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Posts posted by commander1985

  1. we already left the big, one world "German Empire" where everyone talks German just for you.

    Thats right we have the American Empire where everybody talks english for them :p ;)

    But to stay on Topic, Creating a Mountain base like that would mean that you need a lot of new Models and put them piece by piece on the Map.

    Arma2 Engines does not allow us to carve caves and tunnels into the terrain.

    But its an interessting idea what you want to do there, hope you find someone who can help you :)

  2. Okay it runs great with 40*40 on a Sat-lco with 2048*2048 (or was it 6144*6144?)

    But now i got that MLOD Error, so i tried it with a 10240*10240 sat-lco,(It was mentioned somewhere that for a 10km*10km Map it should be atleast that big) but that caues lag again and produces that MLOD Error too.

    This is really annoying since i had all that trouble when i started that map. Still dont know why that patch causes so much trouble to my Map...

    Any other Ideas ?

  3. Well i had 80*80 on the first Version and on the reworked one..

    My second Parameters just describe how much i went down with everthing...

    Tried Values:

    Sat_lco: 6144, 4048, 2048 same for mask_lco

    Heightmap: 2048, 1024, 512

    Well Terraingrid; Cell Size and Sat Grid got changed to, depending on what Sat,- mask,- and heightmap resolution i tried.

    Tested Texture Layers where these: 80* ; 160* and 360. Well like i told 360* wont load the Map anymore.

    Well i try 40*40 now, but i dont think that will do, but thanx for your advice.

  4. Hi Guys,

    im having some really strange Problem with my Map, and i dont know what to do anymore :(

    I try to describe it.

    In Arma 1.04 the Map ran fine. Size is 10km * 10km.

    Settings for the Map where these:

    Sat_lco: 6144*6144 Pixels

    Mask_lco: 6144*6144 Pixels

    Heightmap: 2048*2048 Pixels

    Project Parameters:

    Terrain grid size: 2048*2048

    Cell Size :5.0

    Sat Grid: 128

    Texture Layer: 80*80m

    That Map was running fine with some 600000 Objects.

    After the patch to Arma2 Version 1.05 the Map was not running anymore.

    I solved that Problem too and reworked some parts of the map because there where double Objects on the same Place (Trees).

    But a new Problem occured, the Map laged as Hell!

    I dont know why because there are much less Objects now (509825).

    I even changed the Parameters etc.

    They now look like these:

    Sat_lco: 2048*2048 Pixels

    Mask_lco: 2048*2048 Pixels

    Heightmap: 512*512 Pixels

    Project Parameters:

    Terrain grid size: 512*512

    Cell Size :20.0

    Sat Grid: 192

    Texture Layer: 160*160m

    Even tried 360*360 with Texture Layer but the map wont load anymore with it.

    I hoped changing Resolution would help but its still lags like Hell.

    Well its not a Problem on Foot/Car but with Helis and Planes.

    As i told before i have no Idea anymore, maybe i forgot something...



  5. Or you open op the Ingame Mapeditor and Script them to the right Position. After that you take that Script, put it in your Project, and point to it in the config.cpp :)

    I not tested something like that, but since you can do scripts and put them in the Map like a Intro that runs in the Menu Background, something like that should be posible.

  6. Maybe that neighbours is some kind of help for the AI? Like driving stuff or something like that. I dont know if CityCenter is for ALICE, but its for sure needed for SILVIE.

    I think to get ALICE working you need to add that demography stuff to the Town config. So it knows what kind of Peoples to spawn...


    I think that Strongpoint Area is definitly for Warfare. Ive seen it in Utes and Chernaruss config files. They seem to be on the exact Positions where the Strongpoints are from the BIS CTI's. I would say they are for automatic strongpoint placement so mission makers dont need to put them manually into their Mission.. But maybe im wrong....