Phoenix654321
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Posts posted by Phoenix654321
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Try eliteness, it has the ability to unrap .bin configs to .cpp.Or, if you want, I can PM you the original config files.
Thanks mate, Downloading now.
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Hey, just wondering, I'm trying to open up your Replacement to see what goes into a replacement config, and I see a .bin file, what do you use to open them?
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Sounds good, I know its something small but I'm a bit picky when it comes down to things like that ;)
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Are the animations going to be changed so that you hold the RIS Hand grip?am i missing something? or did no one see this post?
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Are the animations going to be changed so that you hold the RIS Hand grip?
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Okay, interesting idea, not sure if its even possible but worth a try...
well, basically i think a mod that "smoothed" all the actions would be neat so if ur running then u press the jump button ur guy didnt stop for a second then jump then wait for a second after he jumps to keep running... also with say a low wall, if u step off ur guy falls then wont move for a second then he moves.
oh and also sometimes wen u shoot some one (but not kill them) their gun points up at the sky, like what the heck!?
I hope that makes sense...
so if its possible i reakon a mod that fixed those silly little bug glitches wat ever they would be called, would be cool.
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BAYONET!!A working bayonet please!
Could any one make a working bayonet add on for ARMA2 PLEASE!?
Or combat knife?
We all have encounter close combat in ARMA2 where a bayonet would have been very usefull, specially when dry on AMMO!!
So some one please step forward and make this ADD ON!!
Im pretty sure there was a combat knife in the SLX pack i think, not sure...
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Anyone erm, willing to work on a "sonic Boom" effect for those jets? :)i don't see why BIS didn't do it for ArmA II :/ Since its "realism" :)
They probs didnt do it coz it would be unrealistic because it would have to happen at 500-600/700km/h not at 1200km/h but if they set it at that you would never see it coz i dont think the jets get up to 1200km/h (im pretty sure thats the Speed of Sound). =)
anyway back on topic, is anyone working on a F-18 at all, i know the Anzac or AAW or the other adf pack is working on one but is anyone working on another one? maybe one thats not ADF?
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not even possible to animate weapons afaikYou could to what the AAW team did with their Styer hand grip, have 2 models one with it up and one with it down then have an option in the action menu (or an assigned key) that swaps the model. if that makes sense.
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I can't believe nobody has done UK units yet *hint*..UK Special Forces 1: http://www.armaholic.com/page.php?id=8828
UK Special Forces 2: http://www.armaholic.com/page.php?id=8435
SJB SAS Pack: http://www.armaholic.com/page.php?id=9031
British Unit Cougars: http://www.armaholic.com/page.php?id=7106
Royal Marine Commandos: http://www.armaholic.com/page.php?id=6943
UKF Weapons Pack 1: http://www.armaholic.com/page.php?id=7118
UKF Weapons Pack 2: http://www.armaholic.com/page.php?id=7718
... yeahhhhhhhhh, I think there are a couple around...
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I'll see what I can do.Sweet thanks mate, appreciate it.
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To replace which Vanilla weapons?The M4's
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Hopefully this hasnt been suggested already, but how about a replacement pack for the SCAR-L or H in Robert Hammers Metal Gear Solid Weapons Pack?
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Hey, I started a server up a while back and it was running fine, however, after I restarted my PC, the server only showed up in LAN and not Internet. I didn't change anything and its really bugging me. Any help would be greatly appreciated.
Phoenix654321
Cole's M-Family Replacement Config
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
updates to replace the OA weapons. because, unless its just me, the M4's and M16's from OA dont get replaced