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commander1985

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Posts posted by commander1985


  1. Hey,

    i now tried several setups to import new terrains. Different grid sizes , texture sizes etc. The Result is that the buldozer.exe crashes near the border or on load up depending on the settings i use.

    After that i loaded a old map from me that i made with the old setup/.exe etc.

    That one loaded fine and had no troubles when goin near the map border.

    Next thing i tested was doin a new project where i imported all files from the working map (heightfield import , parameter setup satgrid ,texture size etc.).

    Well the result was that it crashed too, with the completly same setup as the old map.

    P: Drive should be okay. Kju was so nice to check it yesterday.

    Any ideas?


  2. Yeah its always a path thing when i remember back how often i had texture config or bin problems.. Sorry to hear about that crappy loading time , thats really annoying.

    About the "Cannot create object with abstract type Land_fuel_tank_small" Problem, kju was so nice to help me with it and sended me a config.cpp for that issue. (renamed p3d and put inside the project folder as he suggested btw.)

    About the buldozer border crash; i was thinking about grid setup to and currently looking thru the board. Must have been discussed somewhere already.


  3. Looks like im still not through this...

    I still get errors like:

    Cannot create object with abstract type Land_fuel_tank_small (scope = private?)

    ca\buildings\deutshe_mini.p3d: house, config class missing

    ca\buildings\sara_domek_sedy.p3d: house, config class missing

    ca\buildings\domek_rosa.p3d: house, config class missing

    ca\buildings\deutshe_mini.p3d: house, config class missing

    ca\buildings\stanice.p3d: house, config class missing

    ca\buildings\hruzdum.p3d: house, config class missing

    ca\buildings\cihlovej_dum_in.p3d: house, config class missing

    These are only some examples...

    And the buldozer works now, but it crashes when i get near the map border on a new project. tried different grid and cell sizes there already...


  4. Update:

    Buldozer stops working, at some point it doenst continue to load things.

    Binarize.exe still crashes (same options used as before)

    Logfile says the same:

    Cannot load font core\data\fonts\lucidaconsoleb8

    Fonts file \core\data\fonts\lucidaConsoleB8 not found

    Cannot load font core\data\fonts\lucidaconsoleb11

    Fonts file \core\data\fonts\lucidaConsoleB11 not found

    <model = "p:\cmr\cmr_cicada\ClutterCutter.p3d">

    </model>

    <world = "p:\cmr\cmr_cicada\cmr_cicada.wrp">

    Cannot open object core\default\default.p3d

    Cannot open object core\skyobject\skyobject.p3d

    Cannot load font core\data\fonts\tahomab16

    Fonts file \core\data\fonts\tahomab16 not found

    Cannot open object ca\plants2\clutter\c_grasstall.p3d

    Ideas??

    P.s. Did i mentioned that the roads get not properly displayed in visitor? Thats bad for export as png since i do sat-roadmask with it.


  5. Ok uninstalled, deleted remaining entries in registry, reboot and install of tools.

    Started Mikeros Arma2 P: -- Encountered error and made a screen.

    arma2perror.jpg

    First 3 error mean that some registry keys could not be found.

    Next one a little bit under it. Can't find Languagecore Oo

    Same with ION_RTE but that doenst matter.

    Air_E is faulty, well i guess that doenst matter to. I will delete that folder later since i dont need it.

    Edit:

    Still DeBpo'ing Languagecore folder showed up in my P: Drive dunno why. Maybe it took the OA Languagecore?

    Folder contains a PBOPrefix and a stringtable.xml (1625KB)


  6. Old Bear i think that you are right.

    I started another project some days ago and had the same issue...

    Looks like doing a mask with photoshop and then painting the color in is not as easy as it seems. I noted that there are a lot of other colors appearing Oo.

    I tried it the easy way with "Indizierte Farben" (dont know the english word here) to reduce colors to 4. Since "Indizierte Farben" is not RGB i switched it back to it. I still had just the 4 Colors but the Mask didnt work then.

    I have to manually paint it and stay in RGB Code :/

    Will be a lot of work to get that mask file working again by painting with hand.

    Maybe i try Gimp out for that. On the opposite i started to make a "Mask-Climate for L3DT" Maybe that will speed thinks up a little :)


  7. @Bushlurker

    Forget the ca\folder inside my project. I grabed the wrong backup and binned it^^

    Looks like i forgot that ConvertP3d.exe. Downloading now...

    @PvPscene

    Same settings as posted before.

    @Gnat

    If i understand you right you mean that i uninstal all. delete folders manually if they are still there. And then reinstall completly after reboot (well i would reboot).


  8. Thanks for your Replies so far.

    Actually something happend! The error log got a little bit longer :/

    //

    Updating base class ->NonStrategic, by p:\cmr\cmr_ovaron\ca\config.cpp/CfgVehicles/HouseBase/

    Updating base class ->HouseBase, by p:\cmr\cmr_ovaron\ca\config.cpp/CfgVehicles/Ruins/

    Updating base class ->DestructionEffects, by p:\cmr\cmr_ovaron\ca\config.cpp/CfgVehicles/House/DestructionEffects/

    Updating base class ->StaticMGWeapon, by p:\cmr\cmr_ovaron\ca\misc3\WF\config.cpp/CfgVehicles/WarfareBMGNest_M240_base/

    Cannot load font core\data\fonts\lucidaconsoleb8

    Fonts file \core\data\fonts\lucidaConsoleB8 not found

    Cannot load font core\data\fonts\lucidaconsoleb11

    Fonts file \core\data\fonts\lucidaConsoleB11 not found

    <world = "p:\cmr\cmr_ovaron\cmr_ovaron.wrp">

    Cannot open object core\default\default.p3d

    Cannot open object core\skyobject\skyobject.p3d

    Cannot load font core\data\fonts\tahomab16

    Fonts file \core\data\fonts\tahomab16 not found

    Cannot open object ca\data\blesk1.p3d

    Cannot open object ca\data\blesk2.p3d

    Cannot open object ca\data\mrak1.p3d

    Cannot open object ca\data\mrak2.p3d

    Cannot open object ca\data\mrak3.p3d

    Cannot open object ca\data\mrak4.p3d

    Cannot open object ca\plants2\clutter\c_grasstall.p3d

    //

    Well Mikeros new tools are awesome, but it didnt helped. Even reinstalled the tools again , depbo'd everything 4times with and without mikeros arma2 p:

    I guess the problem is somewhere else, if you have no other ideas i will reinstall my comp just to get sure. Maybe something got messed up in the Drivers of my OS or so... (Even if i cant see anything regarding that)

    Edit: Had an error with mikeros tools, something regarding convertp3d...


  9. @Beton

    Plants folder is correct.

    P:\CA\plants2 with the right subfolders (bush, clutter etc.)

    Core folder exists in p:ca\ and on p: too. Double checked for content. Even depbo'd files from Arma2 again. Same error...

    @PvPScene

    1)

    Remove cmr\ca ... ermm definatly not! the building configs are in there, which are needed to get ladders working etc. I have played around with that long enough to know that i need them even if some people claim that i should delete them... Besides that, how can that cause those errors?!? I used them in that way even in my last working releases.... No trouble with that, everything worked. So im not discussing about that.

    2)

    I did, and they are all in P:Ca\

    I used ExtractPbo1.64 and DePbo2.41 (Both from mikero). That always worked for me without trouble.

    3)

    Addon Source Directory is: p:\cmr\cmr_ovaron

    Destinatio Directory is: E:\Arma2\@test\addons

    Binarize is checked.

    Under Options:

    Create Log-File is checked.

    Temp-Folder is:C:\BI-Temp

    Use source path is checked.

    Automatically box is checked.

    List of files to copy directly:

    *.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf;*.sqf;*.sqm

    Thanks for helping me guys :)

    Edit:

    Was writing this while you where posting bushlurker.

    Thank you for that info. If i reinstall my Tool Drive, then i will check those new tools out :)


  10. Well the error log is not that long...

    //

    Cannot load font core\data\fonts\lucidaconsoleb8

    Fonts file \core\data\fonts\lucidaConsoleB8 not found

    Cannot load font core\data\fonts\lucidaconsoleb11

    Fonts file \core\data\fonts\lucidaConsoleB11 not found

    <world = "p:\cmr\cmr_ovaron\cmr_ovaron.wrp">

    Cannot open object core\default\default.p3d

    Cannot open object core\skyobject\skyobject.p3d

    Cannot load font core\data\fonts\tahomab16

    Fonts file \core\data\fonts\tahomab16 not found

    Cannot open object ca\plants2\clutter\c_grasstall.p3d

    //

    This is the error log that i get when binarizing my ovaron. No changes in config or folderstructure there since last release.

    However, CPP-File: http://pastebin.com/upNiUWmD

    pdrive.jpg

    Sry forgot to expand Data folder, but the stuff he cannot open acording to the logfile are all there.


  11. Hey there it's me again,

    i reinstalled my windows a week or 2 ago. Now i wanted to work with my Projects again and encountered a new Problem.. as usual^^

    When chosing a project in Binpbo for binarizing i always get a error after a few seconds: "Binarize.exe encountered a problem and has to be closed" In that typically windows window with that send bug report button.

    I read in the Arma1 Edition section that this is usually caused by a bad made addon/config. Well i was testing it with projects that already worked and hasnt been edited since last release/working version.

    So this is definitly not caused by a bad config etc. Maybe i made something wrong in BinPbo itself but i guess it shouldnt crash binarize.exe if thats the case.

    My system is WinXP SP2, with up to date drivers and NET-Framwork 3.5.

    I think that is all i need for moding but hey maybe i forgot something.

    Does anybody had a similar issue and knows how to fix it?!?


  12. *BUMP*

    Im giving it up! After a lot of try and fail i ask for everybodys help !

    I have made new masks, projects, tried different paint tools etc. but i always end up with the same stupid error!

    So instead of making a new Thread i ask here:

    Could somebody please look into my Project and do the Mask for me?!? Well try to fix the Problem , import the mask or whatever! I will upload all stuff wherever you like but please somebody help. This project took months to do as you could easily imagine and would be a shame to collect dust somewhere on my HD...

    Looking forward for Answer.


  13. Hey mate, as i just fixed the bridges on ovaron i can give you this advice. Read what i wrote in my last post and make sure the bridge is very close to water and dont use invisible roads under the bridge! Besides that, if you cant get it to work you can send me your unbinarized island and i make the bridges for you if you like and send it back to you.


  14. Looks like im done, Bridges fixed except for one i wanted to stay as it is. Removed all double Objects and got rid off the Missing Config Errors. Still some Stringbugs in the Logfile. Will test today and if all wents right i load it up. However i want to get rid of the Stringerrors so expect to get a Hotfix or something like that once i know how to get rid of em too :)

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