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Psychobastard

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Everything posted by Psychobastard

  1. Psychobastard

    A3 Wounding System (AIS by Psycho)

    The answer of this question is to find in the documentation, chapter 1.3. Note to myself: best idea, to write a documentation and point on it to any upcoming question. regards
  2. Psychobastard

    A3 Wounding System (AIS by Psycho)

    This old parameter disabled damage on legs completely. If damage >1 the unit can walk but veeryyyyy slow. Since this rewrite this param is needless cause the damage handling can figure out the differences how the damage to your legs come off. For example your legs can be broken if you jump from a higher rooftop and i think this is realistic. The calculation includes every body part in different weight and take also care about the reason of the damage influence. (falling, car crash, explosion, calliber, fire, and so on....) So im not willing to disable the damage handling of one of the body parts. (theoretical the damage handling is ready to deal with single body parts in healing process like ACE. But we will keep it simple ;) regards
  3. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Quick answer: documentation, chapter 3.3. :P regards
  4. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Release! First page was updated with the download sources. Also steam comes up as a new source. Changes: - documentation added - fixed: ACRE wasnt enabled again after a revive - fixed: animation issue without main gun while start carry action - fixed: medic only option has no effect - tweaked: some minor improvements in animation handling Issue with missing scroll down actions after revive: I cant reproduce this issue. Maybe the player dont know enough about the units around them after a revive. So i added a reveal function which trigger after the revive local. We will see if it will change something. You can find the documentation separate here: https://drive.google.com/open?id=0B7qmUXIuDcS9M0JfVHNwUVlTZ0U regards
  5. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hello, i dont know this AI modification, so i dont know whats the reason for. Every AI mod will change the behavor in unknown ways which will everytime have a impact of another AI handling systems. (bad impact among each other) Global information: - documentation is finished (big thx to @lukio) - last finish for scripts in CW23 (check com-feedback) - release CW24 - summer :-P regards
  6. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Its implemented and easier as before. Wait for documentation. Regards
  7. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Maybe next week. To much work this week to do. :(
  8. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Thx for reporting. Will check this Combat Life Savers config. (cause AIS check unit config for a specific param) Maybe this config isn't correct. @Feature request: This feature is implemented. Use this function to set a unit manual in unconscious mode: [_unit] call AIS_System_fnc_setUnconscious; Don't set simply the variable. Some important functions won't fire if you set this variable manual. ais_unconscious is a read only variable. More informations come with the documentation. (wip = 70%) regards
  9. Psychobastard

    A3 Wounding System (AIS by Psycho)

    @Dogmeat86Thx for reporting this. Will have a look for it. @CptDezusa yes, empty array is needed: AIS_MEDEVAC_STATIONS = []; @all: someone out there who want to help me by writing the documentation? Need a english speaking guy who read the documentation (round about 10 pages) and check it for grammar errors. (english is not my language :) ) regards
  10. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Already described... Simply wait for next release which will bring the documentation. Regards
  11. Psychobastard

    A3 Wounding System (AIS by Psycho)

    @kremator, behaviour depends on setup. If you play my example mission behaviour follows this logic: stabilize, evac injured to medevac point, at this point you get the revive action, after revive you can perform the regular engine heal action. From your description their's no bug. :) The rule is everytime: stabilize, revive, heal. Where or who can perform the revive action is depending on your setup. Regards btw, had also recognized stronger animation glitches in dev branch. :(
  12. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hey, the "power" hint is a debug text. Delete line 29 in ais/effects/bulletimpact.sqf to remove it. When you enable the medevac_stations, players can perform a revive action only in the near (radius) of the medevac station. AI can perform a automatic revive action, regardless if in the near of the medevac. I make the descission that for the AI it's allow to revive everywhere for some design reasons. It can simply be annoing for a lonely player when his AI dudes cant revive him cause they dont know what to do. I think this feature is most usable for player groups which want to have a bigger penalty for wounded players. (cause you need more time until you will be back in the battle) regards
  13. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hi, Thx for feedback. - damage from fire is not completely disabled. micro damage will be "chached" and give out at a valuable point. - you can't save cause it looks like i missed to remove a command to disable saving for my tests. if you want to remove this limitation asap: remove line 5 in ais/core/fn_postinit.sqf regards
  14. Psychobastard

    A3 Wounding System (AIS by Psycho)

    You have to press "H" for help. They cant drag cause it makes no sense. The AI dont know where they have to drag your body. I believe it's a animation issue i cant fix. Sometime it looks very nice and other times these both animations didnt fit together. The animations wasnt change by bohemia since Arma 1. The important thing is you can carry them... regards
  15. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Here we go! It's the first (unofficial) release of the complete rewrite and overall change of the most. Why it's not official? --> I still work on some small things. Also there is missing a readme or some deeper instructions. I will write a small manual for the official release with informations and instructions for user, mission designer and a part for mission designer with more knowledge of scripting. Cause for now i will also support some public functions and variables to make it easier to integrate the AIS in generic missions too. The new version isnt compatible with the actual one. Everything has changed. The most informations at this time you can get from the included Setup file. I release this version at this moment to get the first feedback from the community. If you are interested at the new AIS simply open the .pbo and have a look. The beta release come with a small mission (5 min gameplay) which will show you you the most important new features. (You have to secure and evacuate a wounded soldier to a med evac point) http://dev.withsix.com/attachments/download/22986/Wounding System - BETA.7z You can use this version already in your missions from now. The full release will be compatible with this beta release. But do it only if you know what you do without a documentation. ;) But i believe the setup is simple! Looking forward for your feedback and reporting of issues or ideas. Have fun! regards
  16. Psychobastard

    A3 Wounding System (AIS by Psycho)

    I believe the readme tell you that AI's wont bleed out. They will bleed out until the next version. regards
  17. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Yes it is. If a medic with a medikit revive you a overall damage of 15% is still remaining. The medic have to perform a regular heal action after. regards
  18. Psychobastard

    A3 Wounding System (AIS by Psycho)

    You enable the vanilla revive system and want to use my revive system at the same time. This cant work. You have to make a descission for one of them. regards edit: btw - i believe you use some 3rd party weapons/modifications. Sometime these weapons are much stronger (config) as vanilla weapons. If your unit will die/go unconscious after one shoot, simply increase the tcb_ais_rambofactor.
  19. Psychobastard

    A3 Wounding System (AIS by Psycho)

    If it is so, its also implemented in the rewrite. I have replaced the normal ai-healing-process with the revive function from my script. That means if a ai medic is called for help/healing he will automatically start the revive process instead of a normal vanilla healing process. :) regards
  20. Psychobastard

    A3 Wounding System (AIS by Psycho)

    The question is more if an ai have to go to revive another ai as long a player is in this group. Cause it can end up in a bad situation if ai run into enemys fire cause they want to revive each other. I think the ai hasnt to do anything as long a alive player is present. Regards
  21. Psychobastard

    A3 Wounding System (AIS by Psycho)

    This function is alrwady implemented. Press the H button for calling help. Read the briefing instructions or readme files to become a overview to all functions. B)
  22. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Ok, you mean you get completely healed when the revive is done. I can add it optionally. No big deal to implement this. Its very casual but if it is only optional i think it is ok. Regards
  23. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hello, @tourist, the actual state of art is very simillar to what you looking for. Here is the explanation of how the rewrite will work: 1. Everytime you have to "stabilize" the uncoscious unit (stop bleeding). This mean his dead counter will stop to count. This action can be done by every unit. The counter will repeat to count down if the unit become a new hit! 2. After the unit is stabilized the unit have to be revived to stop the injury animations and so on. 3. After the unit is no longer uncoscious you can start to heal the unit. (normal vanilla healing) The second step can be alternated in the setup file. Choose, everyone can revive, only medics, only with medic equipment. A new method can be "only by a mash" f.e. - easy to implement at this point. @kremator, what do you mean with "autohealing"? Pls explain a little bit more. regards
  24. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Here comes a short demonstration of the new med-evac functionality of the AIS revive. It's one of my first tests with this system. You can load a unit to every vehicle if it have enough space. Action only appear if the transport is possible. Not 100% commited that this function will be in the release version.
  25. Psychobastard

    A3 Wounding System (AIS by Psycho)

    :) Good to hear this. Cause everytime i have to thread myself to handle with this AI stuff. Especially cause i never use it by own. But everything for the com! :P
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