Pappy60
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Posts posted by Pappy60
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Thanks, setHit (and the names of a humvee's wheels) is just what I needed. Any place I can find names for other parts of other vehicles?I would really like to know how to damage a tail rotor, would be perfect for emergency landing training !
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hmmmm,
okay sent again from a different email account, if this doesn't arrive then I will use my gmail account, seems MSN is blocking me....
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Sent you an email ChefD, might need to check your spam folder ....
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need some help ive tried everything here for arma 2 to get music or sound to work in my mission I defined it in the description.ext and in the init I put playsound "Sound" and everytime it saids file not found I have it in the mission\sound\ folder.Ive researched this problem over and over and i cant get it to work at all
Well that should be easy enough, Arma2 is telling you it cannot find the file at the location you specified, recheck your file paths, you have a bad file path for the sound file.
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Pappy, if your problems are just with MP/JIP then you might want to consider using a framework such as my script-pack. I'm always looking for new concepts to add - one of the things I have in mind is a 'race' mode where players compete against each other to pick up civilians with helicopters for example.Actually I have stayed away from PVP as I want to keep the server public and really don't want to spend all my time policing kids tk'ing all of the time. But I do like the idea of a competition of flying helos to pick up civilians.....that could be fun and difficult, maybe time based ? The player with the most civilians moved to a home base in 30 minutes wins?
I do want to keep the server in a "learn to be a better pilot" mode and eventually add in fixed wing training missions as well, preferably like a domination for aircraft with missions for both rotary and fixed wing at the same time...
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a typical trigger condition is:
Jolly61 in thisList && getpos Jolly61 select 2 < 2 and vector in (thislist select 0)
and activation :
tskobj_1 settaskstate "SUCCEEDED"; null = [objnull, objnull, tskobj_1, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf"; hint "Objective Complete! Vector Inserted!"; player setcurrenttask tskobj_2; {_x action ["GETOUT", vehicle _x]; unassignVehicle _x;} forEach (units vector); Jolly61 vehicleRadio "radioMsg2"; jolly61 vehicleradio "RadioMsg6";and the task will update for the player that completed the objective/task but it will not show completed in the briefing for the other players......
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hello!When I start the game, I can play for about 1 minute, then something weird happens: some random texture is being laid over the whole screen, and through it I can still see the game, although with totally f*ked up colors.
(see screenshots)
This happens every time. I just cant play this game at all.
Game is freshly installed from CD, including 1.04 patch.
After it didn't work, I also installed the latest DirectX (9.27) and the newest nvidia drivers (191.07).
My system is like this:
Windows XP SP2
Core2 Duo E8500 @3,16GHz
Geforce 285 GTX 1GB (evga ssc)
4 GB Ram
here is my DXdiag file
That happened to me when I had my video card memory settings screwed up. Try deleting your Arma2.cfg file ...should straighten it out.
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no, the triggers are based on helo presence and count of crew.....should they have the player in the condition?
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all objectives are completed by triggers, no scripts.
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Based on this discussion I am renewing my efforts to fix my current mission and possibly either add on to it or create additional ones....doing myself with the help of the mission building forum
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I am assuming I am doing something wrong in the briefing as the tasks are listed properly and do update for the player that completes the task, but does not update for other players, JIP or not. I need the tasks to update for all players when one of the players completes the task...is this in the briefing or somewhere else ?
Here is my current briefing:
// A2BM W 110 // DO NOT EDIT THIS FILE waitUntil {!(isNull player)}; waitUntil {player==player}; switch (side player) do { case WEST: { player createDiaryRecord ["Diary",["1","<br/> Welcome to Pappy's Helo Training Server<br/><br/> I put this up for training pilots flying helos. This particular mission is about transport helos and the tasks are based on either insertion or extraction. The tasks start out easy and get progressivly harder. As the tasks progress the flights get more difficult and there is more pressure on the pilot as the LZ's become hot and time becomes a factor.<br/><br/> Server rules: NO TEAM KILLING! & Be HELPFUL! others are here to learn<br/><br/> ONE PILOT PER HELO ONLY ! these are training missions based on crew count, adding another player will result in consistent task failure. <br/><br/>These missions are for training so the helos do respawn at the base and unattended helos off base will respawn at the base. Spawn on crashes is 15 seconds for both player and helo, spawn on unattended is 120 seconds. <br/><br/>All missions are based on flying the UH-1 helos either Jolly61 or Jolly62, if you join the game and either UH-1 is missing, then grab a cobra and fly cover for the UH-1 . "]]; tskObj_4=player createSimpleTask ["Extract Fireteam Razor"]; tskObj_4 setSimpleTaskDescription ["<br/> Your mission is to use one of the MH-60s helos (Jolly61 or Jolly62), fly to 078022 and extract Fireteam Razor2 then fly back to your takeoff pad at the airport . <br/>Take a heading NNE 50 degrees from the airport, when you get in range Razor2 will contact you on the radio. <br/><br/> The LZ is tight, make sure you put down very close to the fireteam and make sure your helo is providing cover for the fireteam, most of the enemy fire is coming from the northern side of the clearing. <br/>Important! after you land at the LZ wait for Razor2 to radio you that all units are onboard before you lift off. If a member has died and cannot get onboard, the task has failed!<br/> This task is for experienced pilots, a good pilot can get in and out with all passengers alive and zero damage to the helicopter. No waypoints or markers are used, Pilot must fly on headings and coordinates. Time is critical, the longer you take in the hot zone the more damage your helo takes. <BR/> <BR/> NOTE: HEADINGS ARE BASED ON TASKS FLOWN IN ORDER!<BR/><BR/> <br/> Task skill level: Difficult <br/> <br/> Success is determined by a fast extraction with all players alive and returned to the airport. <br/> <br/>Pappy<br/><br/>","Extract Fireteam Razor2","Extract Fireteam Razor"]; tskObj_3=player createSimpleTask ["Dr Smith "]; tskObj_3 setSimpleTaskDescription ["<br/> When you drop off Sniper1 at the Airport Field Hospital you will pickup Dr Smith a civilian doctor, he needs to be transported to our Gorka Field Hospital on the north side of Gorka at GPS coordinate 063095 on a heading of 105 degrees ESE . Be carefu, intel reports hostile fire just north of the Gorka Field Hospital, you will need to get in and out quickly<br/> <br/> This task is for student pilots with enemy fire added into the mix. <BR/> <BR/> NOTE: HEADINGS ARE BASED ON TASKS FLOWN IN ORDER!<BR/><BR/> <br/> <br/> Task skill level: Mildly difficult <br/> <br/> Success is determined by following orders, arriving at appropriate coordinates and not crashing. <br/> <br/>Pappy<br/><br/>","Dr Smith","Dr Smith"]; tskObj_2=player createSimpleTask ["Dustoff Sniper1 "]; tskObj_2 setSimpleTaskDescription ["<br/> The LZ's in this task are not visible Rescue LZ's and have no visible markers, you need to fly and land stricly by coordinates. Sniper1 is injured and needs a Dustoff or Medevac run. Find him, land and pick him up, then take him to the field hospital on the far west side of the airport. Success will not be hard if you follow your compass bearing and use GPRS coordinates in this briefing. <br/> You will receive mission orders on the fly via radio and need to be prepared to change priorities. <br/> <br/> This task is for student pilots, coordinates are fly due north at 05 degrees from Novy Sobor insertion, to GPS 069040, sniper1 will be waiting near the front of Devils Castle . <BR/> <BR/> NOTE: HEADINGS ARE BASED ON TASKS FLOWN IN ORDER!<BR/><BR/> <br/> <br/> Task skill level: Mildly difficult <br/> <br/> Success is determined by following orders, arriving at appropriate coordinates and not crashing. <br/> <br/>Pappy<br/><br/>","Dustoff Sniper1","Dustoff Sniper1"]; tskObj_1=player createSimpleTask ["Extract Fireteam Vector"]; tskObj_1 setSimpleTaskDescription ["<br/> This is an easy mission with no enemy fire, the objective is to get beginning pilots to fly without waypoints using compass bearings and GPS coordinates. The LZ's in this task are visible Rescue LZ's and are easy to spot if you follow your compass bearing and use GPRS coordinates in this briefing. <br/> You will receive mission orders on the fly via radio and need to be prepared to change priorities. <br/> <br/> Start out with a compass heading of 157 degrees and head to GPS coordinate 080059, pickup Fireteam Vector and return to the airport unless other orders are received. This task is for student pilots, markers are provided but students should avoid using markers and rely on bearings and coordinates. <BR/> <BR/> NOTE: HEADINGS ARE BASED ON TASKS FLOWN IN ORDER!<BR/><BR/> <br/> Task skill level: Easy <br/> <br/> Success is determined by following orders, arriving at appropriate coordinates and not crashing. <br/> <br/>Pappy<br/><br/>","Extract Fireteam Vector","Extract Fireteam Vector"]; }; case EAST: { }; case RESISTANCE: { }; case CIVILIAN: { }; }; -
Its a bit of a muddy thing, there are many clans developing their own missions and are taking donations to cover the costs of test servers etc...conversely I personally created my own missions and put them on my server for all to play but could just as easily keep the missions private and not share with anyone...or even charge for access to my clan and server....the lines of legality become a bit unclear at this point....but in the end it sounds like there definitive legal issues with missions for hire.....Guess I need to make best friends with a good builder :)
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Chances are this post is going to get cut as soon as the moderators see it....
it was not intended to be in violation of anything....
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Let us know when you'll have them on your server :]I have two basically identical missions on my server now, one is blackhawk training and the other is UH-1 training.
my server is "Pappy's Helo Training" , select Chenaurus and then scroll to the bottom of the mission list to see the helo missions.
The problem is that I created these missions and really don't know what I am doing and they have some locality issues...they are also ported from a SP mission and the tasks do not update for all players...if you play alone on the server it works well, but when others JIP, they don't see the completed tasks and go out on objectives that are already complete.....Good training for single players but not good for running as an MP game on a server.
---------- Post added at 10:41 AM ---------- Previous post was at 10:39 AM ----------
There is a thread on commercial mods and addons here.Maybe the (legal) thoughts there are applicable to missiondesign also?
Based on that thread it does appear that there are legal issues with mission building as well..too bad, mission building is time consuming and skill oriented, builders should be able to be compensated....worst part is I would pay for a mission builder to make my missions but would share them with the community at no charge....
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I am interested in having some helo missions made for training purposes....my mission building skills are very poor and it will take me months to make something to be proud of...I am looking for a mission builder that can build a set of missions specifically based around helo transport and helo close air support.
I would like something that gets progressively more difficult and offers enough diversity to keep it interesting ...like secops on the fly etc.
I am willing to pay for development but it must be solid MP as it will be hosted on my dedicated servers.
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I a sure any pilot would agree with me, the simple beeps in place of cockpit alarms are less than realistic and even annoying.
I am suggesting real cockpit alarms for engine failure, hydro failure, altitude etc. I made my own for my own missions but it should be part of the game.
I love the blackhawk flight model, fairly realistic, sluggish handling, pretty tough...however the UH-1 is arcade style handling, way too responsive and unrealistic. Also UH-1 is way too easy to damage, small arms can bring it down in seconds, again not very realistic.
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Ok i think im gonna get a ram Disk since my Hard Drive is just 2 500gb Barracudas in raid 0. they arnt very fast and i get a lot of stutter even with a powerful rig.Im currently using an i7 Proccessor with 6gb of Tri Channel ram (3x2g) on windows 7. So i have one free slot. Is it Possible Rather then use 2gb of my Current memory can i purchase another memory stick giving 8gb of memory and use that to create a ram disk and still keep the Tri Channel?? sort of like sticking in a little 2gb hard drive in a memory slot.
Or do i get a SSD and stick my Operating System PageFile and Arma 2 on it?
Actually a ram drive is much faster than SSD. You really don't need more than 2gb more ram, if you follow the instructions above.
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Stuttering resolved using a ramdrive for the more intense files....Thanks to LiquidPinky for the instructions !
See this post for instructions:
http://forums.bistudio.com/showthread.php?p=1467342#post1467342
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Dummies Guide, by a dummy.Download this app for the symlinks, saves a lot of time and hassle for those like myself who really have not a clue.
Go to the downloads section and get whatever one is for your OS/system.
Install as per the installation instructions on the page linked.
All the instructions for using are also on that page but I will guide you through it anyway.
Fist off create a new folder for putting the files you want separated from the main game folder.
The ones I moved were the following as they are most likely the main streamed ones, these are all located in the file called addons in the main game directory.
Cut and paste these files in your new folder and keep it somewhere as backup, you also need it to reload into the RAMdrive depending on how you use it.
buildings.pbo
buildings2.pbo
Buildings2_Ind_CementWorks.pbo
Ca.pbo
chernarus.pbo
chernarus_Data.pbo
chernarus_Data_Layers.pbo
misc.pbo
misc2.pbo
misc3.pbo
plants2_Bush.pbo
plants2_Clutter.pbo
plants2_misc.pbo
plants2_Plant.pbo
plants2_Tree.pbo
Roads2.pbo
rocks2.pbo
signs2.pbo
structures.pbo
utes.pbo
water.pbp
water2.pbo
The above files totals at 3.21gb altogether so I went for a 4gb RAMdrive, you can chop and change to suit yourself or do some testing and see what ones really are used most. Don't bother moving the .bisign files, no point doing it really.
Ramdisk time:
I used RamDisk Plus but it only has a 15 day trial period, during which time I hope qwertz comes up with the best choice of software to use then I will switch to it. ;)
I created a 4096mb NTFS format disk within the RAM, easily done with RamDisk using the set-up wizard.
I then placed a copy, I repeat copy, of my new folder with the removed game files in the newly created RamDisk which I named R: just to make it easy for myself. Comes in handy to remember the drives name later in case you need to reinstall it.
Now I go inside this new folder and select all, make sure you installed that linked software first. ;)
Right click and you have a new option "Pick link source", click on this option then go to the origonal Addons folder in the game directory and go inside to the remaining files.
Right click once in the folder and you get a new option "SymbolicLink", click it and this creates the links to all the files simultaneously.
Important shit:
Bear in mind, don't disable pagingfile. Either create it on an unused drive or cheekily add it to the remaining memory in the RamDrive. The game will crash within a few minutes of loading and playing if you disable the pagefile altogether as I found out the hard way.
The symlink tool can be used in the same way for just splitting the game files over multiple drives, again make sure you have paging enabled or it also crashes. I tested on a second HDD before creating a RamDisk and found this out the hard way too.
For those with 8gb like myself who used msconfig to lower the Ram to get rid of the texture bug, re enable your full Ram again as you will need it. You can use the -winxp command to sort out the texture problem or either that have less Ram for the drive, it's up to you but I went for drive myself.
What next you ask?
Go play the game and enjoy the smoothness you fool.
Excellent job on this helped me immensely, however I have something to add for XP users and for MP players:
XP cannot use the symbolic links, so as a work around you can create a mod folder in your ram drive like R:/@ramd/addons and put the files listed above in the ramdrive addons folder then use Link Shell to "Pick Link Source" and then go to your Arma 2 folder and right click on the ARMA 2 folder and select "drop as junction" after that you need to add this to your shortcut for Arma 2 : -mod=@ramd
The BISIGN files are actually the signature files for Arma 2, and LiquidPinky is right, you do not need these for single player...however for MP they are needed for playing on servers, otherwise your ram drive will look like an unsigned mod and you will not be able to use it on many MP servers.
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Just make sure you copied the associated BISIGN along with each PBO. You can be kicked for missing signatures files, not banned though.Thanks , I did not not realize the bisign were the signature files (duh) I will put them in the ram drive as well.
I have a stutter free game now in SP, but I am thinking I need to move the MP folder to my ramdrive as well, as the stuttering returns on MP game play...
short distance painting is still an issue though, while annoying it doesn't really hamper my ability to play...I read in one of the posts that I should disable "clutter" is that a setting in my profile?
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i am not able to use sym links on winXP using hardlinkshellextender. hardlinks just work inside one ntfs volume. i cannot create a link from my ram-disk to my harddisk (both ntfs). anyone got that working on xp?Actually on XP , you need to move the files into a mod folder and then junction to the mod folder from your ram drive, I did it but did not see a significant performance increase...I am going to play with it again today and see where I land....
I also tried putting the paging file in the ramdrive with no increase in performance....
One other note, if you are doing it as mod folder, you will not be able to play on servers that don't allow mods...which is an issue for me.
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Okay, implemented the partial ram drive that LiquidPinky described and got it done properly with a Junction to mod folder containing the heavy files. (the only way to do it in XP) This TOTALLY REMOVED THE STUTTER ! I am flying a helo at native res of 1920x1050 and FPS in country of 60 and in towns around 25 is the lowest but still no stutter at all, very smooth!
Now the bad news, MP on my server still stutters...actually worse than it did before (because I have higher graphic settings now?) And of course since I am running the ramdrive as a mod folder, I had to turn off signatures on my server, and this means that I cannot play on other servers that do require mod signatures.
So the question begs....do I need to put the MP folder in my ramdrive as well to increase the performance of MP ?
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Certainly one of the most detailed studies of the issues, absolutely phenomenal job !
However I am not so sure it addresses EVERYthing it certainly shows us some dramatic evidence of why we are seeing slow painting and stuttering...but that said, I followed LiquidPinkys instructions for a ramdrive (very nice job by the way) and setup a ramdrive with the files he detailed and did get it to work as a junction under XP but still had stuttering and slow painting , albeit less of both but still there.....I think Qwertz is right that if I get the entire game into ram it will probably solve my issues...but thats an $800 upgrade for me(I currently only have 8gb) ...quite painful and of course at that point I will need to upgrade my quad core 2.5 ghz cpu because it won't be able to handle the streams coming out of ram ...
Don't get me wrong, the work being done in this post is incredibly good and necessary but I am afraid the evidence that results may tell us all that it is going to take very deep pockets to play this game as shown in the videos......
I certainly would like to see a posting from BIS as to what the machine specs were when they created their videos ?
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The number one thing that will stop your game from stuttering is this.... an SSD hard drive. I have one and my game never stutters. Ever.A ram drive is far faster than ssd and if a ram drive still produces stuttering then ssd is not going to help...
The reality is that I am in denial and the game is flawed, with my specs I should be able to run in normal settings and get a relatively smooth game and it is simply not possible. At this point I need to give up and simply play the game as is until BIS provides an update that resolves the issues.
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Pappy60 just move some BI addons to a separate modfolder and make a junction to it.I can cross link junctions in XP32b between different drives.
okay tried this and it did function...loads up a bit faster but still get stuttering when flying over towns....no joy......
so this is telling me I have a bottleneck that is not the hd ...not good...either a cpu or bus bottleneck......



co30 DominationA2! One Team
in ARMA 2 & OA - USER MISSIONS
Posted
I have updated i_common.sqf several times, repacked the pbo and ftp'd it to my dedicated server, but the parameters never change on the server?
the rest of the mission does change (additional vehicles etc.) but the parameters in i_common.sqf are not changing....
I am using domination as a training excercise and want pilots to be able to fly immediately and parajumping with only a 60 second wait between jumps. Changed the settings in i_common.sqf but it never changes on the server...is there a file on the server remembering me based on my profile or something and preventing the use of the new settings ?
---------- Post added at 03:40 PM ---------- Previous post was at 01:44 PM ----------
well, solved the issue with the immediate flight ....in descriptions.ext it has defaults....set those and now the timeouts are gone...but does not recognize a pilot...apparently I need to add a pilot class?