Jump to content

commander1985

Member
  • Content Count

    238
  • Joined

  • Last visited

  • Medals

Everything posted by commander1985

  1. Short Question, do you mean the Ingame 3D Editor (Mainmenu Alt+E) or the Arma2 Real Time Editor v4 ?? And is there are short tutorial or help how i can load up those structure that i usually use in the visitor (buildings , trees etc.) ??
  2. commander1985

    World Tools 1.6.1

    Whoops wrong topic :> Keep up the great work Shez :)
  3. commander1985

    Airport Runway (noob strikes again)

    you could use a cluttercutter. i have mine from a1 :) Or you edit your mask_lco. make a new texture with no clutter on it and put in on the runway. Basically there is more then one way to do it.
  4. commander1985

    Airport Runway (noob strikes again)

    If you are looking for the Tarmac stuff (Runways; Taxiways etc. ) you can find them all under \Roads2\ Its mostly up to you how you want to build it. I think there is no special advice needed there. Just load that stuff and play abit around with it. If you want to make that AI landing stuff and Map markings you can grap a nice tutorial here: http://www.armedassault.info/index.php?setlang=en&game=0&cat=articles&class=tutorials&id=37 Look into it. And if you still have Questions feel free to ask. Hope this helps :)
  5. commander1985

    Trouble with Sattellite map create by L3DT

    erm, why dont you export them from L3DT as one single Highres file? feature is there... just go export map and make a cross in re-size for export. Enter your wanted values and click okay.
  6. commander1985

    Soldier Names

    I think your wrong here, head over to ArmA 2 & OA : CONFIGS AND SCRIPTING (addons) this is just for Island Creation...
  7. commander1985

    Trouble with Sattellite map create by L3DT

    yes looks weird. I would suggest using a much larger Sat map resolution since your map is gonna be 51*51km big... im to lazy to calculate but one pixel of your satmap is some dozen squaremeters in your map with your settings.
  8. commander1985

    missing textures

    Oh really??? Overwriting worked fine for me.... Or do you mean something like snaping one road-network onto a nother like for example road1 to road2_specialpart?? Anyways im getting offtopic.. just listen to bushlurker he knows far more then me, thank you again for helping me bush... damn "\" :P
  9. commander1985

    W.i.P. Island Cicada

    Hey Martin, had to fix some really annoying bugs that costet me a month of work! But everythings fince now thx to bushlurker and synide so im back at work since yesterday :) Maybe i can show you some more in the next 1 or 2 weeks :)
  10. hey shez, im not sure if i understood you right. but if you use the same class names as on the other island it wont work. you have to rename the classnames and the texture names! for example: siErbaClutter to shezErbaClutter or sitexture1.rvmat to sheztexture1.rvmat i hope you know what i mean with those examples. I had a similar problem before, using same textures and clutterconfigs etc. i had to give them all completly different names then on my first island to make em work :) Hope this helps. P.s. If i not understood you right forget this^^
  11. commander1985

    missing textures

    you remapped it??? as far as i know you should never ever do this! remap it to p: please that should fix it :)
  12. commander1985

    missing textures

    White Roads?? Only one thing i can think of there. After installing BI-Tools 2 which makes your P: Drive you have some preinstalled stuff like roads2. However these roads do not work! You have to go into your arma2 folder and search for roads2.pbo. Take this and unpbo it. After that copy it over to the right folders and overwrite everything in it. Example: P:\CA\Roads2 Maybe that was it. But i dont know what could be the problem with buildings. Do you use standard arma2 buildings or do you want to use custom buildings?
  13. Hey Folks, im working on a new island and now got a very weird error in the .log. Warning: Embedded material ca\plants2\clutter\data\c_grassautumn_t.rvmat differs - repack data source used: ca\plants2\clutter\c_grassautumn_t.p3d source ignored: ca\plants2\clutter\c_grassautumn_t.p3d hint: ca\plants2\clutter\c_grassautumn_t.p3d is older This seemed to happen from one day to another, i never altered the files as these are bis standard ones. i even unpboed the original files from arma2 again and put them on my p: drive with the same result. I have no clue why this happens or how to fix this bug. Any suggestions?!? Most strange of all is that the map works fine in Singleplayer without errors in the clutter. But when i want to load the map on our server to test it with my friends/members it just throws me back to the lobby.... If it helps heres my config.cpp not sure if its caused by it. http://pastebin.com/TDzUfG9r Looking forward to a quick solution. P.s. sorry if theres already a post about it but i couldnt find something that really fits.
  14. commander1985

    Weird Binarize Error

    Works ! I feel so stupid after these basic erros *lol* However thank you very much for taking a look into this and helping me :)
  15. commander1985

    Weird Binarize Error

    Latest Config http://pastebin.com/Hq3DNy2a P.s. Even if it is a config error, i wonder why that happens with ovaron island too i changed nothing in config or pictureshot since last release version there... Especially the rvmat error is strange, dont know why that appeared. i used some files since 1.0 without error until now, last rvmat error i have is in Misc_trunk_torzo there....
  16. commander1985

    Weird Binarize Error

    A bit long since i posted here, i have reformated my HD. Errors on disk are gone. So after that i completly rebuilded my Tool Drive with all bis-tools2. Unpacking all pbo's etc. However i get the same error again on ovaron and my new island. However if i try to load them in the game and wait enough the game loads, but both maps dont show up in the editor, however i can see them in the armory but i get the error that it could not load the pictureShot of the map if i try to load em there :/ (i never changed the configs in ovaron for pictureshot or the the picture itself) Any suggestions? im kinda helpless ..... man this sucks hard....
  17. commander1985

    Ovaron Island

    Jeah all those News Site repack the Addons, however i fixed the Link. You should now be able to Download the .bikey again :)
  18. commander1985

    Help needed for the erosion tool

    While looking for Daylon leveller (amazing tool!) i found some other interessting applications here http://www.3dxo.com/de/list/62/1.htm (basically a list) im goin to check them out. Maybe there is something useful too :)
  19. commander1985

    Weird Binarize Error

    Okay i reinstalled arma2 again to check theres no error in the install. I also deleted all objects from the map and deleted the unused in the artifical objects management (natural too) to check if something is placed outside the grid. Both didnt work, i really think it has something to do with the configs but i still have no clue. However found some bad messages in logfile after binarize: </world> W:\c\Poseidon\El\FileServer\fileServer.cpp(2287) : Assertion failed '_workerThread.Size() == _nRequestsLoading' p:\cmr\cmr_cicada\ClutterCutter.p3d -> C:\temp\cmr\cmr_cicada\ClutterCutter.p3d Convert world p:\cmr\cmr_cicada\cmr_cicada.wrp -> C:\temp\cmr\cmr_cicada\cmr_cicada.wrp ng Warning: 'ca\misc\pallets_column.p3d': LODs not ordered by face count 1 (2): 662 faces < 2 (3) 992 faces Could anything of these be the cause? EDIT: Since i couldnt find any errors , i checked my harddrives for errors (had a partition i cant remeber after deleting win7 and installing xp again) Well looks like both Harddrives got some bad errors according to partition magic. i go make backups now and delete all and install again... hope that does it :<
  20. commander1985

    W.i.P. Island Cicada

    @Bushlurker: Layout is done already, 2 Big cities in middle part and 1 big in the southwest. I thought that a big city in southeast dosnt fit well.... @Martin: there are currently 2 bridges at the center island. Doing one to the other Islands doesnt look well. However i am thinking about adding a bridge from the west landmass to the harbour that you can see in picture1 . If you want to see more pictures take a look into the photobucket album i linked in the first post (link is below the pictures) However progress is at a halt at the moment since i have some weird troubles with my binpbo, configs etc..
  21. commander1985

    Help needed for the erosion tool

    Erm, to be honest i dont use the tools provided with V3. I always do that with a 3rd party program, always do my heightmaps that way. Its told a lot before in this forum but i would recommend l3dt for that :) I use the Pro Version myself and i dont know anything better than it. (Trial Version contains all you need too). Greetz
  22. commander1985

    Weird Binarize Error

    1° Check 2° i used the cluttercutter from a1 but i remove it now for testing so i go point out to P:\ca\ here (cluttercutter worked on ovaron map) however i would like to use my custom stuff later here :) trying to create some stuff with oxygen right now 3° Check 4° p:\ca\ has decompressed pbo files; p3d's, configs etc) P:\cmr\ca\ contains just configs from buildings / 2 , misc /2/3 ,roads2 , structures. Seemed to be the only needed configs because using all configs in my ca\config stuff caused my ovaron map to not load anymore after the patch from a2 1.6 - 1.7 Edit: @2° Pointing out to p:\ca causes no objects to be loaded in visitor3.... took it out again...
  23. commander1985

    Weird Binarize Error

    Okay i tried it sometimes, there are no bad errors in the config anymore, however if i load the map with a picturemap configured in the config cpp it loads arma but i cant start it plus error message that it could not find it... if i dont use it and binarize the game wont start.. it keeps loading for ages!
  24. commander1985

    Weird Binarize Error

    Problem solved! I had the clutter p3d's place on my object area on the map (kinda libary to find things quickly :) ) i deleted them and all of the mentioned errors are gone now :) However i still wonder why plants2\misc\trunk_something was causing this too.. Just one more Question! Will this error appear generaly why i place some clutter p3ds manually or just when i place some that are used in the mask/clutterconfig and are definitly used for procedually placement? Thank you all for your help, its much appreciated :)
×