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Everything posted by jacobs

  1. jacobs

    NLMARSOF V2.185

    Hello guys, first of all thanks for this mod! The textures are really well made. I found two glitches, one is a strange shade when you equip with the AS501-HE helmet. The other is that all vests have no balistic protection... The print shows both issues.
  2. No but I have seen a small "quirk" on reloading the G36... Some variants have the reload animation operating the charging handle while others have the bolt release pressed after inserting new magazine... Probably this is a feature.
  3. jacobs

    US 75th Rangers

    Thanks man, awesome news!
  4. In my country a MBA does not have a "master" qualification. Instead, a MBA is a extension of your graduation. I have a MBA in software engineering, but I am not a master in software engineering.
  5. jacobs

    Tier 1 Gear Pack

    MilGP has the nicest loadouts out there, but I tend to use marksman and SAW loadouts more because they have closed magazine pouches and are less cramped (that small notepad is a little too much for me LOL). So, I was happy when Adacas said he would change loadouts. This is not a request... but my opinion
  6. jacobs

    US 75th Rangers

    It seemed the mod creator would hand the models do J.Baago but unfortunately that didn't happen... we still see the broken radio textures on one of the vests.
  7. jacobs

    Tier 1 Gear Pack

    OK, I didn't knew the difference in colour was intended. Thanks for clear that up.
  8. jacobs

    Tier 1 Gear Pack

    I think MilGP in it's current form is nearly perfect. Can't launch A3 without it. The only thing I would like to see "adjusted" is the aor2 helmets colour... they are much brighter than the uniform.
  9. Download it and test it... the worst possible outcome is having to delete it.
  10. Thanks funnybuns!
  11. Hey guys, nice to see this model coming along nicely! I was wandering, what is de pipeline to get a weapon mod from 3D model to Arma3? I assume you need Blender or 3dMax for modeling/animation. Where do you do texturing and LODs? What is O2 and Buldozer? Sorry to ask, there is no 'stack overflow' for Arma3 modding... LOL
  12. jacobs

    (SMA) Specialist Military Arms

    Actually ACR's bolt-release is next to the trigger. The MX reaload is more realistic then Spar-16 (old school M4 reloading).
  13. jacobs

    (SMA) Specialist Military Arms

    I use this daily and never seen any bugs, I think it's one of the most polished mods out there. It would be nice of you could describe your bugs.
  14. Nice weapon, looks bad ass. I know about the kalevala because of Amorphis. Hope you can use Tomi Joutsen's beastly guturals as weapon sounds.
  15. I really dig your mod! Perfect with SMA's L85.
  16. Awesome content guys, keep up the good work!
  17. jacobs

    FHQ Accessories pack

    There is no issues at all. FHQ Accessories work flawlessly.
  18. The stand alone weapons package have some new toys, like a tacticool Vz58! I'll stick with that, instead of loading full-CUP. Thank you guys!
  19. jacobs


    Don't be so harsh man. The models are great and the mod offers a lot of content. =) I've seen some wrong reload animations, like HK417 reloading like an AK (the left hand reaches to the right side of the gun instead of the tipical AR 'tap'). Is it hard to adjust on the next update?
  20. jacobs

    Project Infinite v1.0

    The swedish forces pack has the AK5, which is a FNC branch... have you tried that out?
  21. jacobs

    R3F French Weapons Pack

    I think the HK USP is overpowered, it can kill soldiers wearing armour with one shot. Is it possible to add ASDG compatibility to your rifles?
  22. jacobs

    R3F French Weapons Pack

    I am soo excited about the SIG551, and you guys delivered. The model is awesome! Thank you guys!
  23. jacobs

    R3F French Weapons Pack

    Wow finally a SIG 551! Thanks!
  24. jacobs

    3CB BAF Weapons

    Thanks evrik and da12thMonkey. I completely agree on not suporting dev builds, therefore I'll revert to stable. =)