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liquidpinky

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Everything posted by liquidpinky

  1. liquidpinky

    Anyone using Tobii 4C?

    I case anyone deosn't have the head tracking working, try this tip from Tobii themselves. Worked a treat for me. https://help.tobii.com/hc/en-us/articles/115002515865-Poking-all-Arma-3-players
  2. Is it just me or did my Xian actually have the ramp action back yesterday? Not flown it much, but during a doss about yesterday the ramp was there to play with while I was in the gunner seat.
  3. The real reason would have been time, or not enough of it to be exact. BIS would have realised the mammoth task of adding this to every single vehicle and realised it was a folly (at the time anyway) to do it and get it done for A3's release. They would probably have been looking into enter and exit animations as well no doubt, ToH was just released at the time and had them and I envisage they would have liked to do the same for ARMA. The problem being not just individual animation per vehicle, but to be realistic there would be individual animations per seat position per vehicle, a lot of work. There would have been no time so they disabled the few they had already completed, that way there would at least be parity across the board of all the vehicles. Back to subject at hand, as long as the rear ramps remains operable via script for mission makers or just some of us who like to doss about and retrofit it as an addaction later I would be happy.
  4. liquidpinky

    Arma 3 and 21:9 monitors ?

    The FOV is far better on a 21:9, and performs better than a 4K where you get shot by people you don't even see because they are out of your peripheral vision. We still have the exact same vertical FOV as your 4K, just a good deal more to the sides. 4K is a mugs game, they are selling you shit you don't even need (unless you have an 80" TV and those pixels look like bricks). it is like PPI, only in the form of a screen. And those black bars you have on your 4k when watching a movie on it, well those pixels aren't wasted on a 21:9. ;) Think of 21:9 as when you are sat at the cinema and the curtains fully open after the adds. Welcome to 21:9.
  5. liquidpinky

    Arma 3 and 21:9 monitors ?

    Pretty much the same as myself, ditched triple monitor and SLi and now run 3440x1440 from a single Titan. Looking to upgrade to a 1080 at some point later this year as the Titan is getting a little old now (first gen). The change from the triple monitor actually upped performance and the visual fidelity increased as well, less pixels to shift overall but more where you actually see them. I wont be going back to triple monitor anytime soon.
  6. liquidpinky

    TrackIR not working

    I think the preview version had some TIR issues, maybe carried over to your config if you had it read protected maybe. Glad you got it back working though.
  7. liquidpinky

    Apex Weapon Feedback

    It currently looks like you are mid reload and still need to pull it(the mag) backwards and upwards into the receiver. Like it isn't fully in at the back.
  8. liquidpinky

    TrackIR not working

    Not trying to be cheeky but you did check TrackIR was still enabled in the controllers menu? My TIR was disabled and I had to re enable it, I think this was due to using Freetrack for an EyeX but may be related to an update also.
  9. Playing third in a forest environment is a sure way to die easy and not see it coming, I call hax on those 1st person layabouts. I play both BTW, third in the woods in Tanoa is suicide.
  10. Thanks, subscribed on Steam, low tide version suits me as I hike and cycle everywhere checking out new maps.
  11. liquidpinky

    Oculus support

    Plays not too bad with a DK2 and VorpX software at the moment, A3 is already made for it thanks to how character animations are handled for TrackIR support. Probably one of the best examples of a game suitable for VR at the moment. Native support for VR devices would be the icing on the cake. 75FPS is the recommended minimum for a silky smooth DK2 experience BTW, not 90FPS. ;)
  12. They will be new containers built from scratch, similar to ones I have worked on for oil rigs. They have them fitted out as laboratories, ROV control cabins and additional office spaces, among other uses. The containers are still the easiest way to ship things and handle them, pre-built and just have to drop them in place where required. No hassles, just ready to do it's job once power and comms are hooked up. Standard they are usually around 2 to 3mm thick sheet steel so would definitely require additional protection in war zones to stop bullets.
  13. liquidpinky

    New terrain reveal - Tanoa

    Currently the AAF actually have the best amphibious support and theoretically could be the only force of any use there. :P Bring back the BMP2 I say, there was nothing more fun than sitting turned in and switched off floating on a pond waiting on some unsuspecting smuck like a crocodile waiting for a buffalo. Also, bring back ponds I say. ;)
  14. liquidpinky

    New terrain reveal - Tanoa

    Hate the Hunter love, the Strider is clearly the vehicle of choice for this new map.
  15. Still no TIR for me, vanilla game and TIR removed from controller list as well as showing blocked by BattlEye.
  16. liquidpinky

    Weapon Resting & Deployment Feedback

    Try holding down sprint and deploy key, I have this on MP missions I have hosted to try out the new DLC guns and resting versus AI.
  17. liquidpinky

    Marksmen DLC Weapon Feedback

    Have had a good run with it tonight since posting, using the DMS sight and it is like good old times again. The DMS Holosight look great now with the new technology in today's build as well. I think it was just the pain in the ass it was with the MRCO due to the ranging being completely out, would love to have a version of the MRCO setup just for the Kir though.
  18. liquidpinky

    Marksmen DLC Weapon Feedback

    Currently disappointed with the ASP-1 to be honest, it was the weapon I was most looking forward to but I find it to particularly useless. The VSS was my favourite weapon in A2 and I was really really hyped for an official A3 equivalent. You are still so quickly detected by the AI that the serious gimping it has received seems a little harsh to counter it's current lack of actually being that stealthy. I just switched out to using a silenced MAR-10 instead. Might as well hit what you are aiming at if you are going to get busted anyway, also a pretty damn fine gun. Can I have a standard VSS with fixed PSO scope back please BIS? Don't let the moaning about the ASP worry you though, I like what I see so far in this DLC, maybe just some more olive silencers and bipods please, the NATO kind thanks very much. Some alternative colour reskins for the Mk18-ABR and Rahim would probably go down a treat and shift some more DLC for you as well.
  19. liquidpinky

    Confusion with optics

    I also agree, way back at Alpha staging I remember having to explain to some players what the markings on the ARCO optics were for. Not every new player will be gun savvy.
  20. liquidpinky

    Next DLC and Expansion Speculation

    http://arma3.com/assets/img/post/images/arma3_dlc_helicopters_screenshot_03.jpg (440 kB) A Skycrane and a 226 must have been left in a dark hanger together one night.
  21. liquidpinky

    Advanced Helicopter FDM Feedback

    But hugely appreciated. :)
  22. liquidpinky

    Advanced Helicopter FDM Feedback

    Was going to ask if transmission damage would be added, today's update beat me to it. :o Is hydraulic damage going to be added to the FM as well? Can we look forward to all cockpits receiving interactive switches and full instruments? Will there be proper start-ups and the ability to select quick start-up for those who can't be arsed (missing out BTW) ? Will the rotor blades on models be updated too, nothing better than watching the functional collective inputs? Can the ToH Hinds please, please, pretty please be part of the DLC? The Superhind needs to strike fear into all and sunder once more. Enjoying cruising around in helis once again, keep up the good FM updates and try to surpass where ToH finished off.
  23. liquidpinky

    TrackIR - Does it add £130 worth of fun?

    TrackIr and triple surround = money well spent. You begrudge any game that deosnt support either afterwords. Got an Oculus too, currently it cannot beat the above and doubt it will with 1080 display either. But it is good in it's own right too.
  24. liquidpinky

    Eyefinity / trippe monitor issues

    Awsome, you are a star.
  25. liquidpinky

    Eyefinity / trippe monitor issues

    Hi Dram, any chance you can hint the solution to the Carrier Command team. I have held back playing this and CC until I could get the full visual enjoyment out of them.
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