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Everything posted by ACPL Jon
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GBFSE (Go Be Fanboy Somewhere Else) ;) I loved the first (A1) ACE.Let's leave my ACE2 phobia (no, not the installer thing), let's focus on the rest: About the TL's - yes, but it doesn't look like You agree about the rest... except ...but I guess it wasn't intentional :D I never carried any mines in reality (except rubber claymore, lol), so if You served and we want to go in realism (as always I like to limit it to the place where it'd destroy the game), yes, You are right.And ok, let's say You convinced me about the c-mags, but than again - You didn't convinced me about M136. We need to get rid of the ONLY RIGHT SETUP.Normally I wouldn't be bitchin' about it that much (the M136 thingy - standard loadout are a bitch whether You like it or not), I've got the excellent Disposable AT's script (and few others mods that makes this game the way it should be), but like I said... most evo\domi servers are vanilla, and not always I have a free friend to go with. Usually there's no cooperation with foreigners on the server so I'm left alone with... one right setup. And with that amount of ATs around it looks like a friggin Quake3.
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Yeah, need to be fixed... I'm suprised You guys didn't pushed the authors enough ;p sxp2high, can You set new topic for Your Chinook version? And what's the progress, btw?
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VILAS addons release thread
ACPL Jon replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You should be able to access these weapons in ArmA 2 Armory. Maybe You'll have to unlock it first (by cheat for example), but that's the easiest way. Other (standard) way is just rearming one of editor units. You go to the editor, set up a single unit, and paste something like this into init line: removeallweapons this;this addmagazine "needed_magazine_class";this addmagazine "needed_magazine_class";this addmagazine "needed_magazine_class";this addmagazine "needed_magazine_class";this addweapon "desired_weapon"; where "needed_magazine_class" & "desired_weapon" You set the weapon and magazine class from the txt You gave. Then ok, and preview. You're gonna have a loaded weapon + 3 spare magazines. Good luck & Have fun ;) -
VILAS addons release thread
ACPL Jon replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Did You tried these classes? I mean, did You add these weapons to any unit using removeallweapons and addmagazine\addweapon? -
Hey OpticalSnare, what about the things I wrote?
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http://dev-heaven.net/issues/show/7748 Dunno if I set it good, I dislike the sea of options
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Sorry, but I disagree with Your disagreement. That's great - but then again, it doesn't have to be mine, or any other MM responsibility. They can just fix it so there's no problem using BIS classes instead of rearming every f#cking playable or Team-AI unit in the mission, which is: annoying, frustrating (I came across a great idea having silenced M4 with C-Mag as AR so the Recon Teams isn't lacking that much of a firepower - and guess what happened, even tho in comref my friend gave me C-Mag suits M4? Not talking about... hmmm... reality?) and time-consuming. I'm talking about what BIS chose to be the "standard".M249's have usually equipped Elcan sight afair, that why I wrote RCO instead of just "ACOG". Now Carl, make up Your mind. You want realism (only 2 mines!) or not (don't give ppl ability to load M4 with C-mag) I dunno if I understand You good, but You said "No C-Mags for guns coz' ppl don't understand gun heats up too fast", right? If so that's one of the most tragic excuses in the reality of (even realistic) gaming. "Don't give us realism, ppl will destroy it!", damn. And I even can understand You in the mines case (I can agree on that), I can't understand Your point about C-mags. It's such a damn silly argument. FTL can have smoke markers, just give him some HE nades prioritiezed so this M203 itsn't really useless. Yes, I can rearm, but... ####. Just read the first post. Yay. You just like said... JonPL, You're right. There IS a problem! Great! That's the way You like it. I'd like to build the mission with BIS classes and don't worry that AT gunners will finish their ammo in the first firefight. I don't want spend even HOURS rearming the squad. I want to f#cking play the game, not waste my time needlessly in the editor\scripts making AT slots useful (Without Inko\zGuba Disposable AT's, there's no point in using M136 and public domis on the vanilla game doesn't have this addon...).I edited every one of my missions. Don't act like "why don't You just edit Your teams loadout?" because THAT'S WHY I B#TCH ABOUT IT. In terms of realism, squad behind enemy lines doesn't have it's own ammo crates or ammo truck. And... there's so many reasons why they SHOULD FIX IT against Your words "oh come on, it's ok, it's taking second day of my life away but it's really cool, cmon, why You niggle" Helper or two... well, I didn't played ACE Domis and stuff, because I dislike ACE (first beta was enough for me). So don't act like it's a standard (I hate that kind of attitude), hence there is no "helpers" or "ammo brearers" Being conservative is ok, if it has a purpose. Yeah, I know. Tho most MM just don't give a shit and use standard BIS classes. And You end up as always...BIS. PLEASE FIX THESE until there's so many campaigns the best excuse will show up - "there's so many campaigns, changing standard classes can destroy their missions, so no".
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VILAS addons release thread
ACPL Jon replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Chyba właśnie próbują wydymać Cię na modele ;-) Vilas, just reminding You it's new year already (You know what I mean) -
Fine, but You need new model\scripting for that. The other mentioned are just few lines to the config.
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These are great, as I guess I mentioned before, but there's three things bothering me: The FIRE (a.k.a. Teh FIAAHHH), the water splash effects and the unit hit effects. 1) Fire seems to be too whiteish, too... dunno. BIS dramatized the effect making orange fire, You did the opposite making it cold yellow (so it's dramatizing the effect but to the other end). IMO doesn't represent real world fire in any way. You should tweak it and can You please also make fire a separate addon? 2) Water splashes (especially higher calibre) looks like BIS (ugly) ones. Can You make better ones? 3) Blood squirting from the shot body. Well it's a more complex stuff. 3a) The squirting blood effect should be smaller and most of all it shouldn't last that long. Now it looks like some zombie shooter. 3b) I'm not sure, but while being shot, shouldn't there be a light dirt puff (really light) representing the dirt coming off the uniform while being hit by a high-velocity\energy projectile? 3c) Some small pieces of kevlar\uniform should be blown out (towards the shooter) while being shot, representing the penetration\hit of the vest and stuff ...and it all should be in 1 effect, seen when Your bullet hits the enemy. That (+ earlier suggested change of the vehicle hit effect) would make the mod totally perfect.
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Did I mentioned these are great?
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No, it wouldn't be nice.And not realistic... all the things You wrote were already said in this topic.
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Operation Halfmoon PLA (OHPLA) Standalone Release
ACPL Jon replied to fromz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I guess You didn't heard any REALLY annoying\funny voiceovers yet... These are ok. -
Australia island in Arma2
ACPL Jon replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Gear up here or setup new. There's nothing more stupid then dumping\trashing the effect of Your work that took x-years of Your life man. If You won't continue please release what You got, even the plans so someone can actually try to finish it. -
PROPER projects - game tweaks of all sorts
ACPL Jon replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wtf? (and like ?!) -
Operation Halfmoon PLA (OHPLA) Standalone Release
ACPL Jon replied to fromz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, I even know how to do it (the old, OFPish way for example), but it'd be just more intuitive and easier to just have them in the right place in the editor. But well, You ppl like to moan, so ok, I take that back because I see it hurts Your eyes -
Operation Halfmoon PLA (OHPLA) Standalone Release
ACPL Jon replied to fromz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Don't want to sound offensive, but guys, check the damn dictionary for the word ...it might help, Ya know. Why scale? Well, if You'd read my report, You'd know... -
They aren't THAT important (like Spetznatz medic for example), and SLX Mod already got radios, Carl.
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thx, adding to the first post
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Ok, I take back what I wrote :)
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Operation Halfmoon PLA (OHPLA) Standalone Release
ACPL Jon replied to fromz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey man, cheer up. I did it for the record, we both want the best, don't we? We can live without A2 damage system - yet ;-) tho some things like no classes in the readme or chopper name not displayed properly is pretty easy to repair, isn't it? Now: - Scale models back to 100 %; - Correct "standyard' typo in groups; - Rename "Soldier Light" to "Soldier (unarmed)" or "Soldier (off duty)" or even "Soldier (captive)", but that way - he shouldn't be wearing a helmet; - Disarm transport chopper, I mean the proper Z9A. (No it does NOT have a weapon in the left, like Z9G ;-) ) and it's pretty good for another patch\re-release. M99 can be held a little lower without arm-in-weapon problem, really, the trigger finger is a bit too low, especially when You see how the sniper held the weapon; lower it a little, untill finger reaches gun body; Apart from that, yeah, I know, but making another anim for it is plenty of work I think. Don't have to do so much. I hope it helps and damn I'd like too see it in the new patch\re-release pretty soon :) And yeah, I know RL stuff can be a pain in the ass, but it's really less than 1 hour work (dunno only about model scaling), and after what You've done its really "nothing" compared to making so many, so good models... Cheers man. -
Operation Arrowhead Suggestion
ACPL Jon replied to jasonnoguchi's topic in ARMA 2 & OA - SUGGESTIONS
What's wrong with A2 one? -
We need a quick fix for this and some other fixes, that can wait for the major patch\middle beta patches... http://forums.bistudio.com/showthread.php?p=1532307#post1532307 http://forums.bistudio.com/showthread.php?t=92975 +1 (!!!) +1 +10!Plus: - NVG should be full-screen, cause that's the way You see it in real-life - Stars in NVG should be smaller and less blinding - AI shouldn't be using AT vs Infantry and also some community-addons-like fixes, for example - AI grenadiers Fix (like the ASR's addon does), so they CAN hit the target - Incorporating\Coding from scratch Disposable AT's (like the zGuba\Inkompetent addon) - Fix or Game Logic to disable Secondary Vehicle Explosions, so they don't mess up AI walking past the destroyed vehicles - Fix or Game Logic to disable Vehicle Inventory Limitations, to prevent ammo spilling bug - Fix so the cars drive faster offroads and by the gravel roads - Ability to choose if You want map with, or without satellite textures It'd be nice to have it all in vanilla A2, instead of forcing ppl to make\download "fixes". And also... one last big fix. BIS COMMUNITY WIKI DOCUMENTATION FIX. WE, NEED, MORE, INFO. More to come, probably.
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Was AI using AT against infantry bug reported\posted already?
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Arma 2 Addon request thread
ACPL Jon replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What's needed: - Simple US Army UH-60 port from A1 (standalone, don't send me to CAA1) - Stryker with working cameras\sights (just fix the STI Stryker pls) - Config addon that let You use C-Mags in most of the weapons (I'll give the idea to Kju) - BIS M4A1 (without GL), M249 and M240 models with RCO's. MK12 SD would be just too good. Please - we really need these (PM me plz if You're gonna do any of it). What else? Bigger islands like Quesh Kibrul ;-)