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Dajunka

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Posts posted by Dajunka


  1. The enemy carrier seems rather twitchy atm, not sure if it is a side effect. It is also still quite fast for some reason.

    Ok think I figured out that none of the XML files are working as intended. :\

    Edit: Meh bit stupid of me, wrong folder structure. All xml files should be working. Download 2.9 and please delete your old DCMP folder first.

    Haha! It happens. :)

    I found my old 'nofilmgrain' mod to use with the campaign, so Ill's good. I can't see that on it's own causing any problems.


  2. Thanks disorder. Why your mod makes the game so much better for me is...

    I hate film grain. I have a expensive graphics card and don't want my graphics to look like a 1880's film show.

    I got fed up with the carrier entering my location and outrunning me, that was pox.

    The walrus extra grip was a bonus, a bonus that I like very much. It make's the walrus feel as heavy as it should feel, and not like paper walrus. :)

    I don't want very much more than this. I certainly don't want the game harder, I'm a casual player and go more for enjoyment than competitiveness, besides there are loads of other mods that make the game hard, if I wanted hard.

    Having the AI carrier a bit slower then mine would be fine as long as the darn thing can't catch me. :D


  3. Tell me, have you removed "Slowed and matched enemy carrier to player carrier, increased acceleration and deceleration times on both" in version 2.6? If so I will stick with 2.5. This is one of the main reasons I started using this mod. ;)

    If you have you removed it maybe you could teach me how to fix 2.6 so that it has this feature.

    Thanks.


  4. I had ruffly the same experience in the early days with CCGM. My campaign game kept on crashing with some sort of script errors. Then one day I tried a re-install going through the patch sequence instead of jumping straight to the latest patch, and I never had a crash after that.


  5. Okay. Not being use to installing mods for CCgm. Do I unzip the contents of the DCMP.zip file into a folder called DCMP? Do I just copy the DCMP zip into my CCgm game folder?

    EDIT: Tis okay, just read some of your older readme's. Unzip all to a folder DCMP, and do the thing with the shortcut.

    Played a bit and wow! Does it look good without the grain effect? Graphics are very sweet. This is the type of mod I was looking for. :)

    Is there anyway to mod the enemy carrier to always run away until its down to the last island or two? That way you get to play the game to it's completion and not have it terminated by a early encounter.


  6. Hello everyone!

    Im just posting one here, to ask some stuff since im new to the game. The title pretty much says it all.

    Is there a way to show your carrier when ur having timewarp? Since its really fun seeing that big carrier beast just going 'round islands :D I think it would be great if there would be small islands around when u go in a timewarp, just to get some extra visuals and details to it, would be amazing :D

    Also, is there a way to make enemies respawn? Or is what is done is done?

    Regards,

    Xariez - A new big fan of this game :D

    Welcome to the game.

    There is a mod that allows re-spawn of the enemy carrier, but none in the vanilla game, but there should be. Having the enemy carrier re-spawn after it's destruction should be a MUST HAVE, option. Without it the game can be over before it starts.

    I don't really understand what you mean about seeing the carrier when it timewarps, you can see it fine when sailing around islands.

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