jacobs
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Posts posted by jacobs
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Hey guys, is there a way to set the quantity of enemies on a mission? Usually I get 30+ enemies per mission, and it''s pretty difficult to win without using CAS/artillery. I would like to create small missions, winnable using a small fire team of 5~6 AI soldiers.
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On 10/12/2021 at 1:25 PM, Blitzen88 said:Been a bit since I played around with mods. Does CUP have modern ARs like the urgi or mlok variants?
It has modern AR's but not that specific... take a look at "tier 1 weapons" mod for those variants.
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On 9/19/2021 at 12:27 PM, TheAbsoluteUnit said:I was thinking about making an op with this mod and I've gone into the launcher to grab it but it's gone. I went onto my Workshop page and to my updates as I saw it updated recently and it's just the Default Arma III logo and clicking on it the mod's been nuked, what's happened?
They re-uploaded this mod to steam workshop so you'll have to subscribe and download again.
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On 9/10/2021 at 4:06 PM, real ArmaModFrance said:@jacobs The VBAE does have this look yes 😅
Yeah, the vehicle have a futuristic look, and you are doing a fantastic job modeling it! 😉
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20 hours ago, real ArmaModFrance said:I'm not sur if I understand this question. Conflicting mods maybe ?
Sorry I was just kidding, the latest vehicle you shared looks like something from halo franchise. 😅
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When did you change from france faction to h.a.l.o ?
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On 7/28/2021 at 5:50 AM, Alwarren said:
I'll change it, thanks. I was under the impression that the C moniker was officially adopted, but then, it's the internet, and official documents are much more.. official 🙂If it's on the true, it's internet...
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14 hours ago, AtomicBoy said:How to make a homemade g95 / hk-416 for the BWMod mod
- install the mod: Specialist Military Arms (SMA) Version 2.7.1 https://steamcommunity.com/workshop/filedetails/?id=699630614
- copy in the INIC of the soldier the following TXT:
comment "Exported from Arsenal by Media";comment "[!] UNIT MUST BE LOCAL [!]";
if (!local this) exitWith {};comment "Remove existing items";
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;comment "Add weapons";
this addWeapon "SMA_HK416CUSTOMCQBafg";
this addPrimaryWeaponItem "SMA_supp2smaT_556";
this addPrimaryWeaponItem "SMA_SFPEQ_HKTOP_TAN";
this addPrimaryWeaponItem "SMA_eotech552_kf_des";
this addPrimaryWeaponItem "SMA_30Rnd_556x45_M855A1";
this addWeapon "BWA3_P8";
this addHandgunItem "BWA3_15Rnd_9x19_P8";comment "Add containers";
this forceAddUniform "BWA3_Uniform_Tropen";
this addVest "BWA3_Vest_Rifleman_Tropen";comment "Add items to containers";
this addItemToUniform "FirstAidKit";
for "_i" from 1 to 3 do {this addItemToUniform "SMA_30Rnd_556x45_M855A1";};
for "_i" from 1 to 2 do {this addItemToVest "BWA3_15Rnd_9x19_P8";};
this addItemToVest "BWA3_DM51A1";
this addItemToVest "BWA3_DM25";
for "_i" from 1 to 7 do {this addItemToVest "SMA_30Rnd_556x45_M855A1";};
this addHeadgear "BWA3_OpsCore_Tropen";comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";
this linkItem "NVGoggles_OPFOR";comment "Set identity";
[this,"WhiteHead_17","male12eng"] call BIS_fnc_setIdentity;
or only weapons, charger and granade:
removeAllWeapons this;
removeAllItems this;
this addWeapon "SMA_HK416CUSTOMCQBafg";
this addPrimaryWeaponItem "SMA_supp2smaT_556";
this addPrimaryWeaponItem "SMA_SFPEQ_HKTOP_TAN";
this addPrimaryWeaponItem "SMA_eotech552_kf_des";
this addPrimaryWeaponItem "SMA_30Rnd_556x45_M855A1";
this addWeapon "BWA3_P8";
this addHandgunItem "BWA3_15Rnd_9x19_P8";
for "_i" from 1 to 3 do {this addItemToUniform "SMA_30Rnd_556x45_M855A1";};
for "_i" from 1 to 7 do {this addItemToVest "SMA_30Rnd_556x45_M855A1";};
this addItemToUniform "FirstAidKit";
for "_i" from 1 to 3 do {this addItemToUniform "SMA_30Rnd_556x45_M855A1";};
for "_i" from 1 to 2 do {this addItemToVest "BWA3_15Rnd_9x19_P8";};
this addItemToVest "BWA3_DM51A1";
this addItemToVest "BWA3_DM25";
for "_i" from 1 to 7 do {this addItemToVest "SMA_30Rnd_556x45_M855A1";};
Interesting... but SMA was abandoned a log time ago, think there are better HK 416 models available on NIArms and Tier1 weapons.
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Thanks guys, I was able to run TPW with a mission generatd by DRO and it worked fine. The environment felt much more alive and realistic.
Does TPW makes enemy AI smarter?
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Hello guys, I would like to use tpw but usually I don't create my own missions. I use generators like dynamic recon ops. Is it possible to use tpw with these types of missions? Is it activated by default? Do I need to call those methods on debug window in order to activate?
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That Sig MCX is sick! Thanks a lot! 😎
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On 1/17/2021 at 10:42 PM, Siege-A said:USP Gear - Uniforms v0.8.0 Standalone pack has been released on Steam Workshop!
https://steamcommunity.com/sharedfiles/filedetails/?id=2365500050Does vests and helmets have their own stand alone pack?
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So tacticool! Thanks!
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Great improvements to the USMC, really impressive! Thanks a lot!
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6 hours ago, reyhard said:Not yet but I will think about it so people without PiP can also enjoy less realistic representation of PNVS. Note, that AH64 is using thermal imaging for low light/night operation
Sorry, somehow I inverted you affirmation and thought PIP should be desabled for PNVS to work. I'll enable PIP and test again.
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On 4/18/2020 at 8:05 AM, reyhard said:Currently it's only available when Picture in Picture is enabled
Sorry but I disabled PIP on video settings, with no luck. Are there more settings or key presses to make it work?
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wow thanks for the quick fix!
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14 hours ago, massi said:Thanks a lot 😃
Updated US SOC units
Update:
- Added M110 SASS sniper rifles
- Hotfix configregards
Cool M110 model, but the reload animation is not there yet, it's using an AK reload animation. Is it possible to change the animation to an AR style?
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22 hours ago, CUP said:So what's next you may ask? Well we've already shown a brand new vehicle (Boxer IFV) that will be featured soon, but on top of this we're planning to make a revamp of the US/USMC factions and add a brand new, never before seen, faction. More details to come later!
Wow that's exciting! Awesome work guys, thanks a lot for CUP!
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Cool! Sand looks more sand-ish now 😅
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10 hours ago, Predator14 said:And why don't you buy licensed models that you can wear in A3 will go faster and RHS has already done so many times?
why don't YOU buy your models with your own money and stop whining?
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2 hours ago, colosseum said:That's a shame about the FAL reload - the current one is atrocious. It would almost be better to sub it with the default arma 2 reload animation of old!
Especially disappointing as the NIArms pack includes a good FAL reload for its SA-58 OSW, but inexplicably uses the same old/bad reloads for its regular FALs. Seems we will never get a perfect FAL addon 🙂
I completely disagree, CUP reload is quite good.
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Thanks for the awesome FAL models pushed to dev branch recently!
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OPCOM - Operations Command (NEW UPDATE)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Sounds awesome!