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ataribaby

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Posts posted by ataribaby


  1. Just finished campaign and beside some FPS drops and small non-critical bugs here and there I totally loved it for story. FPS drops and small bugs didn't turned me away as I expected even worse give open world nature of missions. It had fresh approach and game mechanics for Arma DLC.

     

    My finding about alien behavior:

     

    Spoiler

    I found in roots mission when I was spotted by LDF and they started shoot at me and I just ran away without shooting back, small Alien entity nearby started to kill all LDF soldiers and equipment till it was clear and dropped force shield so I was able to close in with Eddie. It was quite a view how entity "shoots" above my head to everything hostile. Pretty interesting.

     


  2. Just returned from vacation today and see Contact is out so I downloaded it and started Contact campaign first mission and bang! I got sound audio problem when looking directly or I am turned back to speaking character NPC - then there is no talk sound. I need look little left or right to NPC to be able to hear it.

     

    Known bug ?


  3. Yep exactly what the_one_and_only_Venator said. That second house is like three floor building.

     

    In the moment I placed myself into terrain I felt like garden gnome. To me, houses and some other assets like wooden fences are 15%-20% bigger than they should be and I don't like it. It looks simply stupid in milsim.

    • Like 1

  4. On 5/4/2019 at 7:48 PM, senoj said:

     The way the gunner re-centers the turret not only after each target but also after each shot during reload is annoying.  I have to go find my target again.  

     

    Just remap Next Target Command R to other key (I used Y) as it shares R key with Reload action so as soon you command reload R you also tell gunner to unlock target.

     

    Why default key map is like that is beyond my imagination.


  5. 6 hours ago, Beagle said:

    NV for commander PERI was even the way to go, but in the real tank, commander has full Gun and turret control from his station.

    Especially in MP (today) this lead to big confusion.

    The manual reload function for the main gun is a bit strange.

    O.K. you can choose another ammo type that way.

     

     

     

    Yeah ARMA 3 tanks missing Gunner Override for Commander. It is so so with AI gunner and pretty bad with human gunner as he will constantly throw your commander's peri off. We solved it by agreeing human gunner will not move and scan for targets unless human commander tell him to do or command fire.

     

    Steel Beasts have this Gunner Override for Commander palm switch nicely implemented. I wish we have same override in Arma 3 Tanks that will work for AI and human gunners.

     

    Manual reload is actually improvement - You can load HEAT instead do not need unload automatically loaded round first as before. As you wrote it is quite useful.


  6. I found second mission surprisingly fun.

     

     

     


    Was able to play as commander all time and somewhat it worked better than with Vanilla A3 tanks. Maybe it have to do with not so good sensors or I was just lucky maybe. Anyway it was great fun to blow that GDR armor. I had to restart twice as I got blown up until I was more aware of surroundings next time and lost just one tank from platoon. Key was terrain masking and slow progress with a lot of horizon scanning.
     

     

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