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Sir Beaver

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Posts posted by Sir Beaver


  1. Hello everybody.

    First, what I'm trying to do is to set up a respawn-compatible UAV with the BI UAV module in a Domination.

    The setup is simple, until my guy gets killed.

    Is it possible to synchronize him again with the UAV module?

    I was thinking about this:

    soldier1 addEventHandler ["killed", {"what-to-put-here?"}]

    And this is how my guys data looks like in the mission.sqm:

    				{
    				position[]={4413.6274,15.254852,2176.4539};
    				id=0;
    				side="WEST";
    				vehicle="A_Seal5m";
    				player="PLAYER COMMANDER";
    				leader=1;
    				skill=0.60000002;
    				synchronizations[]={2};
    			};

    All kind of help is much appreciated.


  2. Beaver's Mission releases

    ---------- Post added at 02:29 PM ---------- Previous post was at 02:11 PM ----------

    Co@12 Operation Trampling 1.2

    by Beaver

    smallpics.jpg

    Description:

    28th of May, 2009, Takistan, early morning. Two six-man SEAL Teams are ordered to sweap three areas (Alpha, Bravo, Charlie sites) and destroy any supplies there. They have some ammo and a few vehicles at their disposal.

    Features:

    - ACE wounds system + ACE revive

    - "bird" respawn

    - briefing

    - custom loading screen

    Installation:

    Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop.

    Changelog:

    -v1.1

    DOWNLOAD LINK 1.1

    -v1.2

    added TF86 Seal unit since they were removed from ACE

    DOWNLOAD LINK 1.2

    Required Addons:

    ArmA 2

    Advanced Combat Environment 2 - Core

    Advanced Combat Environment 2 - eXtras

    Community Base Addons

    TF86 SEALs

    ACRE (recommended)

    ---------- Post added at 02:30 PM ---------- Previous post was at 02:29 PM ----------

    Co@12 Fallen Stars 1.1

    by Beaver

    csar.jpg

    Description:

    A C130 cargo plane was shot down over Podagorsk. The two pilots managed to jump out of the plane before it crashed. Their actual location and status is unknown. We only managed to find the C130's remains.

    Playable slots:

    -the two survivors

    -six SEAL operators

    -two UAV operators

    -two Knighthawk pilots

    Features:

    - ACE wounds system + ACE revive

    - "bird" respawn

    - briefing

    - custom loading screen

    Installation:

    Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop.

    Changelog:

    -v1.0

    DOWNLOAD LINK 1.0

    -v1.1

    added TF86 Seal unit since they were removed from ACE

    DOWNLOAD LINK 1.1

    Required Addons:

    ArmA 2

    Advanced Combat Environment 2 - Core

    Advanced Combat Environment 2 - eXtras

    Community Base Addons

    TF86 SEALs

    FDF Podagorsk Island

    ACRE (recommended)


  3. always get that error

    ---------------------------

    ACRE Message

    ---------------------------

    ACRE Plugin [1.0.10] was not loaded by TeamSpeak!

    This may be due to an incompatible TeamSpeak version, or the plugin was not enabled.

    I have a similar problem, I tried with beta30 and beta32, ACRE version is 1.0.12, Arma version is 73968 (steam).

    Ingame sometimes it says "WARNING! ACRE is not connected to teamspeak!", though the plugin is enabled and seems to be running fine. But sometimes it doesn't says anything, just not working. In my inventory the radio is called simply Radio, not AN/PRC-148 or what.

    Last time I made a server, it worked perfectly there, but nowhere else... :(

    ATM I'm downloading the latest beta, 74123, this is the only idea I have.

    UPDATE: No change with 74123.

    UPDATE2: Never mind, seems like our server has to be updated. :)


  4. Hey all!

    I have a small problem with this weapon choosing thing at the start of the missions. I know the code which makes the right weapons available for the players, but I couldn't find anything about how to make the briefing appear when I launch the mission. I mean I have the briefing itself on the map, but it doesn't show up automatically at start.

    Thanks for the help...:)

    [EDIT:] I managed to sort out the problem:

    I just needed a "briefing.html" file beside the "briefing.sqf", and the briefing had to be turned on in the description... like this:

    disabledAI=FALSE;
    ShowGPS=1;
    showCompass=1;
    showWatch=1;
    showMap=1;
    showNotePad=1;
    briefing=1;
    debriefing=1;

    ausome! :yay:


  5. Hi there!

    I have a similar problem, "sound "X" not found".

    After reading through a few topics I edited my description file a hundred times, but it still doesn't wanna work.

    Here's the situation:

    I have a mission: "testmiss2", in it's folder (documents/arma2 other profiles/myuser/missions/testmiss2.utes) I have the SQM file, the description and a folder named "sound".

    In the sound folder I put the OGG file, "radiocheck.ogg". (I recorded this via Audacity)

    Here is the descriptions content:

    //Mission Header

    class Header

    {

    gameType = Coop;

    };

    onLoadMission = "testmiss2";

    onLoadMissionTime = FALSE;

    class Cfgsound

    {

    sounds[] = {radiocheck};

    class radiocheck

    {

    name = "radiocheck";

    sound[] = {sound\radiocheck.ogg, 1.0, 1.0};

    titles[] =

    {

    };

    };

    };

    In the editor I created a radio alpha-activated trigger and I typed this to the "on act." part: playSound "radiocheck".

    When I activate that trigger it sends me an error massage: "Sound radiocheck not found".

    What am I doing wrong?:confused:

    Thanks for the help!

    EDIT: Semms like it's working now.:)I edited the followings:

    - sounds[] = {radiocheck}; >> sounds[] = {};

    - name = "radiocheck"; >> name = "";

    - sound[] = {sound\radiocheck.ogg, 1.0, 1.0}; >> sound[] = {"sound\radiocheck.ogg", 1.0, 1.0};

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