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Firebird49th

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About Firebird49th

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  1. Firebird49th

    =BTC= Revive

    I'm having the exact same issues with the example mission. I switched from lite to normal BTC in init.sqf as suggested. Apart from waking up on the floor instead of respawning I have following issues in the pure demo-mission: - No revive possible for teammates (only Carry/Drag). - No stand-up possible when respawning on the death place by hitting "respawn" button. - No respawn per action possible Tested in a gaming server environment (no dedicated). Basically in normal (not lite) mode the script seems totally broken. No revive by others possible, no respawn button working. The only thing you can do is have the 600 (or whatever seconds u have) countdown and then use the appearing menu to respawn at base / mobile. The lite mode doesn't offer the same functionality. Is there any previous version available? They seem to have worked pretty well. If anyone has them, that would be great. @Giallustio: Any chance to fix the current release or make previous best-of-versions available? I understand it is a time consuming thing. Any help in getting the normal version to run is highly appreciated. Cheers, FB
  2. Could someone explain to me the difference between: call compile format ["_unit = %1",_varname]; or _unit = _varname; I would like to understand the content or state of the variable "unit" in certain conditions. For example lets take one unit from the array allunits: sourceentry = allUnits; oneunit = sourceentry select 0; // What exactly is now the content of the variable oneunit, especially when ai? // Lets further assume the unit has a name in the editor and the name shall be t1 (as variable in the in game editor). Does that influence the content of the variable oneunit? if so, how? _varname = vehicleVarName oneunit; //What is now the content of _varname? call compile format ["_ccfvarname = %1",_varname]; //What will be the content of _ccfvarname here? Which of these things will be changed after respawn, which name will adress the dead corpse, which names will adress the respawned alive unit? Any help to get some insights is greatly appreciated. Greetings, Firebird
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