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c0mmanderKeen

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Posts posted by c0mmanderKeen


  1. If I wanted to see that mission in the editor first, can I just download them in the Missions folder in "My Documents"? And then just export it from the editor to SP and/or MP myself? Which folder do I use if I want to "see" that mission in the editor first?

    You can extract the mission file format (.pbo) with certain tools - just google un-pbo or similar search queries and you should come across an application that will suit you. These are usually small in size and self-explanatory to use.

    You can then extract the downloaded pbo-file with the unpbo-software and place this data in your missions folder in the "my documents"-part of arma 2 files.

    the missions in there are usually saved in folders with names like "mymission.utes" where the part after the "." can be any other island the mission was made on.

    edit: there is a tool for extracting the contents of a pbo mission file right here http://www.kegetys.net/


  2. To be honest, I dont think you can solve this problem during a mission. All I can think of is using the editor to enforce a certain behaviour on a unit (e.g combat) via radio trigger which is not a good solution at all.

    You're very welcome btw :) Good luck with your problem.

    My question remains unsanswered and its been asked a year ago already. please, devs, what does the SKILL SLIDER do, how do the maths work (simplified ofc), what does the SKILL SETTING in my profile do... which one is used when etc etc

    thanks :)


  3. BF2 Trooper:

    The missions in your docs folder are the ones you created yourself. The "missions"-folder in your arma 2 folder holds alle the mission-.pbo's that you want accessible in single player via the scenarios button. the "mpmissions"-folder hold all the mission-.pbo's you want accessible when hosting a multiplayer game (coop, deathmatch etc). So if you download a single player scenario, it goes into /..../ArmA 2/missions, if it also has coop you could place a copy in /..../ArmA 2/mpmissions so you can host a game on it.

    greytega: I am unsure about your questions. however:

    -your units have more freedom in arma2 then in lets say the (old) rainbow 6 games I played. you can issue a stance to them, but when you use team switch and thin switch back out of them some orders are "reset"! positioning them carefully with team switch might not be as precise as you want it to be. try issuing move orders instead.

    -as far as I know there is no "global" third person setting

    -I congratulate you to good perfomance :D I want a new rig as well...

    2/4RAR

    make sure your cba is up to date. download the newest one. make sure you have the right files installed: OA / arma2 / combined ops are all a tad different in their installation. make sure your folder structure is correct (addons folder). maybe the server has an older cba version. else... no clue :O


  4. What EXACTLY does the SKILL setting do? How do the skill settings in the editor (slider) and the difficulty setting correspond? I understand how precision works, but "skill" is more of a mystery to me, I have tested several small situations and thereby learned that it affects the accuracy, detection etc but what else? Also the first part is important to mission making (slider/setting)

    thanks guys :)


  5. Is there any way to call in the ammo trucks? If not, where are they located? using the "running out of ammo"-radio doesnt seem to work. maybe they are all dead already? I could hear my fellow units successfully call in support which was affirmed by HQ with something along the lines of "rearm-at-xxxxxx"

    this mission is really awesome by the way, I find it pretty hard and thats usually a good thing :)


  6. If you are commanding an M1A2 << enemy tanks will normally fire their MG's because the loader cannot turn in which of course makes the enemy tanks use its MG to kill the loader.

    I actually sort of suspected this.

    Thanks guys, especially takko, for your trouble :)

    Arma got me hooked yet again, I try to actually finish a custom mission I start now.


  7. Press Strg-F and you can switch the guns of the gunner as commander.

    You have to order the gunner to change his weapon of course.

    yeah, thanks, just discovered that xD but still. when I target infantry, MG is used, when firing at armor, sabot, etc. I played the first tank mission without ever having to micro my weapons. not that it bothers me but I still think its rather odd.

    another edit. just fired up ofp since thats the last time I ever commanded a tank in this series. and of course its the same. so thank you takko for reminding me of the obvious :)

    Will try to find the weapon and armor specs of the different tanks in arma2 now. If anyone has them ready or knows where to look its appreciated (looking for cannon range, fuel, etc)


  8. I played through the first tank mission of the OA campaign without ever running into this issue, now I'm at the later one (assault the airfield etc) and I tested this in the editor as well with the same result.

    I placed myself as commander of a TUSK MBT. A platoon of russian tanks is set nearby. I set "danger" and "target that tank" and my gunner begins to fire the coaxial MG at the steel monstrum. I have to either: switch to manual fire and change to sabot or change to gunner pos. and switch weapons there.

    this behaviour does not change related to distance. occurs with many targets like bmps or brdms etc.

    any opinions?

    edit: first I had the zeus skill pbo enabled, now no AI mod or gameplay changing stuff is enabled - same result.

    2nd edit: ok, I simply didnt know about ctrl+f to change gunner weapon. but still, this doesnt make much sense. shouldnt the gunner do that on his own? also now one of the enemy tanks fired back at me with his MG. which is of course really pointless.


  9. The Truck has plenty of ammo for you. Try to get close and comfy with it.

    To take out the AA, start with the two Zu guns. Position yourself southwest of the marked area and ascend to ~250 altitude. Make sure its safe to do so. turn on auto hover and get your ulb.

    take out the first aaa and then use the topographic heightlines (or w/e you call those) to find a next suitable spot to disable the other aa. move closer bit by bit. after the 2 guns are destroyed you can use their hills as new staging areas and position your helo there.

    kill the shilka/tungusta (forgot which one it is) and then the igla pod and you're done. dont take too long as this mission is known to fail after taking too much time. make sure your altitude is high enough - doesnt seem like a smart thing to do but its safe in this mission, just go really high and rain hellfire.


  10. Didn't care for this one. Yeah there is the tension immersion of not being spotted but more than anything it's testament to why these kind of games need ray-tracing or a more advanced system for AI spotting. As it was here, going prone seems to have a Frodo's cloak of invisibility effect on the AI.

    Also, shot a lone soldier with silenced shot away from other enemies and the alarm went off instantly...I could understand if maybe a few seconds or the like but it was like somebody had their finger on the switch.

    This is very true.

    Except that Frodo has no invisibility cloak.


  11. I had this once after taking my sweet time disabling that AA with ULB assistance. When I was assigned to assault the defense line I decided to rearm first and then the objective failed for no reason before I could reach the FOB.

    @ victim913 you can display ammo count by switching to manual fire.

    @ kalshnutz you must destroy all enemies at the defense line. I was stuck for a while as well because I simply missed one of the tanks sitting there with its engines off, making it hard to spot in FLIR. Make sure no red dots are left, and then look carefully for any vehicles still about. mostly tanks. when all are destroyed you get an order to RTB and the mission ends after that.

    If you really cannot find the last enemies use the endmission cheat. I forgot how to execute it but you should be able to google it easily.

    Really great mission. Will play again and fail to get the rescue the pilot assigntment as well. Great campaign overall, good job BIS :)

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