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Pappy60

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Posts posted by Pappy60


  1. shk you rock ! Thank you!

    ---------- Post added at 07:31 PM ---------- Previous post was at 07:23 PM ----------

    Hmmm, something not quite right...

    I have this and the editor is rejecting but not giving me a reason:

    {_x assignascargo (thisList select 0) } foreach units (group razor2);

    ---------- Post added at 07:34 PM ---------- Previous post was at 07:31 PM ----------

    My bad, forgot to init the group first :)

    ---------- Post added at 07:42 PM ---------- Previous post was at 07:34 PM ----------

    Sadly that is not working, the ai just come to the getin waypoint and stand there.....


  2. Okay so I tried a trigger version that is working in SP, hav'nt tested it in MP yet . It works but is a bit convoluted ....

    I gave each member of the ai unit their own name, razor2 razor3 etc. Then my LZ trigger is this :

    Cond:

    ((vehicle Jolly61 in thisList) or (vehicle jolly61 in thisList)) 

    Activation:

    razor2 assignascargo vehicle (thisList select 0); razor3 assignascargo vehicle (thisList select 0); razor4 assignascargo vehicle (thisList select 0); razor5 assignascargo vehicle (thisList select 0);

    Now when either helo arrives and fires the trigger, the ai come and enter the helo...

    It would be easier to do it as a group, but I could not seem to figure out how to code it for a group instead of individuals.

    Now I need to figure out how to tell the pilot that all ai is onboard ....


  3. Yes, right now I have the trigger set to only fire for Jolly61 or Jolly62 , the ai have a getin waypoint that is synced to the trigger, this all works well on the trigger side of things.

    The issue is getting the ai assignedascargo to either of the 2 helos instead of only one.

    ---------- Post added at 03:31 PM ---------- Previous post was at 03:29 PM ----------

    I am currently using the fireteam leader init to assignascargo...now I am wondering if I can use the trigger to perform the assignascargo using thisList ?


  4. Let me clarify, it is MP and its an extraction training mission, player goes to LZ of extraction area, ai pops smoke, player must land in tight hot LZ and AI will board helo automatically.

    Since it is mp and we do have multiple choppers, there will be 2 transport helos that can be used for this mission. So the AI must automatically board regardless of which of the 2 helos arrives (fires trigger at lz)

    Make a bit more sense now?

    ---------- Post added at 03:27 PM ---------- Previous post was at 03:24 PM ----------

    a bit more, player must use either Jolly61 or Jolly62 for the task, but there are other helos that will not fire the trigger.

    I will try the "vehicle player" and see what happens....


  5. I am trying to setup a ai extraction with a player pilot, it works fine when I assignascargo for a specific helo but I don't know which helo will go for them.

    How can I specify triggername thisList instead of a helo name for assignascargo?

    I put this in one of the units init and it works:

    { _x assignascargo Jolly61 } foreach units group this  

    but this fails

    { _x assignascargo (Jolly61 or Jolly62) } foreach units group this  

    I need something like this instead of helo name but I am bit lost....

    { _x assignascargo (triggername thisList) } foreach units group this  


  6. I am new so please excuse me, I have searched a lot on this and yes there are many extraction postings but this one is a bit unique.

    I have several empty helos, (MP) and an un-attached ai fire team located at 056022 , I want to grab any empty helo and fly (player is pilot) to their location and extract them.

    I have a trigger at the LZ that makes the AI fire team move to a "get in" waypoint and they do move, no problem but they do not get in the helo.

    So I have read that I need a "LOAD" waypoint for the helo and need to sync the LOAD wp to the "Get In" wp. The problem is that I cannot set a waypoint on an empty helo. AND there are 4 possible helos that could fly this task.

    Do I need a script that gets the helo name (do empty helos have names?) and then tells the ai to moveincargo of helo_name based on a trigger?

    I am a bit lost on how to do this....all the other extraction posts seem to be centered around an AI helo, mine is about a live pilot in an empty helo extracting known but unattached AI

    Hope this is understandable.........

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