Adjutant
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Everything posted by Adjutant
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The following information is a collective opinion of me and my friends after having played OFP:Elite and Dragon Rising: What would benefit Bohemia's franchise is a more autonomous A.I. that has discretion in some areas and decides on its own judgment and a simpler command system! Happy to discuss the pros and cons of it.
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Fair enough. In my opinion, if you have a single button for multiple functions that is when controls get cumbersome and sluggish. Also OFP's ingame menu was very difficult to use, sometimes there were be too many available actions and it was difficult to scroll to the right one when under fire. I remember trying to switch to a LAW launcher when there were some bodies lying around. The problem was that there were too many actions (i.e. pick up grenade, ak74, satchels etc.) and I could not find the action that I needed. This made OFP very frustrating to play at times. When you have different keys (i.e. equipment and use) you will get less confusion when wanting to select an item.
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My friends played it on XBOX, I played OFP on my PC. I have not lied about anything. The most important point in this suggestion is that you cannot control 11 soldiers individually with a game pad, which is why you need to have fire teams on consoles.
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I accept that arguement ricbar. It is accessible, but gives you less functions. Your criticisms did lead me to produce a slighltly different system which gives far more opitons. Here we go: As you can see, we now have drop down menus that can have many more commands, but yet again you can only command teams and not individual soldiers. If you want to send troops to an out of view location, you have to select map and use the menu just in the same way.
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I am struggling to understand "clunky but possible", could you post a similar picture to mine and I could tell you the weaknesses of it. Notice again that in my example you can: move, turn, select teams, aim weapon, fire, go prone, zoom in, modify weapon settings all at the same time without having to go into any submenus (while the command menu is up).
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Free look can be accessed by pressing the right stick, I forgot to mention this. However you are still not explaining how Elite's command system worked. In my example (provided above) you can move around, turn, aim and fire the weapon, and go prone, AND select teams, AND issue orders all at the same time. Now I have questions, can you move and turn while issuing orders to your squad in OFP:Elite? Ponder on this question.
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Yet again you are not explaining why it was better. The command system which I posted above is the best of its kind. You press the left shoulder button ("team") first to open the command menu. You have 4 submenus to choose from (on the DPAD). If you go into a submenu, you can return to the main menu by pressing "team" again. You select the teams that you need by using the buttons on the right. Notice that when the team menu is accessed other actions (i.e. reload, stance, weapon modifier, use) are suspended. Also notice that on consoles if you are a squad leader you can only control up to 3 fire teams and you cannot control individual soldiers in those fireteams.
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AVIBird, you are not contributing to the discussion here. I want to know why you think OFP:Elite's layout was better.
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UPDATE: Questions are welcome. EDIT: I have updated my first post in accordance. Fudgeblood. I forgot to mention that you can change stance both ways: you can tap the right stick to go prone in emergency. Now the other button for stance can be used like this: press to crouch, press and hold to go prone. ---------- Post added at 02:44 PM ---------- Previous post was at 02:10 PM ---------- There are very important implications of this control layout. The most obvious advantage of it is the accessibility. It is very efficient meaning that you will not waste a lot of time on drop down menus. the number of button presses is minimised for a game of ARMA calibre. To some Arma fans it might seem there are not enough commands in my example provided. However it inevitably comes down to this choice: Do we want (a) A smaller command system that can be easily and efficiently used with gamepads or (b) A large and complex system that becomes redundant due to the difficulty of using it with a gamepad. I think that many A.I. routines including the formation type and combat mode should be determined by the A.I. itself and not the player. If the A.I. is more autonomous then the game becomes playable on consoles.
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Heads up guys, this is the basic control layout:
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All of this discussion is off topic. Please discuss the control layout posted in the first post of this thread.
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How can I post a picture of my control layout? Could someone help please?
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Describe the OFP:Elite command system to me in the following format: How to select team members. How to issue a desired command. How the two above suspend any other functions in the game.
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Stay on topic everyone please. I am not discussing if it is worth developing for the consoles, this is up to the developer. I am calling for discussion and critique of the control layout and its implications (in my first post). Compare it to drop down menus in OFP:Elite.
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Hi All I have bought a copy of OFP:CWC. It seems to have all possible patches installed, but when I go into multiplayer all I see is an empty browser with join and host options. Could someone help me, by telling me if there are any hosted servers and how to join them? Thanks in advance
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Cheers for that Zulu. I bought version 1.46 so its the newest. I guess there are a few servers available for OFP:CWC and I will follow your instructions. EDIT: Will I have to buy Resistance 1.96, or is it possible to download it for free?
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What a strange response. So I bought this game just a few days ago and you are telling me to buy another game. Very unprofessional, why is a game sold if there are no active servers for it?