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Solarghost

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Everything posted by Solarghost

  1. Is there any way around it or do I have to start all over again without running mod folders?
  2. Hey people, I really need some help with my mission... I have created a trigger with the following, it works perfectly, until you crash out of the game, then when you reconnect, you can no longer use these features... I create a Player, Module secondary op, click ok Sync the 2 together Create a trigger... Activation: Bravo, on 'repeatedly' Text: H.Q Support Conditions: this On Action: [["transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage"], player] call BIS_SOM_addSupportRequestFunc; Can anyone please help me how i can fix this? Cheers
  3. Solarghost

    Help with a Trigger + Secop

    Oh hey dude.... you know how I have to do them seperate, do I have to do the same with the Game logic triggers???? ---------- Post added at 08:24 PM ---------- Previous post was at 08:09 PM ---------- Never mind, I am a retard..... I read what you said properly... I'm a bit of a noob, it's only my second day tryna edit so.... lols, you can laugh though.. :D
  4. Hey people, I really need some help with my mission... I have created a trigger with the following, it works perfectly, until you crash out of the game, then when you reconnect, you can no longer use these features... I create a Player, Module secondary op, click ok Sync the 2 together Create a trigger... Activation: Bravo, on 'repeatedly' Text: H.Q Support Conditions: this On Action: [["transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage"], player] call BIS_SOM_addSupportRequestFunc; Can anyone please help me how i can fix this? Cheers
  5. Solarghost

    Help with a Trigger + Secop

    Thanks man, appreciate your help, i'll let you know if it works, considering how much people crash playing Arma 2...... I'm pretty sure it's to do with their net code.. Anyway, cheers mate
  6. So does anyone know how to fix this one? Cheers.....
  7. Solarghost

    Help with a Trigger + Secop

    Sorry, Can my post be moved?
  8. Where it has count down, is the delay in seconds??? Cheers
  9. Any one know how to delay a player from requesting arty/uav/transport over and over and over? Possibly a time limit function of say around 5 or 10 mins or something? Cheers for your help.
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