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Psychobastard

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Everything posted by Psychobastard

  1. Psychobastard

    2 Missions for CWR²

    it gives more, but only these two are released. ;)
  2. Psychobastard

    co20 Skirmish Devils

    for all the people who like not only the desert or like to have a fight in the dark woods of Chernarus against the russians i have build a Chernarus Version of Skrimish Devils. Download Skrirmish Devils v1.04co (Chernarus) need co - arma2 and oa!
  3. Psychobastard

    co20 Skirmish Devils

    your first problem is not a bug, its a feature from norrin-revive. after an defined time a jip-player becomes a defined lower number of lifes. did you use any mods? if i fire a granade into an enemy groop they go down, look in my direction and kill me... i dont know whats your settings for ai-level. play on a higher difficulty level, shut down your mods or in different use zeus-ai if you means the ai is to stupid. mfg
  4. Psychobastard

    co20 Skirmish Devils

    Download Skirmish Devils v1.04oa (final) Changelog: - Supply trucks dissapear (fixed) - lower number of avalible m119 - Radartowers and SCUD only by satchels destroyable (no longer by artillery-fire) - a little bit more time to destroy the scud (timer + 2minutes) - now undestroyable A10-hangars - some enemy patrols randomly all over the map - Error in ACRE-initialisation (fixed) MfG
  5. Psychobastard

    co20 Skirmish Devils

    yes, did it. i will make a biger range (from 800 to 1200 ca) <-- this was my first idea before the first release.but i find the mobile supplys more interesting for the mission design... thats the reason while its done so. the "backjumping" trucks are a bug (and i think i have fixed it last version?!). i will look again why the trucks are dissapear. if the supplys still by their place i think its ok. mfg (mfg =not= my fucking god!):D
  6. Psychobastard

    co20 Skirmish Devils

    the number of ai is randomized and yes, there unaware. ;-) yes, 20 metres above the ground! not above the radar. "Fly below 20m in the enemy's radar-range"... and you cant claim from you to flyer into a mountain to be under the 20m. ;-) ok, i will look for what i can do. i cant understand / translate this? what you means? thank you for feedback!
  7. Psychobastard

    co20 Skirmish Devils

    in upcoming version artillery will not longer be able to destroy the radar-towers. another ideas for a better gameplay or new features are welcome. next version are the final version!
  8. Psychobastard

    co20 Skirmish Devils

    sorry, link was broken cause server troubble... new link
  9. Psychobastard

    co20 Skirmish Devils

    new version: Download 1.03oa Changelog: - Supply Trucks disappear after any time (fixed) - Ammo Trucks cant reload Strykers (fixed) - new mission-briefing translation - some minor changes
  10. Psychobastard

    co20 Skirmish Devils

    hi hellfire, the one and only way to destroy the scud is with satchels.;) i think its my mistake, cause i didn't write this down somewhere in the briefing. in german-boards i was asked the same question ans i will rework this part or build more chances to destroy the scud. kind regards
  11. Psychobastard

    co20 Skirmish Devils

    thank you for feedback - will be fixed in upcoming version thats surely not a problem of the mission! :o i dont know this feature on my own map?! only vehicles are marked if you drive them outside the base. the marker will help you to find your vehicle back and most the other players like those features. ;-) kind regards!
  12. Psychobastard

    co20 Skirmish Devils

    ah, now i understand you! the disappear / lost equipment means the supply trucks and for example night assault equipment near the c130 wreck. thank you for translating the briefing. i will use this in the upcoming version. and no, i didn't use google-translator - its only my bad english. :rolleyes: mfg - Mit freundlichen Grüßen lol (translate to "kind regards")
  13. Psychobastard

    co20 Skirmish Devils

    it means the equipment and arround the base and in the northern half of the map. you find more informations in the mission briefing especialy in the notes. mfg
  14. Psychobastard

    co20 Skirmish Devils

    whish mods run on this server? map checks for mods automatical - works fine on other servers i observed. serverlog? .rpt?
  15. Psychobastard

    co20 High Mountains

    hi thx for feedback. you must not reach every on the map marked point. you have your primary objectives, if you complete these task you will win the game. ;) in close future i will release a new map. this will be similar from the content and the style to this map. i hope it will be a bit more harder for you guys. hehe
  16. Psychobastard

    Evo Blue and Hohei

    realy?! lol i've forgot to give it a new version number... i dont understand my own versions... its changed. ;-)
  17. Psychobastard

    Evo Blue and Hohei

    i wait for razor but he didnt answer me. i will link the actual hohei version (1.27) here as hotfix. this version is NOT in the evo-download packet. Evo-Hohei v1.28oa p.s.: eggbeast, make your own thread! ;-)
  18. Psychobastard

    co20 High Mountains

    v1.04oa new version.... changelog: - add newest norrin revive (0.49b) - pilot cant get in chopper (fixed) Download
  19. Psychobastard

    Evo Blue and Hohei

    ok, here are the result. color and their acceptions: green - fixed / done grey - not reproduceable bug / not changed red - not fixed notes: its not neccessary to put in a message "try getting in as gunner first, then exit and re-enter as pilot" because since oa is a new resupply script working. <---old version i dont think so. in no one game i have played the enemys airplanes are a bigger problem. nothing changed here... this status is to advert to hohei version. some bugs (non changing lobby-parameters) are only a problem of the blue version and razor will fix it immediately. the reworked download packet come out if razor it sayed! :cool: so on.
  20. Psychobastard

    Evo Blue and Hohei

    thank you very much kabong. i gona do my work now! ;)
  21. Psychobastard

    Evo Blue and Hohei

    hi, sorry for my bad support the last weeks ago. i will look up this weekend for the known bugs in the hohei-version. can someone pick up all bugs to an to-do list? this will help me to rework the scripts faster. if i have enough time maybee i will bring the only chernarus map in our packet up to date with the most changes since operation arrowhead. so on
  22. Psychobastard

    Evo Blue and Hohei

    no! it gives no ace2 compatible evo-version from us. reason: if an player connect to an non-ace2 dedicated server, the server will be go down after a few minutes. this is the reason while the newest evo-versions from us are "ace2-protected". you CANT play evo with ace2 - you will be autokicked from the map after connecting. regards
  23. Psychobastard

    co20 Airborne Assault

    thanks for feedback! you need a gunner since oa to use the hellfires! of course, in german boards the users tell me the same wish. a new version comes up in ca. 2 weeks ago... havent mush time in present to rework it faster. yes, its a bad bug and will look out to fix it. but its a very couriously bug... we will see. mfg
  24. Psychobastard

    co20 Airborne Assault

    Airborne Assault You have to attack 3 towns. Every town will be protected by many shilkas and other aa-units. There are also heavy armored tanks and a great number of enemy units, which will give you a hard time. The enemy have air-support from time to time. Shilkas will patrol all over Takistan. You can play as one of 10 pilots or in one of two special forces infantry troops. (Special Forces or KSK) The ground troops can support the air assault with bradleys and linebackers. Read the briefing / notes to get more information about the features of this mission. Since version 1.5 you become orders from the hq about sidemissions. This 12 sidemissions are ordered in random and adjusted especially for the special forces inf-troops. Changelog: (this will be the final release) v1.68oa # little jip errors (fixed) # some minor changes # mhq/ahq actions v1.65oa # little Codechanges for Bugfixing (sometime strange errors) # now OA-only ready (no longer Combined Operations are needed) v1.5 # 12 random sidemissions, especially for the Special Forces / KSK Squad # many new Lobby parameters # Selectable difficult-level # ACRE compatible (but no requirement!) # Sandstorms over Takistan # many more little tweaks v1.0 # first release DOWNLOAD Mirror Strategyinformer Have fun!
  25. Psychobastard

    co20 High Mountains

    thanks for feedback! tip: load weapons in the cargo of a truck and drive it behind your frontline to supply up your team. so it will works simplier for you. ;-)
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