    Paul “Bushlurker” Pelosi (1960-2017) Rest in Peace

    Rest in peace Bushlurker,
  5. =kct=blackmamba

    Boeing CH-47F V1.17

    The Boeing CH-47F Chinook. Features: Openable cargo ramp/side door, ACE3 Compatible: ACE3 cargo system, ACE3 fastrope etc, Apex: vehicle in vehicle transport, In US olive, tan and in RAF color schemes. Changelog : V1.17 Added : Small amount of weapons/ammo to CH-47F in case of emergency, Added : Vehicle in Vehicle transportation (Apex), Added : new overhead panel (cockpit), Changed : CH-47F Tan version color correction (Again..), Changed : CH-47F Additional freedom of movement in cargo during flight (switch seats), Fixed : CH-47F Advanced flight model, Updated : Some base layers, Steam V1.17 : http://steamcommunity.com/sharedfiles/filedetails/?id=634535057 Links Below TBA.
  6. =kct=blackmamba

    Boeing CH-47F V1.17

    @ Baconeo, It is set to 1.5 and stays @ 1.5 as is the Arm3 Stealthy Chinook. @ Robert, Not going to happen if u want to fly the MH-47 x version download Konyo's . @ Airwolf, It lifts everything "with slingload memory points" and a weight up to 11.000 + kilograms.
  7. =kct=blackmamba

    Boeing CH-47F V1.17

    Help accepted. [EDIT] I just did a quick test with the 3CB BAF Vehicles .. they lift them up just fine (both of them).
  8. =kct=blackmamba

    Boeing CH-47F V1.17

    use Deltagamers Chinook or RHS if they do sling the vehicles better. I don't like to undermine somebody else's work and hate to say a bad things about other peoples work.. I tried to make the CH-47 in this addon close to what it CAN do, how much fuel it actually carry's (without the use of extra internal tanks) not making it a stunt chopper that can lift a M1 Abrahams or anything like that. if I could make it sling in tandem I would upped the sling capacity by 3208kg but I cant.. so this is what it loads. don't like it don't use it.
  9. =kct=blackmamba

    Boeing CH-47F V1.17

    It should be able to lift the Coyote as well. According to http://www.warwheels.net/images/HMT600specsSupacat.pdf Weight with fuel and armor is 6600 kg. The (GVW) is 10500 kg. The CH-47F lifts up to 11792 kg.
  10. =kct=blackmamba

    Boeing CH-47F V1.17

    that is a weight issue, I had that issue myself in the Dutch MARSOF Units pack with the SH-14D. The jackals weight is off, maybe the author forgot to set weight to zero in the "geometry physics" lod. or the author who made the jackal for arma 2 has included fuel and cargo weight in object which in arma 3 it shouldn't have that included in total mass. fuel haves mass of 1 = 1kg per liter. So for example trying to lift the CH-47F with empty fuel tank should be easy (3825 kg) weight reduction. what I did is figure the empty weight of a vehicle and use that as the total mass of an object in my case the CH-47F. so what u should do is look @ what is the mass of the jackal in game, there are commands like "getMass" and check what is the weight of its real life counterpart's "empty weight".
  11. =kct=blackmamba

    Boeing CH-47F V1.17

    do they have sling load memory points ? is it under 11792 kilograms ? i just increased the weight of the CH47F in the "dutch marsof units" pack to its original empty weight +- 3000 kilograms heavier then it is in this mod and it lifts itself even with full fuel tank. (This mod started as the CH-47F in the MARSOF units pack same config setup)
  12. =kct=blackmamba

    NLMARSOF V2.185

    FrontPage Updated. ChangeLog V2.16 Added : SH-14D ACE3 Fastrope compatibility, Added : CH-47F ACE3 Fastrope Compatibility, Added : CH-47F ACE3 Cargospace Compatibility, Added : C-130 ACE3 Cargospace Compatibility, Added : CH-47F Roadway Lod (walkable hull) not in flight, Added : CH-47F "Gray" (new paint scheme), Added : CH-47F Window Whiper on middle window, Added : C-130 Hercules, Added : LandRover (GS), Added : LandRover (WIMIK), Fixed : SH-14D Weight decreased, Fixed : CH-47F Weight increased, Fixed : CH-47F Altimeter, Fixed : CH-47F Ramp (hight difference when ramp was open), Fixed : CH-47F Ramp "ServoSound" synchronized with ramp speed, Fixed : CH-47F rotorblur color Correction, Fixed : CH-47F and SH-14D External textures, Fixed : CH-47F and SH-14D SMDI layers (slight color differences), Fixed : CH-47F SlingLoad Weight distribution, Fixed : CH-47F Co-pilot more privileges (Pilot Controls), Removed : Infantry (Opfor Models), Changed : Mountain Leaders to Infantry, Changed : CH-47F Increased Fording depth, Changed : CH-47F RotorBlades texture, Changed : SH-14D Sound Startup sequence, Changed : SH-14D Sound Engine "Pitch" decreased (no more wasp on steroids), Changed : All Vehicles (UN paint schemes) Latest color scheme (Mali Mission ?), Changed : Mountainleaders uniform national flag size reduced + relocated, Changed : Infantry Names random (Dutch Names), Changed : Mountainleaders uniform Camouflage (increased exposure), Changed : Fennek Vehicle woodland Retextured, Changed : M81/DCU Backpacks and helmet Camo sizes equalized.
  13. =kct=blackmamba

    Boeing CH-47F V1.17

    strange I just tested it before release and deployed the ropes just fine, don't use the FRIES module. Sitting in the back (while in air) open the ramp, press ACE interaction fastrope down it works from both the cargo protection seats as in the cargo seats. @ Robert31178, Steam and PWS are up to date I really don't care which location u download from. @Kecharles28, Thanks for your fast response today ;)
  14. =kct=blackmamba

    Boeing CH-47F V1.17

    Fixed! Helicopter will stay perfectly level while lifting heavy loads.
  15. =kct=blackmamba

    Primer for new vehicle simulation

    I believe what I did with my CH-47F addon was: max Distance divided by fuel capacity = Consumption rate. AI checked the outcome by "flying" the outbound of the Altis map which a full round is 120KM x 6 = 720km + from base to edge and back = +- 25ish km when I came back home the helicopter made it back to base with only very little fuel left (reserve fuel).
  16. =kct=blackmamba

    Boeing CH-47F V1.17

    I think u got to go ask Draper.
  17. =kct=blackmamba

    Boeing CH-47F V1.17

    I know.. it is a arma 3 thing, the hatch is not exactly in the middle of the fuselage and.. well physics. so where a real life CH-47 would adjust the lift force to the rear to compensate in arma 3 u have to adjust the stick/keyboard input to get the same result.
  18. =kct=blackmamba

    Boeing CH-47F V1.17

    @ robert31178 It can Airlift more than just a Huey ;) But be careful if the speed is to high and u turn the auto hover on, the rotor can collide with the load underneath which most likely will result in a engine failure and a crash.
  19. =kct=blackmamba

    Boeing CH-47F V1.17

    @ khaosmatical don't use the fries module it is not needed for the ropes to deploy. The FRIES module will only fit a 3D model to deploy ropes to the side of the fuselage like in a Blackhawk for example. I set it up like the Arma 3 stealthy CH49 ? helicopter. It will deploy the ropes in the back of the fuselage but doesn't make use of the FRIES 3d model. if u have ACE3 active and "BattleEye" turned off for the .dll files to load (until ACE3 .dll files are white listed by BattleEye) u can just sit in the back and deploy the ropes by pressing the ACE3 interaction button. to survive the way down I suggest not to hover higher than +- 20 meters..
  20. =kct=blackmamba

    Boeing CH-47F V1.17

    Updated first post, Compatibility update. Log : Added : CH-47F Ace Fastrope Compatibility, Added : CH-47F Ace Cargospace Compatibility, Added : CH-47F Roadway Lod, Removed : Rotor swist noise, Replaced :AGM compatibility (ACE3 compatible), Fixed : CH-47F Altimeter,
  21. =kct=blackmamba

    Boeing CH-47F V1.17

    I just took a look into ACE3 github, and the way AGM was implemented looks the same as ACE but during binarization bin make didn't like those new lines to much so I have to see bit further to get it working. apart from that the fastrope locations (where the ropes are attached to the fuselage) are already set in my config so I don't have to tweak that anymore. In the future it likely will be compatible with ACE3 fastroping. [EDIT] Ok I got it working (Tested and confirmed)
  22. =kct=blackmamba

    Boeing CH-47F V1.17

    two changes (not released or uploaded) are done today as per request I took out the rotor "swist" noise ( the swish,.. swish,.. swish sound when u hit full throttle or nose dive a certain degree) the actual CH-47 makes that noise but different from what can be perceived in game, its kind of out of sync with rotor shaft ('s). And the "altimeter" keeps spinning after a full 360 as it should. zero's on the surface below the fuselage ( it registers Land / Water / Roof top's and Trees ). so now it haves working pilot stick's / lever's RTD advanced flight model ramp/door animations updated sounds AGM fast rope compatibility ( Forgot about that one ;) ) fast rope memory point moved to the ramp instead of trough the floor hatch (not yet done in current release) A3 Sling Load compatibility A3 FFV compatibility only thing it doesn't have is corvette key drop compatibility ;)
  23. =kct=blackmamba

    Boeing CH-47F V1.17

    @robert31178 Fixed ! the Surface below the chopper is always Zero now. And it doesn't stop spinning after 1 loop. @ Baconeo wouldn't the RAF CH-47 be much darker green ?. during editing I must have seen 200 RAF CH-47's in flight display and they where all dark green. Maybe in a later release I will add the ground radar pods and extra stuff as proxy's to turn it in to the HC2 so u can add/remove in virtual garage. Textures are already on my HDD I only have to pick the right colors to match it with the RAF CH-47.
  24. =kct=blackmamba

    Boeing CH-47F V1.17

    Hi ineptaphid, All sounds currently in the Boeing CH-47F addon are coming from www.Youtube.com It started when I added the CH47 in the Dutch Marsof Units addon. and gradually got it to where it is now. Actually this addon is born out of a faster way to binarize and test the sound ingame as I had to figure out the way the sound is handled. It was faster to make a couple of textures wich i already had as .psd, rename the model and go on tweaking the sound. with a 82mb size than to do that with a way bigger addon source. downloaded well over 100 CH47 video clips get on my neighbor's nerves for quite a few hours a day. Using a free program called "Audicity" added all plugins and converting the video's online don't know the sites name just typed down "youtube video downloader" and it came up in the top 5 results. and tought I could as well release the test version as the Original CH-47 as depicted on the http://www.boeing.com/defense/ch-47-chinook/ website But to come back to your comment, by the "original sounds" u mean the ones I used in the initial release ? Or the ones that came with A2 Arrowhead ? the rotorsound wasn't bad but when I came back home and did all the things I should have done in reverse.. I unpacked the rotor sample and found out that the audio clip's sound volume decreased from start to end. the one that is in now was a one in a million find, by accident it was a perfect loop without further editing.
  25. =kct=blackmamba

    NLMARSOF V2.185

    @ foxhound and kecharles, thank u.
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