someguywho
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Posts posted by someguywho
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http://windlegends.org/windnames.htm
Melteme ~~ "the bad tempered one": Northerly wind in the Aegean.
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2254 is the Limnos area code
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Good work guys. It's looking good :D
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I belive it is for ArmA 2,and not for ArmA 1...Yep wasnt paying attention to where I was.
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I'm new to ArmA series,so i was wondering are there any WW1 mods?http://forums.bistudio.com/showthread.php?117126-WW1-Mod-ArmA-2-CO WIP
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I sadly won't be doing it but if I Wouldn't be busy with FAC I would of do it. But for people who are interested in doing it, here is a camo I digged up for you ladshttp://www.itstactical.com/wp-content/uploads/2009/09/092109_swatch_UCP_Delta_800.JPG.jpeg
That's a nice swatch Sakai.
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Will the strokegun simulation make a comeback to ease modders' work ?Oh god this please!
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Nice to see these guys getting a use. Will have to try this one :)
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Nice mod man :ok:
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All coming together nicely I see :D
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Eta ?When it's finished...
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Hey someguywho i have a question. yesterday i just put my mission online to see if works. I have two computers one was the server and the other one was the player. Well since i have your addon for this mission the arma icon on multiplayer channel was yellow with a question mark and i could not log in to play it. Is it because of the add on. Would every body have to downlaod the add on to be able to play the game? is there a way around it? thxYep everyone would have to have the add on. It's the only way I'm afraid.
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Yep all the .pbos should be in a folder called addons. It's my mistake, school boy error
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There is not ANA. What m i doing wrong? ok so i download the addon. than i unzip it. than i put it on arma 2 file @SGW_Afghan. then i went on the shortcut and add " -mod=@SGW_Afghan; but when i go to the editor i cant see it! OMG help. :DIn the @SGW_Afghan folder is there another called ad dons? The .pbos should be in there
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Hello guys!! I just installed the addon. I cant find it on my editor does anybody know under what (name) are they?Blufor/ANA or ANP
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And how do you figure that it would be arcade and not realistic? Do you consider the aircraft and vehicle combat to be arcade?Yep. by sim standards they are. But we're not asking for a new dangerous waters just like we're not getting a new DCS or steel beasts but what we are hoping for is a combined ops sim with sea air and land ops.
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Dim Cymraeg?
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http://www.rockpapershotgun.com/2012/06/14/interview-bohemia-talk-arma-3-modding-day-z/
A bit about the alpha in here. This bit is the best though
Ivan: We are now busy working on the public community alpha which is due for release in this autumn. It will be similar to our E3 hands-on demo, but it will contain the 2D mission editor and allow modifications. I am confident we will be able to showcase many major improvements and new features in this early build and give the community an excellent toy to ease their waiting for the final game. -
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One man's terrorist is another man's freedom fighter.
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I see what you did thar









ArmA 3: new ARG - Things we know so far.
in ARMA 3 - GENERAL
Posted
If you have answers then please share with the rest of the class