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Everything posted by road runner
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Kunduz, Afghanistan [10km] v1.20
road runner replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cosmic 1, that's a totally cool video!! -
RHS Escalation (AFRF and USAF)
road runner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, it's too light in my opinion too.- 16577 replies
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L.E.A.P -- HALO / ParaJump Operations
road runner replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I will have your babies if you get this working!! :D -
L.E.A.P -- HALO / ParaJump Operations
road runner replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice one Master Chief, is the AI jumping with you issue sorted? or is this still MP/Solo jumping for now? -
Terrain - Porquerolles Island
road runner replied to tyrghen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've ran the map on DEV, with CUP's Lighting fix, and without , and the result seems the same, the aqua look remains, well for me it does, it could be a number of issues on my end, so maybe wait out and see if others are experiencing the same issues. -
Terrain - Porquerolles Island
road runner replied to tyrghen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm still seeing it blueish as well, but on dev build, however have metalcraze terrain lighting fix added, probably doesn't help I'm also on my shitty laptop!! There's also some satellite imagery glitches around the Marina, the green grass? goes to the waters edge and no distinction between grass and sand. St Still an awesome map though -
SOCMOD Release Thread
road runner replied to Meatball0311's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Asking for updates, no matter how subtle is against the forum rules mate, best to just be patient :P -
RHS Escalation (AFRF and USAF)
road runner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys, I'd refrain from posting pictures your re textures of the G3's, it's a bit of a sore point at the moment with some addons having been created without permission from the original artists, it's just going to start finger pointing as why x is allowed to post pictures, but Y was my addon banned? Until RHS and Cunico and Sabre release statements to the effect that their textures can be edited, then keep your work private for now. Just a humble suggestion.- 16577 replies
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RHS Escalation (AFRF and USAF)
road runner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are we likely to see this bad boy put in an RHS appearance any time soon? http://www.thefirearmblog.com/blog/2015/08/31/zenitco-ak-furniture-review-does-the-russian-hype-measure-up/- 16577 replies
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Are you considering any RAID type BDU/DCU's ?
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RHS Escalation (AFRF and USAF)
road runner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have to agree somewhat with what Vasily here is saying with regards to the way certain weapons are textured and portrayed, irrespective of the weapon type, no professional soldier allows his weapon to look dirty and rusty, even here in Iraq, weapons can gather dust acutely but they're still maintained in good working order. Yes, seeing an AK texture that's striking and stands out, is awesome, and yes the AK rusts quickly due to the way they're made, but any weathering should be subtle, note I used the words "professional soldier" your rag tag militia types are not conscious of weapon maintenance, I guess it's fine balance of practicality and "eye candy" .. a the end of the day, then you pres the fire button, the results are one and the same.- 16577 replies
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VQ, if it's any help, the error appears as soon as you deploy the parachute I'm using V0.5 USAF as well.
- 722 replies
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I posted a picture on the previous page mate https://forums.bistudio.com/topic/176453-spookwarcom-darker-immersion-spec-ops-gameplay/page-27#entry3026996
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post 545 Kenneth, create your player, and just add the module, but place it to the flight line, sometimes if you add it off on rough ground the plane breaks and wont take off and the crew leg it from the scene
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RHS Escalation (AFRF and USAF)
road runner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you could deliver beer and pizza that truly would be the best mod for any game ever!!! :D I'm sure you guys have a road map of what you want released, but it's easy to see what you do release just gets better and better, but don't make it too good, as too good means larger file size!! :D- 16577 replies
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try placing a single character(player) then add the module but don't sync it to the player It works fine for me also, apart from the error I posted on the previous page.
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LOL, sorry I should have been a lot more specific, let me fire it up again and grab a screen shot for you. Here you go. Addons CBA VQ Leap RHSUSF RHSAFRF RHSGREF USAF
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Okay, had a little play with this, I get an error about a missing parachute and something about line 7 , but the parachute is there, I can HALO and PARADROP without too much issues. My AI squad though.. remain on the tarmac where the module is placed.
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Keep the faith, all good things come to those who wait! :D
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RHS Escalation (AFRF and USAF)
road runner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gotcha cheers- 16577 replies
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RHS Escalation (AFRF and USAF)
road runner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
da12thmonkey Is that your 552 that's in the latest update?- 16577 replies
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I've had warnings before as well for doing the same thing ;)
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RHS Escalation (AFRF and USAF)
road runner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The MK 11 EC Crane stock looks over scaled compared to the MK18 KAC, is it that much larger in real life?- 16577 replies
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[WIP] Static animations pack
road runner replied to direone's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, but they're STATIC animation poses, designed for screen shots, they serve no other purpose, as they have no game play function. -
RHS Escalation (AFRF and USAF)
road runner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't think that's strictly true, there was an addon on steam workshop that allowed you to swap out stocks, grips and barrels- 16577 replies
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