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RonnieJ

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Posts posted by RonnieJ


  1. I dont know why but I can get this thing to work proberbly... I only need the revive bit and thats the only thing I cant get to work.

    When I shoot a teammate I get no revive option and the player is plain dead on the ground not in the "hurt" state.

    I tryed to change the test mission posted by norrin but nothing... I made 2 players s1 / s2 West soliders... and added:

    / LIST OF PLAYABLE UNITS

    NORRN_player_units = ["s1","s2","s3","s4","s5","s6","s7","s8"];

    / UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED

    _can_revive = "soldierWB"; //array no.18

    _can_revive_2 = "soldierGB"; //array no.19

    _can_revive_3 = ""; //array no.72

    _can_revive_4 = ""; //array no.73

    _can_be_revived = "soldierWB"; //array no.20

    _can_be_revived_2 = "soldierGB"; //array no.21


  2. Worked but the enginge gets shut off... I want the AI to keep it running untill the group is loaded...

    ---------- Post added at 05:08 PM ---------- Previous post was at 05:06 PM ----------

    Ah found it:

    Force helicopter landing. Landing mode may be:

    * "LAND" (complete stop)

    * "GET IN" (hovering very low, for another unit to get in)

    * "GET OUT" (hovering low,for another unit to get out)

    * "NONE" (cancel a landing) Available since ArmA 2 57463 build.


  3. Hey guys... I have a problem when I spawn a group using a trigger... As soon as the group is spawned the group start nuking the vehicle that is spawned with the group..

    The code is:

    Enemy3 = [getmarkerPos "Enemy3", side player, (configFile >> "CfgGroups" >> "East" >> "RU" >> "Motorized" >> "RU_MotInfSection_Recon")] call BIS_fnc_spawnGroup; 
    wp1 = Enemy3 addwaypoint [position AI2, 0]; 
    wp1 setwaypointtype "SAD"; wp1 setWaypointSpeed "FULL"; 
    wp1 setWaypointCombatMode "RED";
    


  4. Hey guys... ive searched the forums and found some examples but cant get anything to work... I tried the one with the description.ext but I kept spawning as a bird... I made the file - put in the code - made the marker - exportet to multiplayer but still nothing...

    Isent there a simple trigger? !alive player spwanTheCrapoutOfHim?? :)

    I dont need it to be pretty... I just need the player to repop at the base when killed.

    Hope there is someone who can assist me.

    Thx


  5. What I am trying to do is giving the mission some flow... so some objects are not visible to the beginning... so when some trigger happens I want some markers to apear together with some units... any "easy" way of doing this? I havent really tried to "hide" stuff yet... :confused:

    Not sure how I can set theese objectives pop in the mission briefing either... they have to be hidden at first and pop on a trigger...

    Anyone able to help me with this?

    thx.


  6. Hello.

    I played operation flashpoint ages ago and actually made som decent maps thoose days. Now I have bought arma 2 and I am enjoing it :) But now I cant recall how to script theese things... here is my question...

    How do I make a friendly target (not in group) use laser on a target so I can bomb it and,

    How do I make a friendly target (not in group) pop some color smoke on trigger?

    Thx :o

    ---------- Post added at 06:34 PM ---------- Previous post was at 06:06 PM ----------

    about the smoke... making a smoke grenade pop at a location would surfice as well...

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