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roy86

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Everything posted by roy86

  1. roy86

    Patrol Operations 2

    Hi xClusive, I've posted most of the mission details on the PO Wiki hosted by Dev-Heaven. https://dev-heaven.net/projects/patrol-ops/wiki/Missions Hi Juggernaut, Missions for Taskforce are: Destroy Weapons Cache Locate Insurgent Camp Destroy Fuel Depot Escort VIP/Officer Destroy Chemical Factory Remove Minefield (Bon Adapted) Destroy Radar Deliver Supplies Setup Comms Tower <2 days. Final Testing completed, just tweaking based on feedback and packaging now.
  2. roy86

    Patrol Operations 2

    I can put one together again for the release. Hi Whyte, Thanks for the feedback. This bug is because of a hidebody command in the wrong place and has been fixed in the next release. I'm just putting the new version through its paces and will release it very very soon. Stay tuned. Cheers,
  3. roy86

    Patrol Operations 2

    Done :) Testing almost complete. Heres a preview of the Halo AI Will check that one out. Cheers,
  4. roy86

    Patrol Operations 2

    To disable the injury system, go to the mps\init_mps_client.sqf file and comment out the line: player spawn mps_injury_sys_init; Its on the OCB servers only at the moment while we test. 2.04 will be released with the full list of supported maps with factions including USMC/US,BAF&PMC, AAW and later I44 Thy will be done. So it shall be ;) Cheers,
  5. roy86

    Patrol Operations 2

    Hi kiberkiller, Grab a radio from the ammobox. I've added it back in to a players gear by default in 2.04. Hi PlacidPaul I've updated the position script to check for that now. Qom and Clafgan are under trials by OCB members at the moment. Will release shortly. Mission should not be run as single player or from the mission editor as AI from the start will not be able to leave the closed in area. In MP, they are the reserved slots for additional players. You should recruit your squad from the recruit point. Hi Para, In the VIP mission, you successfully delivered him, but the script waits for all Players to vacate the area before completing. Odd i know... I've fixed this in the next release. Tower's Shipping container spawns at the "Return Point" Marker and is a sole container that can be deployed into a tower. in 2.04 Admin will now have the ability to lock vehicles and then reset them back to their original position if they have been moved. Clear the area after the task has been completed in 2.03 as the task script doesn't finish until that condition is met. This is fixed in 2.04 which is in final testing. Make sure you are delivering the containers less than 20m from the objective marker with both containers at the point, inside the base. Number of tasks are a mission parameter (3 is default). This can be adjusted at mission startup from 1-99 tasks. I appreciate your feedback, it allows me to focus on what is needed. Every mission has its bugs/quirks though and i'm working as fast as i can to correct them. Pure ACE version with wounds is in final testing. A2Free version is almost done, just working on the 3D Hud. AAW version is in testing. I44 version is on its way. Please watch the Dev-Heaven Project for updates on progress Cheers
  6. roy86

    Patrol Operations 2

    Yep, i am committed to making a version. working on it :) Tasks can take a couple of mins to appear depending on your server load. If it never appears, check your server log and message me the task it was trying to create. Not yet, I'm swamped with work so have had no time to touch it yet. Hi Matos 1. make sure you have those items in your gear list as they will only appear if they are there. 2. this is not a feature of patrol ops 3. Helo re-arming should be disabled in ace. i'll re-check the script to ensure this is working. 4. yep, can happen occasionally but when re-dropped will fix 5. This is not an effect caused by the mission scripting. this will be with the aircraft model. There is a new update coming with some optimsed tweaks, also an Ace version will be released with Ace wounding and all ace vehicles/units by popular request. I'll try to action all requests (within reason :p). Thanks for making patrol ops so popular and I will continue to optimse and add to it based on your feedback. Cheers, ---------- Post added at 08:16 PM ---------- Previous post was at 08:08 PM ---------- Definitely something i have to add in. We've noticed the same thing on our OCB public servers. Keep the feedback coming :) Cheers,
  7. roy86

    Patrol Operations 2

    sweet, thanks for the feedback guys. i will make a dedicated ACE release including ACE wounds to fix all that. Time is limited though so i'll release as soon as i can. Cheers,
  8. roy86

    Patrol Operations 2

    Could be a good addition but i will reserve that for PO3 when arma 3 comes. Only bugfixes from now on as I have alot of work on. Cheers for the sound bug, i'll get that fixed. won't affect the mission though. To edit the mission to another map, open Dingor in the game 2D editor and merge with the current version of patrol ops. Update units as playable, then save. a new folder will be created in your mission directory. MOVE/COPY the contents of the patrol ops 2.03 mission into the dingor mission folder EXCEPT for the mission.sqm file. once complete, that should be all you need. any issues, please PM me. most is explained on the Dev-heaven PO WIKI I did not turn it off intentionally. I'll look at what i changed and send you the answer asap. I hope you enjoy it. It was designed originally for OCB, another mature gaming group. Its framework is used as a tactical mission creator and PO has grown from there. Every mission is dynamic in terms of location, troop skill and possible curve balls. Best played with ACE+ACRE and enabled IEDs, insurgents, civilians in the mission parameters. There are many features that should keep you on your toes. Cheers
  9. roy86

    Patrol Operations 2

    Patrol Ops 2.03 Released First batch of missions have been released on the Dev-Heaven Project space. https://dev-heaven.net/projects/patrol-ops/files Changes: Please report bugs to me asap so i can fix. This has been a long time coming and have survived two recent computer crashes. I will only bug fix from now until ArmA 3 is released. Other maps and factions will be released shortly in little updates. U.S. Army (A2+OA) Clafgan - Released Takistan - Released Duala - Coming Qom Province - Released USMC (A2+OA) Chernarus - Released Lingor - Released BAF (CO+BAF) Takistan (+USA Special Forces) - Released Chernarus (+USMC Special Forces) - Coming ISAF Deployments Celle 2 (USMC + BAF) - Coming Lingor (USMC + BAF) - Released Sangrin Province (USMC + BAF) - Coming USMC (A2 Free) - Coming I hope you enjoy the new version. Cheers, Eightysix
  10. roy86

    Patrol Operations 2

    Hi Wolf, I believe that would only work in singleplayer. Wouldn't work in a multiplayer environment. Cheers,
  11. roy86

    Patrol Operations 2

    Hi Khaki, yes thats very simple. in mps\init_mps_client.sqf comment out/remove the following lines // Initialise the Player HUDs [] spawn mps_func_hud_teamlist; [] spawn { mps_player_list = []; sleep 10; while {true} do { { if( ((side _x) == (playerSide)) && (_x IN (playableUnits+switchableunits)) && !(_x in mps_player_list) && _x != player ) then { mps_player_list = mps_player_list + [_x]; _x spawn mps_func_hud_3d; }; } foreach allUnits; { if !(_x IN (playableUnits+switchableunits)) then { mps_player_list = mps_player_list - [_x]; }; } forEach mps_player_list; sleep 20; }; }; this will prevent the team list on the right and the 3d hud from ever being generated. Also to not generate the rank hud, remove the following from the same file // Initialise the Ranking System for players player spawn mps_rank_hud; Then to remove the Patrol Ops title from the top of the screen, go to mps\dialogs\mps_titles.sqf and change "Patrol Ops 2" to either "" or something else. cheers,
  12. roy86

    Patrol Operations 2

    Not yet. I have it on my list to do but havn't played around to much with it yet. Not sure what error your getting, its been running on ours fine. check you actually have the free version as there are two Chernarus versions. One Free, one with Combined Ops content. most likely is you have the wrong one. I'd recommend waiting until 2.03 is released anyway. I've updated the Free version to be inline with the rest. Cheers,
  13. roy86

    Patrol Operations 2

    Missions are all built, ported and working great. Just tweaking task scripts based on feedback from testing with OCB members. I will release it after we've tested those last few, so looking like it will be end of next week or so. Just swamped with work so have to find the time to tweak it. I can do that. Duala is supported, so is Lingor, Clafgan, Ceil2, Sangrin accross varying faction types. Cheers ---------- Post added at 07:13 AM ---------- Previous post was at 07:06 AM ---------- I've added a few similar scripts for the harrassment squads already. I like your idea of pre-occupied towns. As for the scud, you would be suprised how many admins restart the mission saying its was a "hacker" who did that. Was in the original patrol ops but was removed by request. Not sure about the ACE FPS. Rarely play without it anymore, but haven't noticed a performance dip on vanilla. Cheers,
  14. roy86

    Patrol Operations 2

    Hi BL1P, Place a marker in the map, call it whatever you like. E.G. NEWAMMO at the bottom of the init.sqf file add the following line: ["NEWAMMO"] call mps_ammobox; you can use a position array [x,y,z], marker name "MARKER" or a location in the function to call an ammobox at that location that will refill periodically with the ammo specified in the configuration criteria. Cheers,
  15. roy86

    Patrol Operations 2

    OCB testing the new Patrol Ops v2.03 :) Video by Lyndiman Coming Soon... Thank you BIS for such an awesome game.
  16. roy86

    Patrol Operations 2

    Mainly its initialisation at the start of the mission. Sometimes when starting the mission at server startup, it may not initialise correctly for the first person on the position list however for every player after the first it is fine. Rejoining fixes it but still...
  17. roy86

    Patrol Operations 2

    Hi prophet, I believe you will like the next release. Currently in final testing/tweaking phase with OCB members then public testing then release. ACRE is fully supported in patrol ops. Only landvehicles are liftable but I can tweak it to allow your idea. the part I'm stuck on is ace wounds toggle at mission startup. Haven't solved that one yet. All suggestions are noted and I'll incorporate them into the next version. Eta 2 weeks. Cheers
  18. roy86

    Patrol Operations 2

    No UAV in patrol ops 2 ...yet
  19. roy86

    Patrol Operations 2

    Thanks BL1P I'll implement that in the next release. Cheers
  20. roy86

    Patrol Operations 2

    Hi Prophet, appreciate the positive feedback. I've answered as much as i can above. If you have any more, let me know. Hi Kremator, Havn't seen his mission but the next PO2 update coming has VIP transport / rescue, FOP resupply and many new scenarios. Almost ready to begin testing v2.03. I have developed a TvT version as most scripts in MPS i made as TvT supported. Just the PO2 mission criteria has not been tested. I'm unsure whether to release it or not. Time is very strained, thats why 2.03 has taken so long. Cheers,
  21. roy86

    Ragdolls = In .... Realistic wounds ???

    This video shows an interesting way of handling injury and blood. Skip to about 35seconds and check out how blood and injury systems affect on charaters. In later videos, the charters when injured actually adjust their stance based on their injury. E.g, injured arms are carried closer to the body and the player is more hunched.
  22. An interesting method by Boston Dynamics to make a horse like robot that can carry heavy loads through most terrrains
  23. roy86

    Patrol Operations 2

    Hi Blip, They are not working in 2.02 hence their removal but will be in 2.03 Cheers,
  24. roy86

    Patrol Operations 2

    Hi Ranger, RE: Civillians killed handler, i've noticed the same thing since 1.60. I'm yet to test this without the handlers but i may just remove them RE Base Layout, totally agree. Very detailed but ultimatley not ideal as the objects and their positions when syncing between clients and server cause alot of lag. This will be fixed in 2.03 Hey BL1P, I'll add a variable that will handle the difficulty of how to rank up. the current script is not designed to take this requirement into account. Nope, Work and Family are a priority but it will be released with 2.03. No ETA but not too long now. cheers BL!P, some vehicles have default gear inside them. Allows units to have limited AT on requirement even when there is no AT units. Cheers,
  25. Thanks Dslyecxi & ShackTac, once of the most usefull addons. Much appreciated. Cheers
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