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Solarghost

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Everything posted by Solarghost

  1. Solarghost

    New Zealand 7.1 Earth Quake

    Christchurch school closures extended until next week ... More soon Scientists have filmed the massive 22km-long surface rupture that ripped open along Canterbury's hidden faultline during Saturday's 7.1 magnitude earthquake. GNS scientists filmed the 22-km rupture along the faultline in a flyover. GNS Science Natural hazards manager Kelvin Berryman said that "before Saturday, there was nothing in the landscape that would have suggested there was an active fault beneath the Darfield and Rolleston areas". http://www.eqc.govt.nz/insurance/faq.aspx#anchor_9 http://www.stuff.co.nz/national/canterbury-earthquake/4102159/Canterbury-quake-Historic-buildings-to-be-demolished http://www.geonet.org.nz/earthquake/quakes/recent_quakes.html http://s1.demos.eaglegis.co.nz/Flex/earthquake-christchurch/ http://canterburyearthquake.org.nz/ Is all my property covered by EQCover? Most, but not all, of it is. The property items not covered include motor vehicles, trailers, boats, swimming pools, fences, jewellery, money, works of art, securities and documents. EQCover insures only direct damage. It does not, for example, extend to paying for temporary accommodation, as some insurance policies do. LATEST: Demolition of two historic buildings damaged in the Canterbury earthquake has begun, while engineers are urgently checking signs of new cracks that have emerged in the landmark Christ Church Cathedral. Demolition started with a building on the corner of Bealy Avenue and Victoria Street. More than 100,000 homes were damaged, areas of the city strewn with rubble and infrastructure wrecked after a 7.1 earthquake hit at 4.35am on Saturday morning. Canterbury faces the likelihood of aftershocks of up to magnitude 6 for the next week according to the latest advice from the Government's crisis management centre. A swarm of more than 100 aftershocks, some of more than magnitude 5, have hit Christchurch and surrounding areas increasing the risk of damage.
  2. Solarghost

    New Zealand 7.1 Earth Quake

    http://www.stuff.co.nz/ http://www.stuff.co.nz/national/canterbury-earthquake/4102159/Canterbury-quake-PM-cancels-UK-trip http://www.stuff.co.nz/national/canterbury-earthquake/ http://www.geonet.org.nz/earthquake/quakes/recent_quakes.html Aftershock after Aftershock the country gets rocked. I have been doing Engineer reports all weekend and week and it keeps getting worse as the days go by.... my heart go out to all the families and people down there.
  3. Solarghost

    New Zealand 7.1 Earth Quake

    Yea man, people keep reporting the first damage, then report more and more damage as the quakes go on, it's crazy right now... another quake just hit Hawks Bay, 5.1 quake...
  4. Oh ok, mmm alot of damage, i'll check to see if there is a thread in the off topic sec.
  5. Try running ACRE without ACE and report back to meh, lemme know what you find and i'll reply back. If using CO, you need just CBA, Jlib and ACRE, if running OA, you need CBA_OA and JLIB and ACRE. anyway, get back to meh. :cool: ---------- Post added at 11:29 AM ---------- Previous post was at 11:28 AM ---------- *shrugs*, i've never had any issues lol, btw how is your house defunkt? I've been doing engineer reports all day for structural damage... geezz
  6. It will not matter. Simicolon is just a seperater, having it at the end will not cause any issues :)
  7. Solarghost

    WarFX Particles

    I blew up a Servo station with a Machine gun and was 100m away, haha I dropped to like 4FPS LMAO !!! MAASSIVVEEE explosion..., went and made lunch and came back and it was ok after that... :P
  8. Best way to install is using the Auto .exe file 1. Make sure you have @ACRE running via the MODline or Mod Launcher 2. Make sure you have @JayArma2LIb running via the MODline or Mod Launcher 3. Make sure dsound.dll is in the ROOT arma 2 directory and the main directory of the EXPANSION folder and the BETA directory (if you're running a beta EXE) 4. Make sure TS3 is up to date 5. Make sure you're running your Mods via MODLINE and not OA in-game mod management (This breaks JayArma2LIb) which prevents your ACRE mod from working... 6. Clear out any arma 2 crap from your virtualstore, game could be reading old content from that location. 7. Confirm that your Plugin .dlls files are in the correct directory and that you have not accidentally installed TS3 to your user/appdata location by not running installer as admin. 8. Make sure the ACRE plugin is ticked in TS3 9. Run TS3 in Admin mode and not in normal mode, otherwise it will not work 10. Try and run your game.
  9. What would be a step by step guid to installing ACRE on a dedicated server? @ACRE folder? Command lines? User config? what goes where etc... Cheers dude if you could help...
  10. Tried the userconfig, not working, Tried jlib, not working, Tried just the CBA, Jlib and ACRE but still will not work... The radio name does not change, just says Radio which indicates the mod has not loaded. 3D directional sound via TS3 works, but not the radio... :mad: :mad: :mad: lol, any other ideas?
  11. Radio not working with our dedicated server... We run no ACE OA Server only, it is not COA, but you can still use COA locally Running: @CBA & @ACRE What happens is the 3D sounds work via in game and Team Speak... BUT...... the in game radio menu pops up and no radio... The in game radio says "Radio" and not the new name either. Any suggestions? Cheers
  12. YUP same issue here, might be because we installed the new beta patch haha
  13. Choice stuff, you are a star! Thanks buddy, and keep up the great work hehe
  14. So when do we think the fix will be out so we don't get that error poppin up?
  15. Solarghost

    WarFX Particles

    Hey Optical, can you make an incoming sound like this one so i can Jizz in my pants when playing Arma? And maybe even the shock wave? haha....
  16. This script has now been updated, tart copying from the first forward slash. Create a new .sqf file and copy the script and paste it in, then save the file name as ammo It when then create the file called ammo.sqf copy that in to your new mission directory for the current mission u are making then create a special forces ammo crate, and copy and paste in this line... Nul = [this] execVM "ammo.sqf"; It works for me in my missions, so it should work for you... Churr /* Run this script from the INIT line of an ammo crate: Nul = [this] execVM "ammo.sqf"; //================================================================== // DO NOT EDIT THIS SECTION */ _wepset = []; #define WEP(wep,num) _wepset = _wepset + [[##wep,##num]]; _magset = []; #define MAG(mag,num) _magset = _magset + [[##mag,##num]]; //=================================================================== //WEAPONS// WEP("ACE_GlassesSpectacles",10) WEP("ACE_GlassesRoundGlasses",10) WEP("ACE_GlassesSunglasses",10) WEP("ACE_GlassesBlackSun",10) WEP("ACE_GlassesBlueSun",10) WEP("ACE_GlassesRedSun",10) WEP("ACE_GlassesGreenSun",10) WEP("ACE_GlassesLHD_glasses",10) WEP("ACE_GlassesLHD_glasses",10) WEP("ACE_GlassesTactical",10) WEP("ACE_GlassesGasMask_US",10) WEP("ACE_GlassesBalaklava",10) WEP("ACE_Earplugs",100) WEP("Laserdesignator",100) WEP("ACE_Rangefinder_OD",100) WEP("ACE_Spottingscope",100) WEP("ACE_Wirecutter",100) WEP("ACE_ParachuteRoundPack",10) WEP("ACE_USP",100) WEP("ACE_USPSD",100) WEP("ACE_P226",100) WEP("ACE_Kestrel4500",100) WEP("ACE_ParachutePack",50) WEP("M9",15) WEP("M9SD",15) WEP("Colt1911",15) WEP("ACE_Glock17",15) WEP("ACE_Glock18",15) WEP("ACE_Flaregun",15) WEP("M16A2",15) WEP("M16A2GL",15) WEP("M16A4",15) WEP("M16A4_GL",15) WEP("M16A4_ACG",15) WEP("M16A4_ACG_GL",15) WEP("ACE_M16A4_Iron",15) WEP("M4A1",15) WEP("ACE_M4A1_GL",15) WEP("ACE_M4A1_GL_SD",15) WEP("M4A1_HWS_GL",15) WEP("M4A1_HWS_GL_camo",15) WEP("M4A1_HWS_GL_SD_Camo",15) WEP("M4A1_RCO_GL",15) WEP("M4A1_Aim",15) WEP("M4A1_Aim_camo",15) WEP("M4A1_AIM_SD_camo",15) WEP("ACE_SOC_M4A1_Aim",15) WEP("ACE_SOC_M4A1_AIM_SD",15) WEP("ACE_SOC_M4A1_GL",15) WEP("ACE_SOC_M4A1",15) WEP("ACE_SOC_M4A1_GL_SD",15) WEP("ACE_SOC_M4A1_Eotech",15) WEP("ACE_SOC_M4A1_GL_13",15) WEP("ACE_SOC_M4A1_GL_EOTECH",15) WEP("ACE_SOC_M4A1_SD_9",15) WEP("ACE_SOC_M4A1_SHORTDOT",15) WEP("ACE_SOC_M4A1_SHORTDOT_SD",15) WEP("ACE_SOC_M4A1_RCO_GL",15) WEP("ACE_SOC_M4A1_GL_AIMPOINT",15) WEP("ACE_M4A1_ACOG",15) WEP("ACE_M4A1_ACOG_SD",15) WEP("ACE_M4A1_Aim_SD",15) WEP("ACE_M4A1_Eotech",15) WEP("ACE_FAL_Para",15) WEP("ACE_SA58",15) WEP("G36a",10) WEP("G36c",10) WEP("G36_C_SD_eotech",10) WEP("G36k",10) WEP("M1014",10) WEP("MP5A5",10) WEP("MP5SD",10) WEP("ACE_MP5A4",10) WEP("ACE_UMP45",10) WEP("ACE_UMP45_SD",10) WEP("M8_carbine",10) WEP("M8_carbineGL",10) WEP("M8_compact",10) WEP("MG36",10) WEP("Mk_48",10) WEP("M240",10) WEP("ACE_M240G_M145",10) WEP("ACE_M60",10) WEP("M249",10) WEP("ACE_M249Para",10) WEP("ACE_M249Para_M145",10) WEP("M8_SAW",10) WEP("M24",10) WEP("DMR",10) WEP("M107",10) WEP("M40A3",10) WEP("M4SPR",10) WEP("ACE_M4SPR_SD",10) WEP("M8_sharpshooter",10) WEP("ACE_M109",10) WEP("ACE_M110",10) WEP("ACE_M110_SD",10) WEP("ACE_TAC50",10) WEP("ACE_TAC50_SD",10) WEP("M136",10) WEP("SMAW",10) WEP("ACE_M32",10) WEP("ACE_M79",10) WEP("Binocular",10) WEP("NVGoggles",10) WEP("JAVELIN",10) WEP("STINGER",10) WEP("AK_107_kobra",10) WEP("AK_107_GL_kobra",10) WEP("AK_107_GL_pso",10) WEP("AK_107_pso",10) WEP("AK_74",10) WEP("AK_74_GL",10) WEP("ItemMap",10) WEP("AK_47_M",10) WEP("AKS_GOLD",10) WEP("ACE_Map_Tools",100) WEP("ACE_HK416_D10",100) WEP("ACE_HK416_D10_SD",100) WEP("ACE_HK416_D10_AIM",100) WEP("ACE_HK416_D10_M320",100) WEP("ACE_HK416_D14",100) WEP("ACE_HK416_D14_SD",100) WEP("ACE_G3A3",100) //AMMO// MAG("ACE_Stretcher",100) MAG("ACE_30Rnd_556x45_T_Stanag",100) MAG("ACE_30Rnd_556x45_S_Stanag",100) MAG("ACE_20Rnd_762x51_B_G3",100) MAG("ACE_15Rnd_9x19_P226",100) MAG("ACE_Rope_M_50",100) MAG("ACE_Rope_M_60",100) MAG("ACE_Rope_M_90",100) MAG("ACE_Rope_M_120",100) MAG("ACE_Sandbag_Magazine",100) MAG("ACE_C4_M",10) MAG("ACE_12Rnd_45ACP_USP",50) MAG("ACE_12Rnd_45ACP_USPSD",50) MAG("ACE_Battery_Rangefinder",50) MAG("HandGrenade_West",50) MAG("HandGrenade_Stone",50) MAG("Smokeshell",50) MAG("Smokeshellred",50) MAG("Smokeshellgreen",50) MAG("SmokeShellYellow",50) MAG("SmokeShellOrange",50) MAG("SmokeShellPurple",50) MAG("ace_flashbang",50) MAG("ace_m84",50) MAG("ace_m7a3",50) MAG("ace_m34",50) MAG("ACE_IRStrobe",50) MAG("ACE_M86PDM",50) MAG("ACE_M2SLAM_M",50) MAG("30Rnd_9x19_MP5",50) MAG("30Rnd_9x19_MP5SD",50) MAG("ACE_25Rnd_1143x23_B_UMP45",50) MAG("7Rnd_45ACP_1911",50) MAG("15Rnd_9x19_M9",50) MAG("15Rnd_9x19_M9SD",50) MAG("ACE_33Rnd_9x19_G18",50) MAG("ACE_17Rnd_9x19_G17",50) MAG("20Rnd_556x45_Stanag",50) MAG("30Rnd_556x45_Stanag",50) MAG("ACE_30Rnd_556x45_T_Stanag",50) MAG("30Rnd_556x45_StanagSD",50) MAG("ACE_20Rnd_762x51_B_FAL",50) MAG("ACE_30Rnd_762x51_B_FAL",50) MAG("30Rnd_556x45_G36",50) MAG("200Rnd_556x45_M249",50) MAG("ACE_200Rnd_556x45_T_M249",50) MAG("100Rnd_556x45_BetaCMag",50) MAG("8Rnd_B_Beneli_74Slug",50) MAG("ACE_8Rnd_12Ga_Slug",500) MAG("ACE_8Rnd_12Ga_Buck00",500) MAG("ACE_9Rnd_12Ga_Slug",500) MAG("ACE_9Rnd_12Ga_Buck00",500) MAG("5Rnd_762x51_M24",50) MAG("ACE_5Rnd_762x51_T_M24",50) MAG("20Rnd_762x51_DMR",50) MAG("ACE_20Rnd_762x51_T_DMR",50) MAG("10Rnd_127x99_M107",30) MAG("ACE_10Rnd_127x99_T_m107",3) MAG("ACE_5Rnd_25x59_HEDP_Barrett",30) MAG("ACE_20Rnd_762x51_SB_M110",50) MAG("ACE_20Rnd_762x51_S_M110",50) MAG("ACE_20Rnd_762x51_T_M110",50) MAG("ACE_5Rnd_127x99_B_TAC50",30) MAG("ACE_5Rnd_127x99_S_TAC50",30) MAG("ACE_5Rnd_127x99_T_TAC50",30) MAG("100Rnd_762x51_M240",50) MAG("1Rnd_HE_M203",50) MAG("ace_1rnd_cs_m203",50) MAG("ACE_6Rnd_40mm_M32",50) MAG("FlareWhite_M203",50) MAG("FlareGreen_M203",50) MAG("FlareRed_M203",50) MAG("ACE_SSWhite_M203",50) MAG("ACE_SSGreen_M203",50) MAG("ACE_SSRed_M203",50) MAG("ACE_SSYellow_M203",50) MAG("1Rnd_SmokeRed_M203",50) MAG("1Rnd_SmokeGreen_M203",50) MAG("1Rnd_SmokeYellow_M203",50) MAG("1Rnd_Smoke_M203",50) MAG("ACE_SSWhite_FG",50) MAG("ACE_SSRed_FG",50) MAG("ACE_SSGreen_FG",50) MAG("ACE_SSYellow_FG",50) MAG("SMAW_HEAA",30) MAG("SMAW_HEDP",30) MAG("ACE_SMAW_Spotting",30) MAG("Pipebomb",30) MAG("Mine",30) MAG("ACE_Claymore_M",30) MAG("ACE_BBetty_M",30) MAG("ACE_TripFlare_M",30) MAG("Laserbatteries",20) MAG("JAVELIN",10) MAG("STINGER",20) MAG("30Rnd_545x39_AK",50) MAG("30Rnd_762x39_AK47",50) MAG("FlareWhite_GP25",50) MAG("FlareGreen_GP25",50) MAG("FlareRed_GP25",50) MAG("FlareYellow_GP25",50) MAG("1Rnd_HE_GP25",50) MAG("SmokeShellRed",50) MAG("SmokeShellGreen",50) MAG("SmokeShell",50) // DO NOT EDIT BELOW THIS LINE if((typeName _this) == "ARRAY") then { { _crate = _x; clearMagazineCargo _crate; clearWeaponCargo _crate; {_crate addWeaponCargo [_x select 0, _x select 1]} forEach _wepset; {_crate addMagazineCargo [_x select 0, _x select 1]} forEach _magset; } forEach _this; } else { clearMagazineCargo _this; clearWeaponCargo _this; {_this addWeaponCargo [_x select 0, _x select 1]} forEach _wepset; {_this addMagazineCargo [_x select 0, _x select 1]} forEach _magset; };
  17. We needa have a game again Bink, last time was epic bro haha
  18. Well I am basically saying he didn't create his units from someone elses POS skins, he made them with help from his mates, so I support his skins in the way that I believe he is the fucking awesome'ist' at making units, and who ever disagrees can just not download them and suck a fat one. :D
  19. Massi' ones just look like the attack gren, There is still a link for Bink's ones ---------- Post added at 05:59 PM ---------- Previous post was at 05:57 PM ---------- http://www.armedassault.info/index.php?game=1&cat=addons&id=1333 ---------- Post added at 06:03 PM ---------- Previous post was at 05:59 PM ---------- DOWNLOAD LINK FOR MISSION: http://www.filefactory.com/file/b1061ec/n/_co24_75th_Rangers_In_Iraqi.queshkibrul.pbo
  20. haha, yea closest skins I could find =P
  21. Mission UPDATED TO VERSION 2.0 New Marsoc units Lots of changes and fixes Added new weapons etc DOWNLOAD LINK ON FRONT PAGE
  22. I have updated the ammo crate now, so the new script should have the stretcher and alot of the new weapons as well. I have put a new explanation on how to make it work on the front page... :)
  23. Solarghost

    WarFX Particles

    Awesome mod bruddah! Is there a server key? Cheers!
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