jacobs
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Everything posted by jacobs
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Hey BW guys, do you plan to add hearing protection/headphones to the ops core model?
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units SSF Factions and Faction Overhauls
jacobs replied to jarrad96's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry guys, I wanted to mean "add a prefix"... LOL If you add the tag [SFF] ou [SFF-R] at the beginning of the name, the launcher will group your mods together, since it is alphabetically ordered...- 874 replies
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- factions
- special forces
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units SSF Factions and Faction Overhauls
jacobs replied to jarrad96's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Jarrad as you have lots of factions now, it would be great to put a sufix on then, something like "[SFF] XYZ faction (RHS required)" or "[SFF] XYZ faction (non-RHS)". Then they would be grouped on arma launcher... Just a suggestion from a guy with severe OCD. =P- 874 replies
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- factions
- special forces
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wsxcgy's Extra RHS Uniform Re-textures 2.1.1
jacobs replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey ws,I subscribe to your mod on steam workshop and there is no legacy folder (at least on my computer). The legacy folder is exclusive to direct download (google drive link)? -
LOL! Thanks man, I'm counting every penny to buy a G29...
- 43 replies
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- formula one
- formula
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A LMP2 prototype would by soooo nice!
- 43 replies
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- formula one
- formula
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Helicopter Flight Model Modding (rotorLib)
jacobs replied to FredAirland's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm really interested on this project. I use HTR on FSX, think it improves the feel of helicopters A LOT! Hope you can bring this experience to A3. -
Well, sorry man... I thought that was the final work. Indeed, the multicam variant looks much better and does not stant out at all!
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Cool, but why bother with camoflage when that glove ruins everything and will make the enemy see you from miles...
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tier 1 gear pack is not released yet
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Hello guys, first of all thanks for this mod! The textures are really well made. I found two glitches, one is a strange shade when you equip with the AS501-HE helmet. The other is that all vests have no balistic protection... The print shows both issues.
- 302 replies
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- Netherlands Maritime Special
- Infantry
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smallarms NIArms Release Thread
jacobs replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No but I have seen a small "quirk" on reloading the G36... Some variants have the reload animation operating the charging handle while others have the bolt release pressed after inserting new magazine... Probably this is a feature. -
Thanks man, awesome news!
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[meta] Results from a small survey inside the community
jacobs replied to micilo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In my country a MBA does not have a "master" qualification. Instead, a MBA is a extension of your graduation. I have a MBA in software engineering, but I am not a master in software engineering. -
MilGP has the nicest loadouts out there, but I tend to use marksman and SAW loadouts more because they have closed magazine pouches and are less cramped (that small notepad is a little too much for me LOL). So, I was happy when Adacas said he would change loadouts. This is not a request... but my opinion
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It seemed the mod creator would hand the models do J.Baago but unfortunately that didn't happen... we still see the broken radio textures on one of the vests.
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OK, I didn't knew the difference in colour was intended. Thanks for clear that up.
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I think MilGP in it's current form is nearly perfect. Can't launch A3 without it. The only thing I would like to see "adjusted" is the aor2 helmets colour... they are much brighter than the uniform.
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Veteran mod (VTN) - announcement and WIP
jacobs replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Download it and test it... the worst possible outcome is having to delete it. -
weapons H&K UAR Recce Rifle (W.I.P)
jacobs replied to funnybuns's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks funnybuns! -
weapons H&K UAR Recce Rifle (W.I.P)
jacobs replied to funnybuns's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey guys, nice to see this model coming along nicely! I was wandering, what is de pipeline to get a weapon mod from 3D model to Arma3? I assume you need Blender or 3dMax for modeling/animation. Where do you do texturing and LODs? What is O2 and Buldozer? Sorry to ask, there is no 'stack overflow' for Arma3 modding... LOL -
I hope it's hardcore flight sim stuff. =)
- 152 replies
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- barsenal
- bnaes arsenal
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(SMA) Specialist Military Arms
jacobs replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually ACR's bolt-release is next to the trigger. The MX reaload is more realistic then Spar-16 (old school M4 reloading). -
(SMA) Specialist Military Arms
jacobs replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I use this daily and never seen any bugs, I think it's one of the most polished mods out there. It would be nice of you could describe your bugs. -
Nice weapon, looks bad ass. I know about the kalevala because of Amorphis. Hope you can use Tomi Joutsen's beastly guturals as weapon sounds.
- 16 replies