lol4444
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what does "to our left", "to our right", etc actually MEAN ????
lol4444 replied to lol4444's topic in ARMA 2 & OA - GENERAL
thanks for answering, but it does not help at all. typically when an AI is calling out an ennemy position, we are not walking, but hiding in a bush. an my AI soldiers are all over around me How can I be aware of how the AI is forming on me? Each AI soldier needs to be told to go prone, stand up, run there, go prone again, and so on, or they are worse than useless! Neokika, I cannot make sense of your answer: if it is my walking and not my looking that decide what "front" is, then walking in an opposite direction should give an opposite location for the same "to our left" message from my AI. -
what does "to our left", "to our right", etc actually MEAN ????
lol4444 posted a topic in ARMA 2 & OA - GENERAL
Playing ARMA with AI squads it's totally impossible to understand what the squad mean when they say "to our left", "to our right", and so on. This is of course playing in hard mode because having your enemies showing up on the map sucks for realism. As the soldier says "to *our* right" I tried to understand it as meaning to the right of a line between the soldier that is speaking and me, but this does not work at all. It seems to be completely random, does BI expects that nobody will play in hard mode? I read the whole manual and tutorials, watched the videos, etc. The method for deciding if an AI soldier will say left, right, front or back is not documented anywhere that I could find... -
Here is a suggestion that I think can be implemented very very very simply and would make lots of hardcore user's lives much much much easier: *please* add the option to disable the "quick orders" menus that come up when you select one of your team members: once you start playing with a little bit of skill, this interface "improvement" just gets in the way and this for me makes a huge difference in play: I end up getting killed or frustrated or both, and usually just shutting down arma2 just because I had to fumble with order keys and as a result did not give the right order to the right soldier in time. The "digits only" ordering system of flashpoint was very simple, very consistent, and very effective, once learned it was 100% natural to use with great speed, you did not have to look at text on the screen, which makes a big difference in immersion. This addition of "suggested orders" that come up instead of the list of order numbers is a big distraction, it forces you to look at the text and scroll on the list of orders with your mouse, very often what happens is I select a soldier, I realize that the order I want is not there in the quick list, I have to hit backspace, then backspace again, I get lost, reselect soldiers, make sure I do keystrokes in the right order just to be able to finally give the order that in Flashpoint or Arma I would have been able to give in half a second. Usually by that time I am dead, or frustrated by the AI's stupidity in driving right past me, or driving right over friendly AI, or driving right into a lake, or right into a big stone that makes tanks jump into the sky and fall back on their head like a big helpless giant green turtle.... ...all this because my fingers could not shout "****STOP****" fast enough because somehow the """fast""" """improved""" (half thought non-consistent) order-giving system stood between me and this simple order with its über-silliness... And while you're here optioning out this piece of silly code, maybe you could also put the more advanced option to not display anything on screen about giving orders: once players have realized how fast it is to memorize the orders they can give, they will also realize that OFP/Arma gameplay is great, and also they will play better because they will dare recruit more AI and let them do things without neverending frustration (a big problem right now online is all the games that are just first person shooters completely missing the point of the simulation: on this front Arma2 cannot compete with the arcade shooter games, it feels clumsy, so you had better get your players to understand your very great original simple interface style...) So, I'm shutting down ARMA2 now, not because I would not like to play it. I managed to configure the Nvidia 3d glasses to work with it, it is extremely good looking and makes the experience really feels like training (Until an AI fucks up because you could not give it an order fast enough of course...) I will wait for a patch to come that removes this half-thought attempt at simplification that is the fast-order menu and will get back to some paintball in the meantime: it's raining! (in 3D too !!!)