-
Content Count
54 -
Joined
-
Last visited
-
Medals
Posts posted by Jan.K
-
-
Is there a simple way to remove all the NVs on a map/server?
Playing Domi at night and would be fun to force NV off for a change :o
-
Going to bump this, tried again today, 3 diff servers. reinstalled game, same thing, seems like the only server i can play on is the one im hiring myself grom alpha-networks.
Wierd stuff :/
-
Hey.
I only play the ranked version and was wondering how i can open up the air taxi? and ofc the side mission where you need to steal the heli using Ranked version.
It ofc tells me i need to be Captain to use any of these.
Thx in advance
-
Thank you sir, it was a Domination map, so its not my end.
Thx again, solved.
-
Had this happend to me in a few servers today, all works as it should until i die once, then i can run around in E town (Domination) shot around, and its lie im not realy there, AI dont do anything to me.
Latest patches installed, no addons running. Other players can see me typing ect.
Anyone have a clue?
Thx in advance
-
Greetings.
Trying to figure out how to disable costs of using arty, ammo drop ect, want to keep it Ranked by dont want anything to have a cost.
-
Going to install this again, i own ArmaII and AO, was just wondering if i would be better off getting the Combined pack off Sprocket?
Thx in advance
-
Anyone make a ACE version of the Carrier one they would like to share? :)
-
Looking forward to it :)
I had a go at making my own version if you want to try it out, got mando installed as script so it gets pretty big unpacked, 8mb or so. Wanted to force it so i dont get tab - fire ect ect on server.
MHQ i made a bit of a mess, ment to remove it all togheter for a HMMW 50 cal, but think it can stil be deployed, ill fix that later.
Also added a random Airpatrol, will spawn again after 10 min if you destroy it.
Swapped the Venoms for AH-6 that can load ammo boxes.
Also need massi's Rangers : http://forums.bistudio.com/showthread.php?t=94096 just cause i LOVE them :)
Grab mission file here: http://sim123.org/files/co@40_Domi_edited_West_AI_ACE.eden.7z
@all: 150% DCs work, i just swap things around, cause i suck :D
-
So units needs to be loaded on Dedicated, dident know that, thx
-
trying to launch my modded Domi everon and it just hangs after the timer goes down while joining.
Loading another mission and then take server control to try and launch it, it will just jump back to the mission select screen.
Any ideas?
mission.sqm bellow
version=11;
class Mission
{
addOns[]=
{
"cacharacters2",
"CA_Modules_ARTY",
"CAAir",
"CAWheeled2_LAV25",
"camisc3",
"CABuildings",
"CAWheeled2_MTVR",
"warfare2",
"CAWheeled2_HMMWV_Ambulance",
"warfarebuildings",
"cawater2_smallboat_1",
"sap_everon",
"ace_sys_repair",
"ace_sys_air_refuel",
"ace_sys_wounds",
"ace_sys_easa",
"CAWheeled2_TowingTractor",
"CAWeapons_M252_81mm_Mortar",
"acex_veh_mah6",
"ace_sys_ruck",
"ace_sys_huntir",
"ace_sys_crewserved",
"ace_sys_fastroping",
"acex_veh_uh60",
"CAAir2_UH1Y",
"ace_sys_survival",
"acex_men_usarmy",
"BB_Mercenary"
};
addOnsAuto[]=
{
"cacharacters2",
"BB_Mercenary",
"CA_Modules_ARTY",
"ace_sys_air_refuel",
"ace_sys_wounds",
"ace_sys_easa",
"ace_sys_crewserved",
"ace_sys_repair",
"ace_sys_survival",
"acex_veh_uh60",
"CAWheeled2_LAV25",
"camisc3",
"CABuildings",
"warfare2",
"CAWheeled2_MTVR",
"CAWheeled2_HMMWV_Ambulance",
"warfarebuildings",
"cawater2_smallboat_1",
"CAWheeled2_TowingTractor",
"CAWeapons_M252_81mm_Mortar",
"acex_veh_mah6",
"ace_sys_ruck",
"ace_sys_huntir",
"ace_sys_fastroping",
"sap_everon"
};
randomSeed=11259493;
class Intel
{
briefingName="co@40 DomiA2! W Everon [Edited] AI Revive";
briefingDescription="by Xeno / Edit by DC";
startWeather=0;
forecastWeather=0;
year=2008;
month=11;
day=11;
hour=0;
minute=0;
};
class Groups
{
items=53;
class Item0
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4888.5674,24.998676,11796.861};
azimut=-79.364967;
special="NONE";
id=7;
side="WEST";
vehicle="USMC_SoldierS_Engineer";
player="PLAY CDG";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="delta_1";
init="this setGroupid [""Delta""];";
description="Team Delta Engineer Leader";
};
};
};
class Item1
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.8691,24.904417,11802.158};
azimut=-99.108597;
special="NONE";
id=12;
side="WEST";
vehicle="Navy_SEAL_TL";
player="PLAY CDG";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="RESCUE2";
init="this setGroupid [""Artillery 2""];";
description="Second Artillery Operator and Rescue";
};
};
};
class Item2
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.832,24.909086,11803.499};
azimut=-87.918198;
special="NONE";
id=11;
side="WEST";
vehicle="Navy_SEAL_TL";
player="PLAYER COMMANDER";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="RESCUE";
init="this setGroupid [""Artillery 1""];";
description="First Artillery Operator and Rescue";
};
};
};
class Item3
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4879.0781,24.835703,11771.992};
azimut=-88.962601;
special="NONE";
id=14;
side="WEST";
vehicle="Mercenary_Default22";
player="PLAY CDG";
leader=1;
skill=0.59999996;
text="alpha_1";
init="this setGroupid [""Alpha""];";
description="Team Alpha Leader";
};
};
};
class Item4
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4879.0718,24.835592,11791.547};
azimut=-89.435799;
special="NONE";
id=22;
side="WEST";
vehicle="Navy_SEAL_TL";
player="PLAY CDG";
leader=1;
skill=0.59999996;
text="bravo_1";
init="this setGroupid [""Bravo""];";
description="Team Bravo Leader";
};
};
};
class Item5
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4889.7969,25.010561,11771.315};
azimut=-91.599403;
special="NONE";
id=30;
side="WEST";
vehicle="WDL_Mercenary_Default6";
player="PLAY CDG";
leader=1;
skill=0.59999996;
text="charlie_1";
init="this setGroupid [""Charlie""];";
description="Team Charlie Leader";
};
};
};
class Item6
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5341.625,0.19863734,11981.559};
special="NONE";
id=63;
side="LOGIC";
vehicle="Logic";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="Server";
};
};
};
class Item7
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
presence=0;
position[]={1185.9866,16.234539,11243.81};
azimut=-25.4258;
special="NONE";
id=64;
side="EAST";
vehicle="RU_Soldier";
leader=1;
skill=0.33333331;
};
};
};
class Item8
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
presence=0;
position[]={1402.2406,27.704256,11477.532};
azimut=-25.4258;
special="NONE";
id=65;
side="WEST";
vehicle="USMC_Soldier";
leader=1;
skill=0.33333331;
};
};
};
class Item9
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
presence=0;
position[]={939.46307,17.257261,11415.326};
azimut=-25.4258;
special="NONE";
id=66;
side="GUER";
vehicle="GUE_Soldier_1";
leader=1;
skill=0.33333331;
};
};
};
class Item10
{
side="CIV";
class Vehicles
{
items=1;
class Item0
{
presence=0;
position[]={997.31219,15.124214,11892.102};
azimut=-42.490601;
special="NONE";
id=67;
side="CIV";
vehicle="Citizen1";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item11
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5348.7231,0.25223762,11810.236};
id=94;
side="LOGIC";
vehicle="BIS_ARTY_Logic";
leader=1;
skill=0.60000002;
};
};
};
class Item12
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4878.5845,24.826756,11817.724};
azimut=-90.799599;
special="NONE";
id=95;
side="WEST";
vehicle="Desert_SOF_TL";
player="PLAY CDG";
leader=1;
skill=0.59999996;
text="echo_1";
init="this setGroupid [""Echo""];";
description="Team Echo Leader";
};
};
};
class Item13
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.1323,24.891066,11812.92};
azimut=-90.799599;
special="NONE";
id=96;
side="WEST";
vehicle="Desert_SOF_Marksman";
player="PLAY CDG";
leader=1;
skill=0.46666664;
text="echo_2";
init="this setGroupid [""Echo""];";
description="Team Echo Sniper";
};
};
};
class Item14
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.1099,24.890657,11816.055};
azimut=-90.799599;
special="NONE";
id=98;
side="WEST";
vehicle="Desert_SOF_AT";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="echo_4";
init="this setGroupid [""Echo""];";
description="Team Echo AT Soldier";
};
};
};
class Item15
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.0156,24.888012,11818.762};
azimut=-90.799599;
special="NONE";
id=99;
side="WEST";
vehicle="Desert_SOF_DA1b";
player="PLAY CDG";
leader=1;
skill=0.2;
text="echo_5";
init="this setGroupid [""Echo""];";
description="Team Echo Soldier";
};
};
};
class Item16
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.0371,24.885601,11821.055};
azimut=-90.799599;
special="NONE";
id=100;
side="WEST";
vehicle="Desert_SOF_Medic";
player="PLAY CDG";
leader=1;
skill=0.46666664;
text="echo_6";
init="this setGroupid [""Echo""];";
description="Team Echo Medic";
};
};
};
class Item17
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.0122,24.882769,11823.052};
azimut=-90.799599;
special="NONE";
id=101;
side="WEST";
vehicle="Desert_SOF_MG";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="echo_7";
init="this setGroupid [""Echo""];";
description="Team Echo MG Gunner";
};
};
};
class Item18
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4881.9839,24.879936,11825.054};
azimut=-90.799599;
special="NONE";
id=102;
side="WEST";
vehicle="Desert_SOF_Shotgun";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="echo_8";
init="this setGroupid [""Echo""];";
description="Team Echo AT Soldier";
};
};
};
class Item19
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.0386,24.880859,11827.26};
azimut=-90.799599;
special="NONE";
id=97;
side="WEST";
vehicle="Desert_SOF_AC";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="echo_3";
init="this setGroupid [""Echo""];";
description="Team Echo MG Gunner";
};
};
};
class Item20
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.6494,24.900434,11798.79};
azimut=-89.435799;
special="NONE";
id=29;
side="WEST";
vehicle="Navy_SEAL_Shotgun";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="bravo_8";
init="this setGroupid [""Bravo""];";
description="Team Bravo Demolitions";
};
};
};
class Item21
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.6318,24.900116,11796.784};
azimut=-89.435799;
special="NONE";
id=28;
side="WEST";
vehicle="Navy_SEAL_AC";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="bravo_7";
init="this setGroupid [""Bravo""];";
description="Team Bravo Attack Grenadier";
};
};
};
class Item22
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.6123,24.899763,11794.786};
azimut=-89.435799;
special="NONE";
id=27;
side="WEST";
vehicle="Navy_SEAL_Medic";
player="PLAY CDG";
leader=1;
skill=0.46666664;
text="bravo_6";
init="this setGroupid [""Bravo""];";
description="Team Bravo Medic";
};
};
};
class Item23
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.5854,24.899281,11791.787};
azimut=-89.435799;
special="NONE";
id=26;
side="WEST";
vehicle="Navy_SEAL_Marksman";
player="PLAY CDG";
leader=1;
skill=0.2;
text="bravo_5";
init="this setGroupid [""Bravo""];";
description="Team Bravo Sniper";
};
};
};
class Item24
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.5605,24.898823,11789.787};
azimut=-89.435799;
special="NONE";
id=25;
side="WEST";
vehicle="Navy_SEAL_MG";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="bravo_4";
init="this setGroupid [""Bravo""];";
description="Team Bravo MG Gunner";
};
};
};
class Item25
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.541,24.89847,11787.788};
azimut=-89.435799;
special="NONE";
id=24;
side="WEST";
vehicle="Navy_SEAL_GL";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="bravo_3";
init="this setGroupid [""Bravo""];";
description="Team Bravo Grenadier";
};
};
};
class Item26
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.7319,24.901936,11785.117};
azimut=-89.435799;
special="NONE";
id=23;
side="WEST";
vehicle="Navy_SEAL_SD";
player="PLAY CDG";
leader=1;
skill=0.46666664;
text="bravo_2";
init="this setGroupid [""Bravo""];";
description="Team Bravo FAC";
};
};
};
class Item27
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.7158,24.901638,11779.201};
azimut=-88.962601;
special="NONE";
id=21;
side="WEST";
vehicle="WDL_Mercenary_Default1";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="alpha_8";
init="this setGroupid [""Alpha""];";
description="Team Alpha AT Soldier";
};
};
};
class Item28
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.6816,24.901022,11777.207};
azimut=-88.962601;
special="NONE";
id=20;
side="WEST";
vehicle="Mercenary_Default9";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="alpha_7";
init="this setGroupid [""Alpha""];";
description="Team Alpha MG Gunner";
};
};
};
class Item29
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.6484,24.900421,11775.203};
azimut=-88.962601;
special="NONE";
id=19;
side="WEST";
vehicle="WDL_Mercenary_Default15";
player="PLAY CDG";
leader=1;
skill=0.46666664;
text="alpha_6";
init="this setGroupid [""Alpha""];";
description="Team Alpha Medic";
};
};
};
class Item30
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.5947,24.899446,11772.205};
azimut=-88.962601;
special="NONE";
id=18;
side="WEST";
vehicle="Mercenary_Default26";
player="PLAY CDG";
leader=1;
skill=0.2;
text="alpha_5";
init="this setGroupid [""Alpha""];";
description="Team Alpha GL Soldier";
};
};
};
class Item31
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.5547,24.89872,11770.2};
azimut=-88.962601;
special="NONE";
id=17;
side="WEST";
vehicle="Mercenary_Default27";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="alpha_4";
init="this setGroupid [""Alpha""];";
description="Team Alpha AT Soldier";
};
};
};
class Item32
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.52,24.89809,11768.205};
azimut=-88.962601;
special="NONE";
id=16;
side="WEST";
vehicle="Mercenary_Default26";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="alpha_3";
init="this setGroupid [""Alpha""];";
description="Team Alpha MG Gunner";
};
};
};
class Item33
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4882.4883,24.897516,11766.197};
azimut=-88.962601;
special="NONE";
id=15;
side="WEST";
vehicle="Mercenary_Default11";
player="PLAY CDG";
leader=1;
skill=0.46666664;
text="alpha_2";
init="this setGroupid [""Alpha""];";
description="Team Alpha Sniper";
};
};
};
class Item34
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4893.4136,25.045523,11766.559};
azimut=-91.599403;
special="NONE";
id=31;
side="WEST";
vehicle="WDL_Mercenary_Default9";
player="PLAY CDG";
leader=1;
skill=0.46666664;
text="charlie_2";
init="this setGroupid [""Charlie""];";
description="Team Charlie Sniper";
};
};
};
class Item35
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4893.3511,25.044918,11769.687};
azimut=-91.599403;
special="NONE";
id=33;
side="WEST";
vehicle="WDL_Mercenary_Default5";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="charlie_4";
init="this setGroupid [""Charlie""];";
description="Team Charlie AT Soldier";
};
};
};
class Item36
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4893.2197,25.04365,11772.388};
azimut=-91.599403;
special="NONE";
id=34;
side="WEST";
vehicle="WDL_Mercenary_Default16";
player="PLAY CDG";
leader=1;
skill=0.2;
text="charlie_5";
init="this setGroupid [""Charlie""];";
description="Team Charlie Soldier";
};
};
};
class Item37
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4893.2104,25.043556,11774.687};
azimut=-91.599403;
special="NONE";
id=35;
side="WEST";
vehicle="WDL_Mercenary_Default15";
player="PLAY CDG";
leader=1;
skill=0.46666664;
text="charlie_6";
init="this setGroupid [""Charlie""];";
description="Team Charlie Medic";
};
};
};
class Item38
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4893.1553,25.043026,11776.688};
azimut=-91.599403;
special="NONE";
id=36;
side="WEST";
vehicle="WDL_Mercenary_Default7";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="charlie_7";
init="this setGroupid [""Charlie""];";
description="Team Charlie MG Gunner";
};
};
};
class Item39
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4893.0981,25.042473,11778.686};
azimut=-91.599403;
special="NONE";
id=37;
side="WEST";
vehicle="WDL_Mercenary_Default8";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="charlie_8";
init="this setGroupid [""Charlie""];";
description="Team Charlie AT Soldier";
};
};
};
class Item40
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4893.123,25.042713,11780.889};
azimut=-91.599403;
special="NONE";
id=32;
side="WEST";
vehicle="WDL_Mercenary_Default13";
player="PLAY CDG";
leader=1;
skill=0.33333331;
text="charlie_3";
init="this setGroupid [""Charlie""];";
description="Team Charlie MG Gunner";
};
};
};
class Item41
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4892.5117,25.036804,11789.67};
azimut=-79.364967;
special="NONE";
id=8;
side="WEST";
vehicle="USMC_SoldierS_Engineer";
player="PLAY CDG";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="delta_2";
init="this setGroupid [""Delta""];";
description="Team Delta Engineer";
};
};
};
class Item42
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4892.4966,25.036657,11793.607};
azimut=-79.364967;
special="NONE";
id=9;
side="WEST";
vehicle="USMC_SoldierS_Engineer";
player="PLAY CDG";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="delta_3";
init="this setGroupid [""Delta""];";
description="Team Delta Engineer";
};
};
};
class Item43
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4892.4028,25.035749,11797.393};
azimut=-79.364967;
special="NONE";
id=10;
side="WEST";
vehicle="USMC_SoldierS_Engineer";
player="PLAY CDG";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="delta_4";
init="this setGroupid [""Delta""];";
description="Team Delta Engineer";
};
};
};
class Item44
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4892.7314,25.038929,11800.957};
azimut=-79.364967;
special="NONE";
id=103;
side="WEST";
vehicle="USMC_SoldierS_Engineer";
player="PLAY CDG";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="delta_5";
init="this setGroupid [""Delta""];";
description="Team Delta Engineer";
};
};
};
class Item45
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={4892.9316,25.040861,11804.097};
azimut=-79.364967;
special="NONE";
id=104;
side="WEST";
vehicle="USMC_SoldierS_Engineer";
player="PLAY CDG";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="delta_6";
init="this setGroupid [""Delta""];";
description="Team Delta Engineer";
};
};
};
class Item46
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5348.2578,0.1868449,11761.028};
id=106;
side="LOGIC";
vehicle="ACE_AirRefuel_Logic";
leader=1;
skill=0.60000002;
};
};
};
class Item47
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5348.6226,0.12076858,11711.325};
id=107;
side="LOGIC";
vehicle="ACE_Wounds_Logic";
leader=1;
skill=0.60000002;
};
};
};
class Item48
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5348.9131,3.236167,11662.343};
id=108;
side="LOGIC";
vehicle="ACE_EASA";
leader=1;
skill=0.60000002;
init="this setVariable [""NoHangar"", true]";
};
};
};
class Item49
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5348.3984,7.7598944,11616.463};
id=129;
side="LOGIC";
vehicle="ACE_CSW_AI";
leader=1;
skill=0.60000002;
};
};
};
class Item50
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5381.6479,0.59687996,11981.718};
id=130;
side="LOGIC";
vehicle="ace_sys_repair_full";
leader=1;
skill=0.60000002;
};
};
};
class Item51
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={6504.0635,0.36804587,68.025879};
special="FLY";
id=131;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=0.60000002;
init="call {[""AerialPatrol_1"", position this, 1200, east] execVM ""crB_scripts\crB_aerialPatrol.sqf"";};";
};
};
};
class Item52
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={6211.0093,0.25562915,56.229004};
azimut=-147.13499;
id=132;
side="EAST";
vehicle="ACE_Lifeboat_RU";
leader=1;
skill=0.60000002;
};
};
};
};
class Vehicles
{
items=80;
class Item0
{
position[]={4815.353,24.661591,11642.764};
azimut=90;
id=0;
side="EMPTY";
vehicle="ACE_UH60M";
lock="UNLOCKED";
skill=0.60000002;
text="ch1";
};
class Item1
{
position[]={4815.7207,24.661591,11675.694};
azimut=90;
id=1;
side="EMPTY";
vehicle="ACE_UH60M";
lock="UNLOCKED";
skill=0.60000002;
text="ch2";
};
class Item2
{
position[]={4815.7422,24.661591,11710.122};
azimut=90;
id=2;
side="EMPTY";
vehicle="ACE_UH60M";
lock="UNLOCKED";
skill=0.60000002;
text="ch3";
};
class Item3
{
position[]={4815.5996,24.661591,11747.227};
azimut=90;
id=3;
side="EMPTY";
vehicle="ACE_UH60M";
lock="UNLOCKED";
skill=0.60000002;
text="ch4";
};
class Item4
{
position[]={4823.3452,24.661591,11612.665};
azimut=90;
id=4;
side="EMPTY";
vehicle="LAV25_HQ";
lock="UNLOCKED";
skill=0.60000002;
text="xvec1";
};
class Item5
{
position[]={4823.3652,24.661591,11598.145};
azimut=90;
id=5;
side="EMPTY";
vehicle="LAV25_HQ";
lock="UNLOCKED";
skill=0.60000002;
text="xvec2";
};
class Item6
{
position[]={4881.8633,24.886185,11748.104};
id=6;
side="EMPTY";
vehicle="FlagCarrierGUE";
lock="UNLOCKED";
skill=0.60000002;
text="FLAG_BASE";
};
class Item7
{
position[]={4873.6016,24.716896,11928.068};
azimut=180;
special="NONE";
id=13;
side="EMPTY";
vehicle="MASH";
lock="UNLOCKED";
skill=0.60000002;
text="MEDIC_TENT1";
};
class Item8
{
position[]={4823.4395,24.661591,11525.131};
azimut=90;
special="NONE";
id=38;
side="EMPTY";
vehicle="ACE_MTVRRepair";
skill=0.33333331;
text="xvec3";
};
class Item9
{
position[]={4806.229,24.65402,11524.903};
azimut=270;
special="NONE";
id=39;
side="EMPTY";
vehicle="ACE_MTVRRepair";
skill=0.33333331;
text="xvec7";
};
class Item10
{
position[]={4822.8154,24.661591,11553.5};
azimut=90;
special="NONE";
id=40;
side="EMPTY";
vehicle="ACE_MTVRReammo";
skill=0.33333331;
text="xvec5";
};
class Item11
{
position[]={4823.1563,24.661591,11567.929};
azimut=90;
special="NONE";
id=41;
side="EMPTY";
vehicle="WarfareSalvageTruck_USMC";
skill=0.33333331;
text="xvec6";
};
class Item12
{
position[]={4823.2202,24.661591,11538.865};
azimut=90;
special="NONE";
id=42;
side="EMPTY";
vehicle="ACE_MTVRRefuel";
skill=0.33333331;
text="xvec4";
};
class Item13
{
position[]={4806.416,24.654245,11538.857};
azimut=270;
special="NONE";
id=43;
side="EMPTY";
vehicle="ACE_MTVRRefuel";
skill=0.33333331;
text="xvec8";
};
class Item14
{
position[]={4806.1572,24.653933,11553.031};
azimut=270;
special="NONE";
id=44;
side="EMPTY";
vehicle="ACE_MTVRReammo";
skill=0.33333331;
text="xvec9";
};
class Item15
{
position[]={4806.4277,24.654261,11567.891};
azimut=270;
special="NONE";
id=45;
side="EMPTY";
vehicle="WarfareSalvageTruck_USMC";
skill=0.33333331;
text="xvec10";
};
class Item16
{
position[]={4806.3052,24.654112,11583.595};
azimut=270;
special="NONE";
id=46;
side="EMPTY";
vehicle="MTVR";
skill=0.33333331;
text="xvec11";
};
class Item17
{
position[]={4822.9326,24.661591,11583.585};
azimut=90;
special="NONE";
id=47;
side="EMPTY";
vehicle="MTVR";
skill=0.33333331;
text="xvec12";
};
class Item18
{
position[]={4806.9937,24.65538,11612.862};
azimut=270;
special="NONE";
id=48;
side="EMPTY";
vehicle="HMMWV_Ambulance";
skill=0.33333331;
text="xmedvec";
};
class Item19
{
position[]={4869.8994,24.706923,11611.861};
azimut=-90.061348;
special="NONE";
id=49;
side="EMPTY";
vehicle="USMC_WarfareBLightFactory";
skill=0.33333331;
text="AMMOBUILDING";
};
class Item20
{
position[]={4891.6885,25.028847,11759.78};
azimut=-90;
special="NONE";
id=50;
side="EMPTY";
vehicle="MASH";
lock="UNLOCKED";
skill=0.60000002;
text="MEDIC_TENT2";
};
class Item21
{
position[]={4876.6606,27.514032,11737.185};
azimut=-362.06512;
special="NONE";
id=51;
side="EMPTY";
vehicle="Base_WarfareBBarrier10xTall";
lock="UNLOCKED";
skill=0.60000002;
text="WALL1";
};
class Item22
{
position[]={4870.9263,27.461624,11747.778};
azimut=-90.207108;
special="NONE";
id=52;
side="EMPTY";
vehicle="Base_WarfareBBarrier10xTall";
lock="UNLOCKED";
skill=0.60000002;
text="WALL2";
};
class Item23
{
position[]={4876.9199,27.518732,11757.29};
azimut=-0.11430907;
special="NONE";
id=53;
side="EMPTY";
vehicle="Base_WarfareBBarrier10xTall";
lock="UNLOCKED";
skill=0.60000002;
text="WALL3";
};
class Item24
{
position[]={4815.5947,24.656052,11329.883};
special="NONE";
id=54;
side="EMPTY";
vehicle="HeliH";
lock="UNLOCKED";
skill=0.60000002;
text="d_wreck_rep";
};
class Item25
{
position[]={4622.9966,27.286371,11786.075};
special="NONE";
id=55;
side="EMPTY";
vehicle="HeliHEmpty";
lock="UNLOCKED";
skill=0.60000002;
text="camstart";
};
class Item26
{
position[]={4869.5347,24.718687,11647.125};
azimut=270;
special="NONE";
id=56;
side="EMPTY";
vehicle="HeliHRescue";
lock="UNLOCKED";
skill=0.60000002;
text="AMMOLOAD";
};
class Item27
{
position[]={4815.9688,24.661591,11642.786};
azimut=90;
special="NONE";
id=57;
side="EMPTY";
vehicle="HeliH";
lock="UNLOCKED";
skill=0.60000002;
};
class Item28
{
position[]={4816.5938,24.661591,11675.815};
azimut=90;
special="NONE";
id=58;
side="EMPTY";
vehicle="HeliH";
lock="UNLOCKED";
skill=0.60000002;
};
class Item29
{
position[]={4816.4414,24.661591,11710.229};
azimut=90;
special="NONE";
id=59;
side="EMPTY";
vehicle="HeliH";
lock="UNLOCKED";
skill=0.60000002;
};
class Item30
{
position[]={4816.3989,24.661591,11747.276};
azimut=90;
special="NONE";
id=60;
side="EMPTY";
vehicle="HeliH";
lock="UNLOCKED";
skill=0.60000002;
};
class Item31
{
position[]={4840.6284,24.647825,11915.065};
special="NONE";
id=61;
side="EMPTY";
vehicle="HeliH";
lock="UNLOCKED";
skill=0.60000002;
};
class Item32
{
position[]={4890.6372,24.96751,11886.071};
azimut=200.07333;
special="NONE";
id=62;
side="EMPTY";
vehicle="HeliH";
lock="UNLOCKED";
skill=0.60000002;
};
class Item33
{
position[]={4830.8213,24.663086,11072.456};
azimut=90.026054;
special="NONE";
id=68;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item34
{
position[]={4830.8149,24.663078,11074.41};
azimut=90.026054;
special="NONE";
id=69;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item35
{
position[]={4830.8335,24.663101,11076.349};
azimut=90.026054;
special="NONE";
id=70;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item36
{
position[]={4830.8281,24.663095,11078.303};
azimut=90.026054;
special="NONE";
id=71;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item37
{
position[]={4830.8281,24.663095,11080.078};
azimut=90.026054;
special="NONE";
id=72;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item38
{
position[]={4830.8223,24.663088,11082.035};
azimut=90.026054;
special="NONE";
id=73;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item39
{
position[]={4830.8394,24.663109,11083.979};
azimut=90.026054;
special="NONE";
id=74;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item40
{
position[]={4830.8345,24.663103,11085.927};
azimut=90.026054;
special="NONE";
id=75;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item41
{
position[]={4830.8223,24.663088,11087.837};
azimut=90.026054;
special="NONE";
id=76;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item42
{
position[]={4830.8164,24.66308,11089.793};
azimut=90.026054;
special="NONE";
id=77;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item43
{
position[]={4830.834,24.663101,11091.732};
azimut=90.026054;
special="NONE";
id=78;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item44
{
position[]={4830.8271,24.663094,11093.689};
azimut=90.026054;
special="NONE";
id=79;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item45
{
position[]={4830.814,24.663078,11095.596};
azimut=90.026054;
special="NONE";
id=80;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item46
{
position[]={4830.8096,24.663073,11097.548};
azimut=90.026054;
special="NONE";
id=81;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item47
{
position[]={4830.8271,24.663094,11099.489};
azimut=90.026054;
special="NONE";
id=82;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item48
{
position[]={4830.8223,24.663088,11101.442};
azimut=90.026054;
special="NONE";
id=83;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item49
{
position[]={4830.8262,24.663092,11103.28};
azimut=90.026054;
special="NONE";
id=84;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item50
{
position[]={4830.8193,24.663084,11105.231};
azimut=90.026054;
special="NONE";
id=85;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item51
{
position[]={4830.8379,24.663107,11107.173};
azimut=90.026054;
special="NONE";
id=86;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item52
{
position[]={4830.8335,24.663101,11109.131};
azimut=90.026054;
special="NONE";
id=87;
side="EMPTY";
vehicle="Land_BagFenceLong";
leader=1;
skill=0.59999996;
description="Team Alpha Leader";
};
class Item53
{
position[]={312.30096,0.019055799,286.70596};
id=88;
side="EMPTY";
vehicle="HeliHEmpty";
skill=0.60000002;
text="X_JIPH";
};
class Item54
{
position[]={4878.0195,24.816515,11720.275};
id=89;
side="EMPTY";
vehicle="HeliHEmpty";
skill=0.60000002;
text="AISPAWN";
};
class Item55
{
position[]={3331.3843,0.0079816617,3353.9282};
azimut=371.6853;
id=90;
side="EMPTY";
vehicle="Smallboat_1";
skill=0.60000002;
text="boat1";
};
class Item56
{
position[]={3323.3813,0.26437318,3355.5229};
azimut=371.6853;
id=91;
side="EMPTY";
vehicle="Smallboat_1";
skill=0.60000002;
text="boat2";
};
class Item57
{
position[]={3316.2986,0.039128132,3358.5942};
azimut=371.6853;
id=92;
side="EMPTY";
vehicle="Smallboat_1";
skill=0.60000002;
text="boat3";
};
class Item58
{
position[]={3309.0417,-0.060214415,3360.2007};
azimut=371.6853;
id=93;
side="EMPTY";
vehicle="Smallboat_1";
skill=0.60000002;
text="boat4";
};
class Item59
{
position[]={4728.9775,24.576521,11958.813};
azimut=90.189896;
id=105;
side="EMPTY";
vehicle="ACE_HC130_N";
skill=0.60000002;
text="HC130";
init="this setPosATL [getPos this select 0, getPos this select 1, 0]";
};
class Item60
{
position[]={4847.3389,24.658379,11787.436};
azimut=-540.62787;
id=109;
side="EMPTY";
vehicle="TowingTractor";
skill=0.60000002;
text="towtrac1";
};
class Item61
{
position[]={4841.2319,24.651005,11787.545};
azimut=-540.62787;
id=110;
side="EMPTY";
vehicle="TowingTractor";
skill=0.60000002;
text="towtrac2";
};
class Item62
{
position[]={4834.8862,24.649654,11787.486};
azimut=-540.62787;
id=111;
side="EMPTY";
vehicle="TowingTractor";
skill=0.60000002;
text="towtrac3";
};
class Item63
{
position[]={4828.4878,24.657379,11787.396};
azimut=-540.62787;
id=112;
side="EMPTY";
vehicle="TowingTractor";
skill=0.60000002;
text="towtrac4";
};
class Item64
{
position[]={4716.9556,24.688684,11774.094};
azimut=179.11215;
id=113;
side="EMPTY";
vehicle="M252";
skill=0.60000002;
};
class Item65
{
position[]={4708.0459,24.820786,11773.948};
azimut=179.11215;
id=114;
side="EMPTY";
vehicle="M252";
skill=0.60000002;
};
class Item66
{
position[]={4720.6753,24.63892,11783.027};
azimut=179.11215;
id=115;
side="EMPTY";
vehicle="M252";
skill=0.60000002;
};
class Item67
{
position[]={4712.5078,24.761652,11782.963};
azimut=179.11215;
id=116;
side="EMPTY";
vehicle="M252";
skill=0.60000002;
};
class Item68
{
position[]={4704.3833,24.899012,11783.059};
azimut=179.11215;
id=117;
side="EMPTY";
vehicle="M252";
skill=0.60000002;
};
class Item69
{
position[]={4720.4463,24.648361,11792.34};
azimut=179.11215;
id=118;
side="EMPTY";
vehicle="M252";
skill=0.60000002;
};
class Item70
{
position[]={4712.4028,24.775143,11792.584};
azimut=179.11215;
id=119;
side="EMPTY";
vehicle="M252";
skill=0.60000002;
};
class Item71
{
position[]={4704.2324,24.919113,11792.519};
azimut=179.11215;
id=120;
side="EMPTY";
vehicle="M252";
skill=0.60000002;
};
class Item72
{
position[]={4815.2764,24.661591,11814.582};
azimut=90;
special="NONE";
id=121;
side="EMPTY";
vehicle="HeliH";
lock="UNLOCKED";
skill=0.60000002;
};
class Item73
{
position[]={4815.2373,24.661591,11846.531};
azimut=90;
special="NONE";
id=122;
side="EMPTY";
vehicle="HeliH";
lock="UNLOCKED";
skill=0.60000002;
};
class Item74
{
position[]={4815.5923,24.661591,11814.643};
azimut=90;
id=123;
side="EMPTY";
vehicle="ACE_MH6";
skill=0.60000002;
text="ch5";
};
class Item75
{
position[]={4815.4292,24.661591,11846.572};
azimut=90;
id=124;
side="EMPTY";
vehicle="ACE_MH6";
skill=0.60000002;
text="ch6";
};
class Item76
{
position[]={4875.5308,24.776852,11747.156};
id=125;
side="EMPTY";
vehicle="ACE_RuckBox_West";
skill=0.60000002;
};
class Item77
{
position[]={4878.1875,24.824972,11751.786};
id=126;
side="EMPTY";
vehicle="ACE_HuntIRBox";
skill=0.60000002;
};
class Item78
{
position[]={4881.3818,24.88282,11751.783};
id=127;
side="EMPTY";
vehicle="ACE_BandageBoxWest";
skill=0.60000002;
};
class Item79
{
position[]={4875.5244,24.776735,11749.789};
azimut=360.55136;
id=128;
side="EMPTY";
vehicle="ACE_RopeBox";
skill=0.60000002;
};
};
class Markers
{
items=30;
class Item0
{
position[]={1179.7649,87.774734,11468.301};
name="respawn_west";
type="Empty";
};
class Item1
{
position[]={1179.7805,87.771049,11468.275};
name="respawn_east";
type="Empty";
};
class Item2
{
position[]={1179.7571,87.769875,11468.26};
name="respawn_guerrila";
type="Empty";
};
class Item3
{
position[]={4878.8911,24.837711,11748.364};
name="base_spawn_1";
type="Empty";
};
class Item4
{
position[]={405.59595,0.44206506,2456.7871};
name="legend1";
text="Mobile Respawn";
type="HQ";
colorName="ColorYellow";
};
class Item5
{
position[]={398.17896,0.23036832,2005.4492};
name="legend2";
text="Chopper";
type="n_air";
colorName="ColorYellow";
};
class Item6
{
position[]={4881.5815,24.88644,11748.372};
name="teleporter";
text="Teleporter / Parajump";
type="mil_flag";
colorName="ColorOrange";
};
class Item7
{
position[]={4872.2085,24.700129,11547.185};
name="bonus_vehicles";
text="Bonus Vehicles";
type="mil_dot";
colorName="ColorOrange";
};
class Item8
{
position[]={4873.4961,24.593393,11283.82};
name="bonus_air";
text="Bonus aircrafts";
type="mil_dot";
colorName="ColorOrange";
};
class Item9
{
position[]={4840.6577,24.653614,11915.236};
name="chopper_service";
text="Chopper Service";
type="n_service";
colorName="ColorBlack";
};
class Item10
{
position[]={4841.082,24.676682,11090.413};
name="aircraft_service";
text="Jet Service";
type="n_service";
colorName="ColorBlack";
};
class Item11
{
position[]={4811.7197,24.656052,11188.409};
name="enemy_base";
markerType="RECTANGLE";
type="Empty";
colorName="ColorRed";
fillName="FDiagonal";
a=0;
b=0;
angle=-30.697701;
};
class Item12
{
position[]={1144.8712,88.278557,11551.651};
name="Boot_Hill";
text="Boot_Hill";
type="Empty";
};
class Item13
{
position[]={4813.2217,24.661591,11459.785};
name="Start";
text="Start";
type="Airport";
colorName="ColorOrange";
};
class Item14
{
position[]={4890.5601,24.972342,11885.989};
name="vehicle_service";
text="Vehicle Service";
type="n_service";
colorName="ColorBlack";
};
class Item15
{
position[]={4815.731,24.661591,11330.07};
name="wreck_service";
text="Wreck Repair";
type="n_service";
colorName="ColorBlack";
};
class Item16
{
position[]={5680.6533,98.813995,6422.8354};
name="center";
type="Empty";
};
class Item17
{
position[]={4869.3394,24.722893,11647.234};
name="Ammobox Reload";
text="Ammo Point";
type="Depot";
colorName="ColorBlack";
};
class Item18
{
position[]={395.29419,0.29925621,1521.6715};
name="legendr3";
text="Truck";
type="n_support";
colorName="ColorGreen";
};
class Item19
{
position[]={425.03442,0.23992385,973.10522};
name="fmarkerlegend";
text="Teleporter / Parajump";
type="mil_flag";
colorName="ColorOrange";
};
class Item20
{
position[]={3319.825,0.15133999,3354.4504};
name="boats";
text="Boats";
type="Boat";
colorName="ColorBlue";
};
class Item21
{
position[]={4872.9194,24.518183,11059.953};
name="peasa";
text="Plane EASA";
type="mil_dot";
colorName="ColorOrange";
};
class Item22
{
position[]={4849.8032,24.586645,12050.143};
name="fort_pos_01";
markerType="RECTANGLE";
type="mil_box";
colorName="ColorBlack";
fillName="Border";
a=50;
b=50;
drawBorder=1;
};
class Item23
{
position[]={4698.4785,25.01161,11921.764};
name="fort_pos_02";
markerType="RECTANGLE";
type="mil_box";
colorName="ColorBlack";
fillName="Border";
a=50;
b=50;
drawBorder=1;
};
class Item24
{
position[]={4699.0454,24.56785,10952.795};
name="fort_pos_03";
markerType="RECTANGLE";
type="mil_box";
colorName="ColorBlack";
fillName="Border";
a=50;
b=50;
drawBorder=1;
};
class Item25
{
position[]={4712.5718,24.761593,11783.684};
name="mortar_launchers";
text="M252";
type="b_mortar";
colorName="ColorBlack";
};
class Item26
{
position[]={4851.8247,24.587187,12049.124};
name="mkr_radar";
text="Radar Site";
type="Strongpoint";
colorName="ColorBlack";
};
class Item27
{
position[]={4699.3545,24.992567,11918.921};
name="mkr_aacamp_01";
text="AA Site";
type="AntiAir";
colorName="ColorBlack";
};
class Item28
{
position[]={4698.458,24.56403,10951.491};
name="mkr_aacamp_02";
text="AA Site";
type="AntiAir";
colorName="ColorBlack";
};
class Item29
{
position[]={6402.4067,0.32998958,3979.2251};
name="AerialPatrol_1";
markerType="RECTANGLE";
type="Empty";
colorName="ColorRed";
fillName="FDiagonal";
a=6000;
b=4500;
};
};
class Sensors
{
items=6;
class Item0
{
position[]={4840.6074,24.653439,11915.141};
a=5;
b=5;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
expCond="!(X_JIPH getVariable ""d_chopper_serviceH"") && (""Helicopter"" countType thislist > 0) && count (thislist unitsBelowHeight 1) > 0";
expActiv="_xhandle= [(thislist select 0)] spawn x_reload;";
class Effects
{
};
};
class Item1
{
position[]={4890.5889,24.972424,11886.095};
a=5;
b=5;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
expCond="(""LandVehicle"" countType thislist > 0) && count (thislist unitsBelowHeight 1) > 0";
expActiv="_xhandle= [(thislist select 0)] spawn x_reload;";
class Effects
{
};
};
class Item2
{
position[]={4841.4634,24.671158,11091.1};
a=15;
b=19;
angle=-0.408741;
rectangular=1;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
expCond="!(X_JIPH getVariable ""d_jet_serviceH"") && (""Plane"" countType thislist > 0) && count (thislist unitsBelowHeight 1) > 0 && (speed (thislist select 0) < 10)";
expActiv="_xhandle = [(thislist select 0)] spawn x_reload;";
class Effects
{
};
};
class Item3
{
position[]={5346.4609,0.23802675,11892.895};
a=0;
b=0;
timeoutMin=39;
timeoutMid=39;
timeoutMax=39;
type="END1";
age="UNKNOWN";
expCond="!isNil ""ende1""";
expActiv="forceEnd";
class Effects
{
};
};
class Item4
{
position[]={5347.6982,0.31744426,11925.274};
a=0;
b=0;
timeoutMin=5;
timeoutMid=5;
timeoutMax=5;
interruptable=1;
age="UNKNOWN";
expCond="(X_JIPH getVariable ""the_end"")";
expActiv="_xhandle = [] execVM ""x_client\x_endcam.sqf"";ende1=true";
class Effects
{
};
};
class Item5
{
position[]={5347.7769,0.25543138,11859.786};
a=0;
b=0;
interruptable=1;
age="UNKNOWN";
expCond="local player";
expActiv="_xhandle = [] execVM ""x_client\x_jip.sqf""";
class Effects
{
};
};
};
};
class Intro
{
addOns[]=
{
"sap_everon"
};
addOnsAuto[]=
{
"sap_everon"
};
randomSeed=1133689;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"sap_everon"
};
addOnsAuto[]=
{
"sap_everon"
};
randomSeed=6696823;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"sap_everon"
};
addOnsAuto[]=
{
"sap_everon"
};
randomSeed=1982874;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
-
thx for reply.
Think i got it working now, if you could have a look in spoiler and see if you can spot something wrong it would be great.
Thx again
#include "x_setup.sqf"
#include "mando_missiles\mando_missile.h"
onLoadMission=__D_VER_NAME__;
onLoadIntroTime=false;
onLoadMissionTime=false;
disabledAI=1;
respawn="BASE";
#ifdef __REVIVE__
respawndelay = 4;
#else
respawndelay = D_RESPAWN_DELAY;
#endif
debriefing=1;
showGPS=1;
class Header {
#ifndef __TT__
gameType = COOP;
#else
gameType = Team;
#endif
minPlayers = 1;
maxPlayers = 40;
playerCountMultipleOf = 1;
};
class Params {
class d_MainTargets {
title = "Main Targets";
#ifdef __DEFAULT__
values[] = {50,60,70,90,2,4,6,8,10,12,14,16,18,21};
default = 8;
texts[] = {"West Route","South Route","East Route","Complete, ordered","Random 2","Random 4","Random 6","Random 8","Random 10","Random 12","Random 14","Random 16","Random 18","Random 21"};
#endif
#ifdef __TT__
values[] = {2,4,6,8,10,12,14,16,18,20};
default = 8;
texts[] = {"2","4","6","8","10","12","14","16","18","20"};
#endif
#ifdef __EVERON__
values[] = {2,4,6,8,10,12,14,16,18};
default = 8;
texts[] = {"2","4","6","8","10","12","14","16","18"};
#endif
};
class d_TimeOfDay {
title = "Time of day:";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
default = 7;
texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"};
};
class d_InitialViewDistance {
title = "Initial Viewdistance:";
values[] = {1000,1500,2000,2500,3000,3500,4000,4500,5000};
default = 1500;
texts[] = {"1000 m","1500 m","2000 m","2500 m","3000 m","3500 m","4000 m","4500 m","5000 m"};
};
class d_MaxViewDistance {
title = "Maximum Viewdistance:";
values[] = {2000,3000,4000,5000,6000,7000,8000,9000,10000};
default = 5000;
texts[] = {"2000 m","3000 m","4000 m","5000 m","6000 m","7000 m","8000 m","9000 m","10000 m"};
};
class d_ViewdistanceChange {
title = "Viewdistance changable:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class d_WithMHQTeleport {
title = "Teleport or spawn at MHQ:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class WithTeleToBase {
title = "Enable teleport to base:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class d_FastTime {
title = "Fast time (1 sec ~ 1 minute):";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class d_HALOWaitTime {
title = "HALO at base wait time:";
values[] = {0,300, 600, 1800,3600};
#ifndef __TT__
default = 1800;
#else
default = 300;
#endif
texts[] = {"0 Minutes","5 Minutes","10 Minutes","30 Minutes","60 Minutes"};
};
class d_LockArmored {
title = "Lock armored enemy vecs:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class d_LockCars {
title = "Lock enemy cars:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class d_LockAir {
title = "Lock enemy air vecs:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class WithRepStations {
title = "Repair buildings can repair:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class WithJumpFlags {
title = "No parachute jump flags:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class ParaAtBase {
title = "Parachute from base:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class AmmoBoxHandling {
title = "Ammobox handling:";
values[] = {0,1};
default = 0;
texts[] = {"New","Old"};
};
class VecCreateWaitTime {
title = "MHQ vec creation time:";
values[] = {60,300, 600, 1800,3600};
default = 1800;
texts[] = {"1 Minute","5 Minutes","10 Minutes","30 Minutes","60 Minutes"};
};
class AutoKickTime {
title = "Air vecs autokick time:";
values[] = {0,60, 300, 600, 1800,3600};
default = 1800;
texts[] = {"0 Minutes","1 Minute","5 Minutes","10 Minutes","30 Minutes","60 Minutes"};
};
class HALOJumpHeight {
title = "HALO jump height:";
values[] = {500,700, 888, 1000, 2000, 5000};
#ifndef __ACE__
default = 888;
#else
default = 2000;
#endif
texts[] = {"500 m","700 m","888 m","1000 m","2000 m","5000 m"};
};
class WithBackpack {
title = "With backpack:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class LimitedWeapons {
title = "Weapons limited:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class d_with_ranked {
title = "Ranked:";
values[] = {0,1};
#ifndef __RANKED__
default = 1;
#else
default = 0;
#endif
texts[] = {"Yes","No"};
};
class EnemySkill {
title = "Skill Enemy:";
values[] = {1,2,3};
default = 2;
texts[] = {"Low","Normal","High"};
};
class WithIsleDefense {
title = "With isle defense:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
#ifndef __TT__
class WithBaseAttack {
title = "Base sabotage:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
#endif
class WithRecapture {
title = "Enemy recaptures targets:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class WithLessArmor {
title = "Armor at main targets:";
values[] = {0,1,2};
default = 0;
texts[] = {"Normal","Less","None"};
};
class ArtiOperatorMaxDist {
title = "ArtiOp. max. strike dist:";
values[] = {500,1000,2000,3000,5000,10000000};
default = 500;
texts[] = {"500 m","1000 m","2000 m","3000 m","5000 m","Infinite"};
};
class d_arti_reload_time {
title = "Artillery reload time:";
values[] = {5,10,20,30,60};
default = 20;
texts[] = {"5 secs","10 secs","20 secs","30 secs","60 secs"};
};
class d_arti_available_time {
title = "Artillery avail. after:";
values[] = {10,30,60,120,240,300,600};
default = 300;
texts[] = {"10 secs","30 secs","60 secs","120 secs","240 secs","300 secs","600 secs"};
};
class d_arti_check_for_friendlies {
title = "Arty check friendlies:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
#ifdef __WOUNDS__
class WoundsRevTime {
title = "Wounds life time:";
values[] = {60,120,300,600,1200,-1};
default = -1;
texts[] = {"60 secs","120 secs","300 secs","600 secs","1200 secs","No poor mans r"};
};
#endif
class WithChopHud {
title = "Enable Chopper Hud:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class d_vechud_on {
title = "Enable Vehicle Hud:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class d_show_vehicle_welcome {
title = "Vehicle welcome msg:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class d_weather {
title = "Internal weather system:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class WithWinterWeather {
title = "With winter weather:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
#ifndef __ACE__
class OverrideBISEffects {
title = "Override BIS Effects:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class d_BloodDirtScreen {
title = "Dirt and blood effects:";
values[] = {0,1};
default = 0;
texts[] = {"On","Off"};
};
class d_BlockSpacebarScanning {
title = "Block spacebar scanning:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
#endif
class d_MaxNumAmmoboxes {
title = "Max. # ammo boxes:";
values[] = {10,20,30};
default = 10;
texts[] = {"10","20","30"};
};
class d_WreckDeleteTime {
title = "Delete wrecks after:";
values[] = {1800,3600,5400,7200,-1};
default = 3600;
texts[] = {"30 minutes","60 minutes","90 minutes","120 minutes","Never"};
};
class d_GrasAtStart {
title = "Gras:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class d_Terraindetail {
title = "Player can disable gras:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class d_max_ai {
title = "Recruit AI (max.):";
values[] = {0,2,4,6,8,10,12,14,16};
default = 8;
texts[] = {"0","2","4","6","8","10","12","14","16"};
};
class d_show_player_marker {
title = "Player marker:";
values[] = {0,1,2,3,4};
#ifndef __TT__
default = 0;
#else
default = 1;
#endif
texts[] = {"Off","Name only","Marker only","Role only","Health"};
};
class d_dont_show_player_markers_at_all {
title = "Disable player markers:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class d_p_marker_dirs {
title = "Player marker with dir:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
class d_v_marker_dirs {
title = "Vehicle marker with dir:";
values[] = {0,1};
#ifndef __TT__
default = 1;
#else
default = 0;
#endif
texts[] = {"Yes","No"};
};
class d_MarkerTypeL {
title = "Marker type:";
values[] = {0,1,2,3,4};
default = 0;
texts[] = {"mil_dot","Man","mil_circle","mil_box","mil_triangle"};
};
class d_use_teamstatusdialog {
title = "Enable TeamStatusDialog:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class d_drop_radius {
title = "Air drop radius:";
values[] = {0,10,30,50,100};
default = 0;
texts[] = {"Exact position","10 m","30 m","50 m","100 m"};
};
class d_drop_max_dist {
title = "Airdrop max. dist:";
values[] = {100,500,1000,2000,3000,5000,10000000};
default = 500;
texts[] = {"100 m","500 m","1000 m","2000 m","3000 m","5000 m","Infinite"};
};
class d_reload_engineoff {
title = "Vec reload, engine off:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
class x_reload_time_factor {
title = "Vec reload, time factor:";
values[] = {0,1,2,3,4,5,10};
default = 4;
texts[] = {"0","1","2","3","4","5","10"};
};
class d_with_mgnest {
title = "With MG nest:";
values[] = {0,1};
default = 0;
texts[] = {"Yes","No"};
};
#ifdef __REVIVE__
class d_NORRN_max_respawns {
title = "Revive max respawns:";
values[] = {5,10,20,30,40,50,1000};
default = 30;
texts[] = {"5","10","20","30","40","50","1000"};
};
class d_NORRN_respawn_button_timer {
title = "Respawn button after:";
values[] = {30,60,90,120,180,240,300,600};
default = 90;
texts[] = {"30 secs","60 secs","90 secs","120 secs","180 secs","240 secs","300 secs","600 secs"};
};
class d_NORRN_revive_time_limit {
title = "Revive time limit:";
values[] = {60,120,180,240,300,600,1200};
default = 300;
texts[] = {"60 secs","120 secs","180 secs","240 secs","300 secs","600 secs","1200 secs"};
};
class d_NORRN_no_of_heals {
title = "Revive # of heals:";
values[] = {0,1,2,3,4,5,10};
default = 3;
texts[] = {"0","1","2","3","4","5","10"};
};
#endif
class d_sub_tk_points {
title = "Negative TK points:";
values[] = {0,1,5,10,20,30,50};
default = 10;
texts[] = {"0","1","5","10","20","30","50"};
};
class d_max_truck_cargo {
title = "Salvage cargo capacity:";
values[] = {1,3,6,9,12,16};
default = 6;
texts[] = {"1","3","6","9","12","16"};
};
class d_maxnum_tks_forkick {
title = "Max # TKs for kick:";
values[] = {1,3,5,10,20,30,40,1000000};
default = 10;
texts[] = {"1","3","5","10","20","30","40","Disable"};
};
class d_ai_arti_available_time {
title = "AI observers arty avail time:";
values[] = {60,120,180,240,300,600};
default = 240;
texts[] = {"60 secs","120 secs","180 secs","240 secs","300 secs","600 secs"};
};
#ifdef __WOUNDS__
class d_wounds_no_ai {
title = "ACE wounds for AI:";
values[] = {0,1};
default = 1;
texts[] = {"Yes","No"};
};
#endif
};
#include "x_dlg\define.hpp"
#include "x_dlg\menu.hpp"
#include "x_dlg\StatusDialog.hpp"
#include "x_dlg\AdminDialog.hpp"
#include "x_dlg\Artillery.hpp"
#include "x_dlg\UnloadDialog.hpp"
#include "x_dlg\Parajump.hpp"
#include "x_dlg\VecDialog.hpp"
#include "x_dlg\SettingsDialog.hpp"
#include "x_dlg\MsgDialog.hpp"
#include "x_dlg\AirDropDialog.hpp"
#include "x_dlg\Sat_Cam.hpp"
#ifdef __REVIVE__
#include "revive_sqf\dialogs\define.hpp"
#include "revive_sqf\dialogs\rev_cam_dialog.hpp"
#include "revive_sqf\dialogs\respawn_button_1.hpp"
#include "revive_sqf\dialogs\respawn_button_2.hpp"
#include "revive_sqf\dialogs\respawn_button_3.hpp"
#include "revive_sqf\dialogs\respawn_button_4.hpp"
#include "revive_sqf\dialogs\respawn_button_1b.hpp"
#include "revive_sqf\dialogs\respawn_button_1c.hpp"
#include "revive_sqf\dialogs\respawn_button_2b.hpp"
#include "revive_sqf\dialogs\respawn_button_3b.hpp"
#include "revive_sqf\dialogs\respawn_button_4b.hpp"
#include "revive_sqf\dialogs\respawn_button_1map.hpp"
#include "revive_sqf\dialogs\respawn_button_2map.hpp"
#include "revive_sqf\dialogs\respawn_button_3map.hpp"
#include "revive_sqf\dialogs\respawn_button_4map.hpp"
#include "revive_sqf\dialogs\OK_map.hpp"
#include "revive_sqf\dialogs\dead_cam_dialog.hpp"
#endif
#include "spect\spectating.hpp"
#include "scripts\TeamStatusDialog\TeamStatusDialog.hpp"
class CfgSounds {
#include "mando_missiles\mando_sounds.h"
sounds[] = {
Funk,Ari
#ifdef __REVIVE__
,DBrian_Im_hit, DBrian_Im_bleeding,DBrian_Medic,DBrian_Bastards,DBrian_Shit_Man_down,DBrian_Oh_no,
DBrian_Fuck,DBrian_Fuck_it,DBrian_Shit,DBrian_Need_help,DBrian_A_little_help_here
#endif
};
class Funk {name="Funk";sound[]={\sounds\funk.ogg,db+20,1.0};titles[] = {};};
class Ari {name="Ari";sound[]={\sounds\ari.ogg,db+30,1.0};titles[] = {};};
#ifdef __REVIVE__
class DBrian_Im_hit {name="Brian_Im_hit";sound[]={"\sounds\UNIV_v05.ogg",0.05,1.0};titles[]={};};
class DBrian_Im_bleeding {name="Brian_Im_bleeding";sound[]={"\sounds\UNIV_v06.ogg",0.05,1.0};titles[]={};};
class DBrian_Medic {name="Brian_Medic";sound[]={"\sounds\UNIV_v07.ogg",0.05,1.0};titles[]={};};
class DBrian_Bastards {name="Brian_Bastards";sound[]={"\sounds\UNIV_v10.ogg",0.05,1.0};titles[]={};};
class DBrian_Shit_Man_down {name="Brian_Shit_Man_down";sound[]={"\sounds\UNIV_v11.ogg",0.05,1.0};titles[]={};};
class DBrian_Oh_no {name="Brian_Oh_no";sound[]={"\sounds\UNIV_v18.ogg",0.05,1.0};titles[]={};};
class DBrian_Fuck {name="Brian_Fuck";sound[]={"\sounds\UNIV_v24.ogg",0.05,1.0};titles[]={};};
class DBrian_Fuck_it {name="Brian_Fuck_it";sound[]={"\sounds\UNIV_v25.ogg",0.05,1.0};titles[]={};};
class DBrian_Shit {name="Brian_Shit";sound[]={"\sounds\UNIV_v31.ogg",0.05,1.0};titles[]={};};
class DBrian_Need_help {name="Brian_Need_help";sound[]={"\sounds\UNIV_v50.ogg",0.05,1.0};titles[]={};};
class DBrian_A_little_help_here {name="Brian_A_little_help_here";sound[]={"\sounds\UNIV_v51.ogg",0.05,1.0};titles[]={};};
#endif
class DThunder {name="DThunder";sound[]={"\sounds\thundershort2.ogg",db-25,1.0};titles[] = {};};
#ifndef __ACE__
class DPara {name="DPara";sound[]={"\sounds\para.ogg",db-10,1.0};titles[] = {};};
#endif
};
class X_RscAnimatedLetters {
idd = -1;
movingEnable = false;
onLoad = "uiNamespace setVariable [""X_ANIM_LETTERS"", _this select 0];";
class ControlsBackground {};
class Controls {
__EXEC(idc = 5000)
class L1: X3_RscText {
idc = __EVAL(idc);
x = 0.5; y = 0.5;
h = 0.3; w = 0.1;
};
class L2: L1 {idc = __EVAL(idc + 1);};
class L3: L1 {idc = __EVAL(idc + 2);};
class L4: L1 {idc = __EVAL(idc + 3);};
class L5: L1 {idc = __EVAL(idc + 4);};
class L6: L1 {idc = __EVAL(idc + 5);};
class L7: L1 {idc = __EVAL(idc + 6);};
class L8: L1 {idc = __EVAL(idc + 7);};
class L9: L1 {idc = __EVAL(idc + 8);};
class L10: L1 {idc = __EVAL(idc + 9);};
class L11: L1 {idc = __EVAL(idc + 10);};
class L12: L1 {idc = __EVAL(idc + 11);};
class L13: L1 {idc = __EVAL(idc + 12);};
class L14: L1 {idc = __EVAL(idc + 13);};
class L15: L1 {idc = __EVAL(idc + 14);};
class L16: L1 {idc = __EVAL(idc + 15);};
class L17: L1 {idc = __EVAL(idc + 16);};
class L18: L1 {idc = __EVAL(idc + 17);};
class L19: L1 {idc = __EVAL(idc + 18);};
class L20: L1 {idc = __EVAL(idc + 19);};
class L21: L1 {idc = __EVAL(idc + 20);};
class L22: L1 {idc = __EVAL(idc + 21);};
class L23: L1 {idc = __EVAL(idc + 22);};
class L24: L1 {idc = __EVAL(idc + 23);};
class L25: L1 {idc = __EVAL(idc + 24);};
class L26: L1 {idc = __EVAL(idc + 25);};
class L27: L1 {idc = __EVAL(idc + 26);};
class L28: L1 {idc = __EVAL(idc + 27);};
class L29: L1 {idc = __EVAL(idc + 28);};
class L30: L1 {idc = __EVAL(idc + 29);};
class L31: L1 {idc = __EVAL(idc + 30);};
class L32: L1 {idc = __EVAL(idc + 31);};
class L33: L1 {idc = __EVAL(idc + 32);};
class L34: L1 {idc = __EVAL(idc + 33);};
class L35: L1 {idc = __EVAL(idc + 34);};
class L36: L1 {idc = __EVAL(idc + 35);};
class L37: L1 {idc = __EVAL(idc + 36);};
class L38: L1 {idc = __EVAL(idc + 37);};
class L39: L1 {idc = __EVAL(idc + 38);};
class L40: L1 {idc = __EVAL(idc + 39);};
class L41: L1 {idc = __EVAL(idc + 40);};
class L42: L1 {idc = __EVAL(idc + 41);};
class L43: L1 {idc = __EVAL(idc + 42);};
class L44: L1 {idc = __EVAL(idc + 43);};
class L45: L1 {idc = __EVAL(idc + 44);};
class L46: L1 {idc = __EVAL(idc + 45);};
class L47: L1 {idc = __EVAL(idc + 46);};
class L48: L1 {idc = __EVAL(idc + 47);};
class L49: L1 {idc = __EVAL(idc + 48);};
class L50: L1 {idc = __EVAL(idc + 49);};
class L51: L1 {idc = __EVAL(idc + 50);};
class L52: L1 {idc = __EVAL(idc + 51);};
class L53: L1 {idc = __EVAL(idc + 52);};
class L54: L1 {idc = __EVAL(idc + 53);};
class L55: L1 {idc = __EVAL(idc + 54);};
class L56: L1 {idc = __EVAL(idc + 55);};
class L57: L1 {idc = __EVAL(idc + 56);};
class L58: L1 {idc = __EVAL(idc + 57);};
class L59: L1 {idc = __EVAL(idc + 58);};
class L60: L1 {idc = __EVAL(idc + 59);};
class L61: L1 {idc = __EVAL(idc + 60);};
class L62: L1 {idc = __EVAL(idc + 61);};
class L63: L1 {idc = __EVAL(idc + 62);};
class L64: L1 {idc = __EVAL(idc + 63);};
class L65: L1 {idc = __EVAL(idc + 64);};
class L66: L1 {idc = __EVAL(idc + 65);};
class L67: L1 {idc = __EVAL(idc + 66);};
class L68: L1 {idc = __EVAL(idc + 67);};
class L69: L1 {idc = __EVAL(idc + 68);};
class L70: L1 {idc = __EVAL(idc + 69);};
class L71: L1 {idc = __EVAL(idc + 70);};
class L72: L1 {idc = __EVAL(idc + 71);};
class L73: L1 {idc = __EVAL(idc + 72);};
class L74: L1 {idc = __EVAL(idc + 73);};
class L75: L1 {idc = __EVAL(idc + 74);};
class L76: L1 {idc = __EVAL(idc + 75);};
class L77: L1 {idc = __EVAL(idc + 76);};
class L78: L1 {idc = __EVAL(idc + 77);};
class L79: L1 {idc = __EVAL(idc + 78);};
class L80: L1 {idc = __EVAL(idc + 79);};
class L81: L1 {idc = __EVAL(idc + 80);};
class L82: L1 {idc = __EVAL(idc + 81);};
class L83: L1 {idc = __EVAL(idc + 82);};
class L84: L1 {idc = __EVAL(idc + 83);};
class L85: L1 {idc = __EVAL(idc + 84);};
class L86: L1 {idc = __EVAL(idc + 85);};
class L87: L1 {idc = __EVAL(idc + 86);};
class L88: L1 {idc = __EVAL(idc + 87);};
class L89: L1 {idc = __EVAL(idc + 88);};
class L90: L1 {idc = __EVAL(idc + 89);};
class L91: L1 {idc = __EVAL(idc + 90);};
class L92: L1 {idc = __EVAL(idc + 91);};
class L93: L1 {idc = __EVAL(idc + 92);};
class L94: L1 {idc = __EVAL(idc + 93);};
class L95: L1 {idc = __EVAL(idc + 94);};
class L96: L1 {idc = __EVAL(idc + 95);};
class L97: L1 {idc = __EVAL(idc + 96);};
class L98: L1 {idc = __EVAL(idc + 97);};
class L99: L1 {idc = __EVAL(idc + 98);};
class L100: L1 {idc = __EVAL(idc + 99);};
class L101: L1 {idc = __EVAL(idc + 100);};
class L102: L1 {idc = __EVAL(idc + 101);};
class L103: L1 {idc = __EVAL(idc + 102);};
class L104: L1 {idc = __EVAL(idc + 103);};
class L105: L1 {idc = __EVAL(idc + 104);};
class L106: L1 {idc = __EVAL(idc + 105);};
class L107: L1 {idc = __EVAL(idc + 106);};
class L108: L1 {idc = __EVAL(idc + 107);};
class L109: L1 {idc = __EVAL(idc + 108);};
class L110: L1 {idc = __EVAL(idc + 109);};
class L111: L1 {idc = __EVAL(idc + 110);};
class L112: L1 {idc = __EVAL(idc + 111);};
class L113: L1 {idc = __EVAL(idc + 112);};
class L114: L1 {idc = __EVAL(idc + 113);};
class L115: L1 {idc = __EVAL(idc + 114);};
class L116: L1 {idc = __EVAL(idc + 115);};
class L117: L1 {idc = __EVAL(idc + 116);};
class L118: L1 {idc = __EVAL(idc + 117);};
class L119: L1 {idc = __EVAL(idc + 118);};
class L120: L1 {idc = __EVAL(idc + 119);};
class L121: L1 {idc = __EVAL(idc + 120);};
class L122: L1 {idc = __EVAL(idc + 121);};
class L123: L1 {idc = __EVAL(idc + 122);};
class L124: L1 {idc = __EVAL(idc + 123);};
class L125: L1 {idc = __EVAL(idc + 124);};
class L126: L1 {idc = __EVAL(idc + 125);};
class L127: L1 {idc = __EVAL(idc + 126);};
class L128: L1 {idc = __EVAL(idc + 127);};
class L129: L1 {idc = __EVAL(idc + 128);};
class L130: L1 {idc = __EVAL(idc + 129);};
class L131: L1 {idc = __EVAL(idc + 130);};
class L132: L1 {idc = __EVAL(idc + 131);};
class L133: L1 {idc = __EVAL(idc + 132);};
class L134: L1 {idc = __EVAL(idc + 133);};
class L135: L1 {idc = __EVAL(idc + 134);};
class L136: L1 {idc = __EVAL(idc + 135);};
class L137: L1 {idc = __EVAL(idc + 136);};
class L138: L1 {idc = __EVAL(idc + 137);};
class L139: L1 {idc = __EVAL(idc + 138);};
class L140: L1 {idc = __EVAL(idc + 139);};
class L141: L1 {idc = __EVAL(idc + 140);};
class L142: L1 {idc = __EVAL(idc + 141);};
class L143: L1 {idc = __EVAL(idc + 142);};
class L144: L1 {idc = __EVAL(idc + 143);};
class L145: L1 {idc = __EVAL(idc + 144);};
class L146: L1 {idc = __EVAL(idc + 145);};
class L147: L1 {idc = __EVAL(idc + 146);};
class L148: L1 {idc = __EVAL(idc + 147);};
class L149: L1 {idc = __EVAL(idc + 148);};
class L150: L1 {idc = __EVAL(idc + 149);};
class L151: L1 {idc = __EVAL(idc + 150);};
class L152: L1 {idc = __EVAL(idc + 151);};
class L153: L1 {idc = __EVAL(idc + 152);};
class L154: L1 {idc = __EVAL(idc + 153);};
class L155: L1 {idc = __EVAL(idc + 154);};
class L156: L1 {idc = __EVAL(idc + 155);};
class L157: L1 {idc = __EVAL(idc + 156);};
class L158: L1 {idc = __EVAL(idc + 157);};
class L159: L1 {idc = __EVAL(idc + 158);};
class L160: L1 {idc = __EVAL(idc + 159);};
class L161: L1 {idc = __EVAL(idc + 160);};
class L162: L1 {idc = __EVAL(idc + 161);};
class L163: L1 {idc = __EVAL(idc + 162);};
class L164: L1 {idc = __EVAL(idc + 163);};
class L165: L1 {idc = __EVAL(idc + 164);};
class L166: L1 {idc = __EVAL(idc + 165);};
class L167: L1 {idc = __EVAL(idc + 166);};
class L168: L1 {idc = __EVAL(idc + 167);};
class L169: L1 {idc = __EVAL(idc + 168);};
class L170: L1 {idc = __EVAL(idc + 169);};
class L171: L1 {idc = __EVAL(idc + 170);};
class L172: L1 {idc = __EVAL(idc + 171);};
class L173: L1 {idc = __EVAL(idc + 172);};
class L174: L1 {idc = __EVAL(idc + 173);};
class L175: L1 {idc = __EVAL(idc + 174);};
class L176: L1 {idc = __EVAL(idc + 175);};
class L177: L1 {idc = __EVAL(idc + 176);};
class L178: L1 {idc = __EVAL(idc + 177);};
class L179: L1 {idc = __EVAL(idc + 178);};
class L180: L1 {idc = __EVAL(idc + 179);};
class L181: L1 {idc = __EVAL(idc + 180);};
class L182: L1 {idc = __EVAL(idc + 181);};
class L183: L1 {idc = __EVAL(idc + 182);};
class L184: L1 {idc = __EVAL(idc + 183);};
class L185: L1 {idc = __EVAL(idc + 184);};
class L186: L1 {idc = __EVAL(idc + 185);};
class L187: L1 {idc = __EVAL(idc + 186);};
class L188: L1 {idc = __EVAL(idc + 187);};
class L189: L1 {idc = __EVAL(idc + 188);};
class L190: L1 {idc = __EVAL(idc + 189);};
class L191: L1 {idc = __EVAL(idc + 190);};
class L192: L1 {idc = __EVAL(idc + 191);};
class L193: L1 {idc = __EVAL(idc + 192);};
class L194: L1 {idc = __EVAL(idc + 193);};
class L195: L1 {idc = __EVAL(idc + 194);};
class L196: L1 {idc = __EVAL(idc + 195);};
class L197: L1 {idc = __EVAL(idc + 196);};
class L198: L1 {idc = __EVAL(idc + 197);};
class L199: L1 {idc = __EVAL(idc + 198);};
class L200: L1 {idc = __EVAL(idc + 199);};
class L201: L1 {idc = __EVAL(idc + 200);};
class L202: L1 {idc = __EVAL(idc + 201);};
class L203: L1 {idc = __EVAL(idc + 202);};
class L204: L1 {idc = __EVAL(idc + 203);};
class L205: L1 {idc = __EVAL(idc + 204);};
class L206: L1 {idc = __EVAL(idc + 205);};
class L207: L1 {idc = __EVAL(idc + 206);};
class L208: L1 {idc = __EVAL(idc + 207);};
class L209: L1 {idc = __EVAL(idc + 208);};
class titel1: XC_RscText {
idc=66666;
style="16+2+512";
lineSpacing=0.950000;
duration=50;
text="Made 2010 by Xeno\n\n Edit by DC";
x=0.39000000;
y=0.9100000;
w=0.900000;
h=0.700000;
colorBackground[]={0,0,0,0};
colorText[]={0.8,0.9,0.9,0};
size=0.57;
sizeEx = 0.026;
};
};
};
class RscTitles {
#include "x_dlg\IntroText.hpp"
#include "mando_missiles\mando_missiletitles.h"
};
class CfgIdentities {
class DHQ_EN1 {
name = "Winters, HQ";
face = "Default";
glasses = "None";
speaker = "Male03EN";
pitch = 1.0;
};
class DHQ_EN2: DHQ_EN1 {
name = "Meyers, HQ";
};
class DHQ_RU1: DHQ_EN1 {
name = "Rustov, HQ";
speaker = "Male03RU";
};
class DHQ_RU2: DHQ_EN1 {
name = "Krustshov, HQ";
speaker = "Male03RU";
};
};
-
***ignore, got it fixed***
-
Hi!Odd ... I'll check it out.
Are you using the revive version or the wounds version?
DC
latest you posted, Revive AI ACE with the 2.09 changes.
Just noticed another thing.
Side mission where we supose to destroy a hangar had no E anywhere.
***********************
edit.
after reloading the mission the respawn thing is ok now.
i added the random airpatrol script, and getting my *** handed to me..lol, its great :D
Thx for youre work, love Everon :)
-
Thx!!
One thing, i keep respawning on top of the camo netting when MHQ is deployed, and ofc die when trying to slide of it :)
-
1. Russian transport choppers dont have flares.Works for me:confused:
havent tested side mission, ill go do that now
-
Added ACE East versions
:yay:
:yay:
---------- Post added at 05:28 PM ---------- Previous post was at 04:17 PM ----------
Lift Helis not working, there an easy fix i can do myself?
-
Side mission where you need to destroy a Scud... gives you a -5, set to friendly i guess?
-
Thank you sir :)
Newbie qiestion, by deop and putting "mando full" with the editor, i then force mando on the mission correct?
BTR90_camo missing ?
-
Gents, help a n00b out pls :)
I swapped out the units for new BWmod, all seems to be working but i cant load ammoboxes in new MHQ... if someone could point me in the right direction it would be great
Thx in advance
-
Question Scruffy:
Im using youre at_gui_peripheral and love it, thx for this.
Would it be a way to make something like that for neutrals aswell? the white spear thing. Tried there on over at Proper but Arma wont boot up with it
-
Dont know if this can be done even, mabe its even already made.
Having Mando installed i need to have HUD to atleast small, know read me states normal but everything gets uge.
Can this be done: having hud, guess it would be where crosshair would normaly be in normal sice while getting the rest, ammo count ect in extra small?
Hope that made any sence:)
-
About time!!! :D
J\k m8, thx for your work.
-
I have a 10 slot server hosted by alpha-networks.
My work hours is about to change for the worse so i would like to offer my server to someone who actually needs it, its payed for another 5 months so might aswell put it to use. Free of charge ofc. Put youre name and mods on it aswell.
Only thing i ask in return is to keep sig check on and try to keep an eye on it for me :)
Also the few times i CAN play for a few hours i would like to have the server back on Domination/Evo or coops since thats pretty mutch all i play. I will ofc not demand you bring it down if you are in midle of training or anything.
Need to be a "grown up" squad but no age limits, i played with people well above 40 that act like spoiled 11 year olds :eek:
Contact me trough PM or add my msn.

Editing, Expanding and Modifying Domination
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
More newbie questions
{ if (_x hasWeapon "NVGoggles") then { _x removeWeapon "NVGoggles"; }; } forEach allUnits;could someone direct me to what file to add these in, trying to make all the NVGs go away in the mission