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seedo81

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Posts posted by seedo81


  1. the missing barking is cause of the deleted eventhandler i think.

    the non attacking is cause dogs simply dont have a config entry for this command as for most other commands. bis didnt planned to let the dogs be part of a formation thats why they didnt have most of the entries a human have.

    barks could be added in the script, no lip sync possible i think.

    to get the dog to respond to an attack command would need a complete new config, means a new addon, a formation fsm and other stuff, lot of work, but would be possible to create a real killer then.

    at least thats how i understand what i saw so far in the config of the dog. maybe i give it a try

    100% agree with you

    hopefully someone will make an Add-one to make that dog Evil:D


  2. ok man i will pm my email

    ---------- Post added at 07:54 PM ---------- Previous post was at 07:41 PM ----------

    Ok..

    The reason he says negative is because he has no weapons. Give him a pistol, and some ammo. (of course, the dog doesn't use it) then he won't "bark" back? :)

    this addmagazine "15Rnd_9x19_M9SD";this addWeapon "M9SD";

    As far as the sound, I've fixed that. Its cause I'm using the MP framework to handle the say command. You can either just change the SAY, or add this line:

    if (isnil "RE") then {[] execVM "\ca\Modules\MP\data\scripts\MPframework.sqf"};

    As far as a Demo Mission look HERE.

    i tried it its cool but sadly the dog is a chicken

    if we just find a way to make the dog chase after anything even me:D


  3. ok i got it work but i respawning with other players no i want to reposition the marker

    ---------- Post added at 10:21 PM ---------- Previous post was at 10:03 PM ----------

    thank you man i finally find out how it will work

    this is the code

    "respawn_west" setMarkerPos getPos respawn_west2;

    respawn_west is my primary respawn point in the game after a mission is finished i want a new respawn place so i made a new marker calld respawn_west2 and tell the engin throw a trigger if the mission completed then set the respawn to respawn_west2 and it worked perfectly with no problems

    cooooooooooool :yay:

    now my poor soliders dont need to travel 5000 m to finish the mission:bounce3:

    ---------- Post added at 10:22 PM ---------- Previous post was at 10:21 PM ----------

    thank you kylania u rock :yay:

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