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Gameadd1cted

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Posts posted by Gameadd1cted


  1. Got it working :)

    assignedDriver _x action ["engineOff", _x];

    If it's a tank, having a gunner (turning the turret) will restart engine, because BIS was lazy.

    Now that one is ugly... I tried:

    assignedDriver _x action ["getout", _x];

    but the gunner will just return to his place after a second or so.

    Ain't no way to make him just do nothing in the turret? Maybe fading away? :)


  2. Hi,

    Noob question, but I haven't found the answer :(

    How do I start (me or an AI) as a driver in an empty vehicle?

    I try this movincargo boat1: the unit is in the boat, but not as a driver.

    I try this moveInCargo [boat1, x]: I try all the x values, but I eventually I end up outside the vehicle (never as a driver).

    I also tried this action ["GETOUT", Boat1]; of course I want to move the player / AI as a driver, but I don't know the action to be written down.

    Thank you :)

    Bah, nevermind, foud the solution - it was just too obvious :)

    soldier moveInDriver vehicle

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