lynxwolf
Member-
Content Count
39 -
Joined
-
Last visited
-
Medals
Everything posted by lynxwolf
-
A.C.E. Advanced Combat Environment - Public Beta *2*!
lynxwolf replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok but do i just put the fastrope module somewhere on the map and that is it or what? -
A.C.E. Advanced Combat Environment - Public Beta *2*!
lynxwolf replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
how do i enable fastrope on my mission i placed the module but it still dont work -
after the update my dedicated server keeps reloading the mission i have in the config it loads 3 times a second anyone know whats going on???
-
dedicated server screwed after update
lynxwolf replied to lynxwolf's topic in ARMA 2 & OA - MULTIPLAYER
i did all that this is what it is doing i reinstalled and everything:/ -
dedicated server screwed after update
lynxwolf replied to lynxwolf's topic in ARMA 2 & OA - MULTIPLAYER
no seems like its just the dom missions cuz i loaded the regular ace dom mission and it did it too:( -
im trying to edit the 500 meter circle around the player where you can fire on the map i wanna make it 1000 meter i cannot find the line to edit anyone have any ideas closest thing i found was if (player distance [position AriTarget select 0,position AriTarget select 1,0] > d_arti_operator_max_dist) exitWith { (format ["You are to far away from your selected target, no line of sight !!! Get closer (<%1 m).", d_arti_operator_max_dist]) call XfHQChat; AriTarget setpos _oldpos; "arti_target" setMarkerPos _oldpos; ---------- Post added at 01:55 AM ---------- Previous post was at 01:02 AM ---------- i found it!!!!
-
Arma 2 dedicated server
lynxwolf replied to lynxwolf's topic in ARMA 2 & OA - Servers & Administration
it dont work for arma 2 but this is what the guy said Not without some changes to the code. It was designed for Arma and it looks for all of the standard arma executables. It could be modified to work on Arma2 with a bit of work but there has been no real outcry for a tool to be made for it so I haven't put any development time into it. -
what file do i edit so i can turn the time down where you have to be on 30 minutes for fly anything???
-
Arma 2 dedicated server
lynxwolf replied to lynxwolf's topic in ARMA 2 & OA - Servers & Administration
http://teamduck.com/Cooperation/ArmAManager.aspx take a look at that -
Arma 2 dedicated server
lynxwolf replied to lynxwolf's topic in ARMA 2 & OA - Servers & Administration
i found one it needs to be setup as a webservice and i dont know hoqw to do that shit i tryed and it didnt work -
Arma 2 dedicated server
lynxwolf replied to lynxwolf's topic in ARMA 2 & OA - Servers & Administration
thanx alot im dumb lol ---------- Post added at 11:57 PM ---------- Previous post was at 11:52 PM ---------- does anyone use the team duck arma 2 manager? -
Arma 2 dedicated server
lynxwolf replied to lynxwolf's topic in ARMA 2 & OA - Servers & Administration
//Armed Assault 2 Server Configuration File logfile="myserver.log"; // comments are written with "//" in front of them. // server.cfg // password to protect admin access passwordAdmin = ""; // password required to connect to server password = ""; // Server display name hostname="[NFP] - ACE Coop Server"; // Number of slots maxPlayers =32; // Welcome message, two lines "," means 'new line' motd[]= { "Welcome to New Faction Of Pain's Arma 2 Server", "TeamSpeak Server IP is gloid.org:8767", "Visit Our Website at www.NFP-clan.org", "NFP is recruiting you can contact Lynxwolf " }; // if motd has multiple lines, how fast to show these in succession (default is 5 seconds). motdInterval=5; // when one third agrees, this is enough to confirm a vote voteThreshold=0.0; // private server - no reporting ("armedass.master.gamespy.com" to report to the master server) reportingIP="arma2pc.master.gamespy.com"; // start voting for missions when 3 players connect voteMissionPlayers=0; //list of files to check for identity checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; // do not allow duplicate id kickduplicate=1; // require equal mod equalModRequired=0; //Disables voice over net disableVoN=0; // Enables or disables the signature verification for addons. Default = 0 verifySignatures=0; // Enables or disables the persistent battlefield. Default 0. persistent=1; // Map rotation class Missions { class MPCTI_01 // name for the mission, can be anything { template = co@40_ACE2Domination_1ID.Chernarus.pbo; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; }; -
Arma 2 dedicated server
lynxwolf replied to lynxwolf's topic in ARMA 2 & OA - Servers & Administration
here ill post my server.cfg -
Arma 2 dedicated server
lynxwolf replied to lynxwolf's topic in ARMA 2 & OA - Servers & Administration
i used that:/