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lynxwolf

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Posts posted by lynxwolf


  1. Got my original question fixed, so now I'll put a new one in :)

    I noticed on the OA Domi Ace map, all of the Ace2 weapons only havea count of 1, and if I take one it will have a count of zero. I've found multiple files under "x_client" called "x_weaponcargo_ace.sqf" or "x_weaponcargo_ace_oa.sqf" and opening them shows what seems to be whats included in the ammo box. Are these what I need to edit to change, say, all weapons to a 10 count? Will this affect everyone on my server? If so, which one, I'm assuming weaponcargo_ace_oa.sqf, do I need to edit

    The ammo boxes are created locally so what you see in the box isnt what everyone else has and the box will refill every 20 minutes i think...


  2. #1 - Ain't gonna happen

    #2 - Probably in the future I hope

    #3 - The scud isn't going to work like that, it's not realistic. I do hope they make a functional mortar carrier though.

    #4 - OA doesn't NEED fixed wing content. An F-15 or an F-16 might be realistic, but the U.S. Army has NEVER used the F-18. Also, for something like that it won't be free, or atleast I hope it won't.

    #5 - Faction DLC will probably happen, I assume the British will be first.

    #6 - There might be some small improvements, but AI driving has sucked for years, it's not something they will likely fix in an early patch. Get used to bad drivers. ;)

    the army does use f-18 its called close air support


  3. ^^ Go to 20m and you get the option for fast roping.

    I had a CTD while testing the fast roping in MP. Set it up myself and had 1 AI (mate was coming later). Drop one rope and it worked well. Released it and then drop another one. I was trying to correct the heli as i drifted a bit and CTD.

    However ive seen this CTD with 1.05 several times so i have no idea if it was the actual ropes.

    ok but do i just put the fastrope module somewhere on the map and that is it or what?:yay:

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