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jacobs

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Posts posted by jacobs


  1. On 9/19/2021 at 12:27 PM, TheAbsoluteUnit said:

    I was thinking about making an op with this mod and I've gone into the launcher to grab it but it's gone. I went onto my Workshop page and to my updates as I saw it updated recently and it's just the Default Arma III logo and clicking on it the mod's been nuked, what's happened? 

     

    They re-uploaded this mod to steam workshop so you'll have to subscribe and download again.


  2. 14 hours ago, AtomicBoy said:

     

     

    How to make a homemade g95 / hk-416 for the BWMod mod

    - install the mod: Specialist Military Arms (SMA) Version 2.7.1 https://steamcommunity.com/workshop/filedetails/?id=699630614

    - copy in the INIC of the soldier the following TXT:

     

     

      Reveal hidden contents

     


    comment "Exported from Arsenal by Media";

    comment "[!] UNIT MUST BE LOCAL [!]";
    if (!local this) exitWith {};

    comment "Remove existing items";
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;

    comment "Add weapons";
    this addWeapon "SMA_HK416CUSTOMCQBafg";
    this addPrimaryWeaponItem "SMA_supp2smaT_556";
    this addPrimaryWeaponItem "SMA_SFPEQ_HKTOP_TAN";
    this addPrimaryWeaponItem "SMA_eotech552_kf_des";
    this addPrimaryWeaponItem "SMA_30Rnd_556x45_M855A1";
    this addWeapon "BWA3_P8";
    this addHandgunItem "BWA3_15Rnd_9x19_P8";

    comment "Add containers";
    this forceAddUniform "BWA3_Uniform_Tropen";
    this addVest "BWA3_Vest_Rifleman_Tropen";

    comment "Add items to containers";
    this addItemToUniform "FirstAidKit";
    for "_i" from 1 to 3 do {this addItemToUniform "SMA_30Rnd_556x45_M855A1";};
    for "_i" from 1 to 2 do {this addItemToVest "BWA3_15Rnd_9x19_P8";};
    this addItemToVest "BWA3_DM51A1";
    this addItemToVest "BWA3_DM25";
    for "_i" from 1 to 7 do {this addItemToVest "SMA_30Rnd_556x45_M855A1";};
    this addHeadgear "BWA3_OpsCore_Tropen";

    comment "Add items";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this linkItem "NVGoggles_OPFOR";

    comment "Set identity";
    [this,"WhiteHead_17","male12eng"] call BIS_fnc_setIdentity;
     

     

    or  only weapons, charger and granade:

     

      Reveal hidden contents

    removeAllWeapons this;
    removeAllItems this;
    this addWeapon "SMA_HK416CUSTOMCQBafg";
    this addPrimaryWeaponItem "SMA_supp2smaT_556";
    this addPrimaryWeaponItem "SMA_SFPEQ_HKTOP_TAN";
    this addPrimaryWeaponItem "SMA_eotech552_kf_des";
    this addPrimaryWeaponItem "SMA_30Rnd_556x45_M855A1";
    this addWeapon "BWA3_P8";
    this addHandgunItem "BWA3_15Rnd_9x19_P8";
    for "_i" from 1 to 3 do {this addItemToUniform "SMA_30Rnd_556x45_M855A1";};
    for "_i" from 1 to 7 do {this addItemToVest "SMA_30Rnd_556x45_M855A1";};
    this addItemToUniform "FirstAidKit";
    for "_i" from 1 to 3 do {this addItemToUniform "SMA_30Rnd_556x45_M855A1";};
    for "_i" from 1 to 2 do {this addItemToVest "BWA3_15Rnd_9x19_P8";};
    this addItemToVest "BWA3_DM51A1";
    this addItemToVest "BWA3_DM25";
    for "_i" from 1 to 7 do {this addItemToVest "SMA_30Rnd_556x45_M855A1";};
     

     

     

    Interesting... but SMA was abandoned a log time ago, think there are better HK 416 models available on NIArms and Tier1 weapons. 


  3. 6 hours ago, reyhard said:

    Not yet but I will think about it so people without PiP can also enjoy less realistic representation of PNVS. Note, that AH64 is using thermal imaging for low light/night operation

     

    Sorry, somehow I inverted you affirmation and thought PIP should be desabled for PNVS to work. I'll enable PIP and test again.


  4. 22 hours ago, CUP said:

     

    So what's next you may ask? Well we've already shown a brand new vehicle (Boxer IFV) that will be featured soon, but on top of this we're planning to make a revamp of the US/USMC factions and add a brand new, never before seen, faction. More details to come later!

     

    Wow that's exciting! Awesome work guys, thanks a lot for CUP!

    • Like 2

  5. 2 hours ago, colosseum said:

    That's a shame about the FAL reload - the current one is atrocious. It would almost be better to sub it with the default arma 2 reload animation of old!

     

    Especially disappointing as the NIArms pack includes a good FAL reload for its SA-58 OSW, but inexplicably uses the same old/bad reloads for its regular FALs. Seems we will never get a perfect FAL addon 🙂

     

    I completely disagree, CUP reload is quite good.

    • Like 1
    • Sad 1
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