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Pint0 Xtreme

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About Pint0 Xtreme

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  1. Sorry for the slow response. This is for anybody.
  2. I've basically looked these lists: http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA http://community.bistudio.com/wiki/Category:Scripting_Commands_VBS2 http://community.bistudio.com/wiki/ArmA:_Event_Handlers I don't know how I missed weaponDirection but at least it seems like a start. The vector provided gives you the direction of the weapon but then you'd have to figure out the coordinates of where it intersects with the map (if it does). Or perhaps there's a way to detect bullets hitting the surface and finding the location of those points.
  3. Is there any way to get the position where an object's weapon is aiming at? For example, if someone is aiming their weapon and it intersects with position (x,y,z) on the map, how do I get those coordinates? I've searched the forums and I've looked at various aim-related functions (aimPos, weaponAimingAt, etc.) and none seem to give the me the answer I'm looking for. I've also looked at the list of Event Handlers with no avail. Has anyone done this before?
  4. Is there a function that checks if a particular weapon is being fired?
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